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Raw Meat (Small)

Category
Food
Contraband level
Legal
Base value
65 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A small piece of raw meat.

Additional text

Fresh meat is a rare sight in the Lower Levels, where it comes from is of little interest to them.

Inventory shape

2 × 2 cells · 4 occupied cells

How to get

Quick summary

Vendors

Thief

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Shares its sign with another supplier: the higher your reputation with Black Market, the more often this one comes; the higher your reputation with Lower Levels, the more often the other does
  • Waits at least 2 days before visiting again
Frequency
sometimes; more likely the higher your reputation with Black Market, and still possible when it is low
per visit
Quantity
1
Price

Vendor price

Bulk purchase: 15% off
Conditions
—
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15% off
Conditions
—

Revolution Raider

Sells goods when visiting your shop

Visits your shop

  • While you have Raid Loot · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: absolute value of (20 + (reputation with Revolution − 40) ÷ 4)% off, division rounded toward zero
Conditions
—

Story scenes

The Butcher

The Butcher

He offers a filled Satchel (Small), a Crowbar, a Raw Meat (Standard), 2 Raw Meat (Small) and an Animal Fat.

When

  • From day 14 (day 5 if you chose Skip Intro), a wanted customer can come on any day, at most one a day. A visit is rare on the first day without one, but the chance rises with each further day without one, and once 16 days have passed without one, it is certain. The visitor is picked evenly from the candidates who have not come yet (7 at the start), so the fewer are left, the likelier it is to be this person. Known Snitch prevents this visit
Frequency
Alwaysper visit
Quantity
2
Price

Vendor price

Bulk purchase: 25% off
Conditions
  • If you choose "Complete a trade and let the visitor leave"
The Butcher

The Butcher

He sells stolen meat, with 20% off if you buy all of it (Wholesale), a smaller discount than on his first visit.

When

  • Every 7 days after you first met him, unless he has been captured. He always comes on those days. Known Snitch prevents this visit
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 20% off
Conditions
  • If you choose "Complete a trade and let the visitor leave"
Frequency
More likely as the days pass; eventually always
per draw
Quantity
1

Draw attempts: 2

Price

Vendor price

Bulk purchase: 20% off
Conditions
  • If you choose "Complete a trade and let the visitor leave"

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
Occasionallyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • The handed-over goods' combined purity is not high enough for the better rewards
  • If you didn't choose Banned from the Commissary
Frequency
Occasionallyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • The handed-over goods' combined purity is not high enough for the better rewards
  • If you chose Banned from the Commissary
Frequency
Occasionallyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you didn't choose Banned from the Commissary
Frequency
Occasionallyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you chose Banned from the Commissary

Production and item use

Auto Butcher

Use Auto Butcher to process Rat.

Availability and notes

  • Own Auto Butcher.
  • Own Rat.
  • Place Rat with Auto Butcher, or install it in the appropriate cage or tank. Enable harvesting, leave room in its tray, and select an unprotected animal that meets the harvest settings.

Cost

Frequency
An item is obtained only when the calculated quantity is positive.
per disassembly
Quantity
Round down the remaining harvest weight divided by 200 g after larger cuts
Conditions
  • Round harvest weight to 75% of body weight before making cuts

Butcher Rat

Butcher Rat

Availability and notes

Cost

Frequency
An item is obtained only when the calculated quantity is positive.
per disassembly
Quantity
Round down the remaining harvest weight divided by 200 g after larger cuts
Conditions
  • Round harvest weight to 75% of body weight before making cuts

Other sources

Gifts from Secret Admirer

Receive gifts when opening the shutter with Secret Admirer. The main gifts form a priority chain; cassette and note rolls are additional.

Availability and notes

  • Choose Secret Admirer at the start.
  • Day 2 gives the special gift for certain. On other days a gift comes rarely at first; the longer you go without one, the more likely it becomes, and one is certain within 12 days of the previous gift.
  • When the daily gift arrives, the main gifts are checked in priority order and the first one that applies is given. Cassettes and notes are extra chances and do not replace the main gift.
Frequency
On gift days, occasionally chosen when its turn in the priority order comes.
per shutter opening
Quantity
1
Conditions
  • Except day 2; requires the daily gift roll to succeed.
  • The Immunivax Injector gift must not apply: you do not have Sentinel Collapse Disorder, the admirer already gave this one-time gift, or you own a genuine or expired genuine Immunivax Injector.
  • The Synaprest Injector gift must not apply: you have no addiction, or the admirer already gave this one-time gift.
  • The wound gift must not apply: you have no wound.
  • The earlier roll for Cat Chocolate Bar must miss.
  • The earlier roll for Li-Eat Snack Bar must miss.
  • The earlier roll for Scratcher Ticket must miss.
  • The earlier roll for Lead Pipe must miss.
  • The earlier roll for Bottle of 4 In 1 Wash must miss.
  • The earlier roll for Box of REX Condoms must miss.
  • The earlier roll for Red Imp Beer must miss.
  • The earlier roll for Soda must miss.
  • The earlier roll for Roll of Toilet Paper must miss.
  • The earlier roll for Metal Ore must miss.
  • The earlier roll for Tube of Toothpaste must miss.
  • A random gift, rolled only if no gift earlier in the priority order applied.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Foodie Tourist

Foodie Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Upper Level Private Chef

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

400–500 credits, rising as the days go by.

Display Case · Displayed categories

Food

Eleanor

Eleanor

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Upper Level Citizen

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

180–250 credits.

Food Bank Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Expedition Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Food

John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits.

John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits, rising as the days go by.

John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–150 credits.

Lower Level Citizen

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–150 credits.

Lower Level Elder

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125 credits.

Cadet Serpico

Cadet Serpico

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

120 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Spacer Cook

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Food

Cadet Serpico

Cadet Serpico

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100 credits.

Food Buyer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

75–100 credits.

Hungry Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Food

Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–100 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Annoyed Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

61–69 credits.

Officer Lun

Officer Lun

Security

Buys Food, subject to the buying rules below.

Base budget

50 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

35–50 credits, rising as the days go by.

Eleanor

Eleanor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Pale Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Calories

550 kcal

Counts for Cadet Serpico's request: Yes

Uses of calories

Calories (kcal) are shown in the descriptions of food and some other items. They decide how much an item counts for Cadet Serpico's food request at the Dumping Ground, and how much it feeds animals and fish. Most items always have the same calorie value. The exceptions are harvested crops, which depend on their seed's traits, the leftover piece from cutting up a fish, which holds what the other pieces did not take, and fish feed, which loses calories as fish eat it.

Shown in the item's description.

Any item with a calorie value shows it in its description, as a whole number of kcal. This includes items that are not Food, such as fish feed.

For an item with the Meat mark, the line also says that it is meat.

Counted for the food request from Cadet Serpico at the Dumping Ground.

Only Food items with a calorie value count, each as its calories × its units (at least 1), including items inside containers. The food left at the Dumping Ground is added up when you leave, and the request needs 2000 kcal in total. While you are there, a notice appears once the total, with what was already counted, reaches 2000 kcal.

Fills an animal's hunger when it eats.

At the end of each day, an animal eats if its hunger is below 75% of its maximum. It first takes calories from a feed dispenser it can reach, up to the target set on the dispenser. If it is still hungry, it eats one item with a calorie value from where it is, whole, and its hunger rises by the item's calories (up to its maximum). Canned items and fish feed are not eaten this way. An animal whose hunger is below 300 and that has no food where it is may move to another area that has food.

The Meat mark makes no difference here. If the item is meat of the animal's own species (by its meat type), the animal may get Prion Disease, and it always does if the meat carries the disease.

Stored as calories in a feed dispenser, for animals and fish to eat.

Items with a calorie value can be put in it. When it blends (with its button, or by itself if set to), each item's calories are added to its store, up to 40000 kcal in total; an item that would go over is left as it is. Animals and fish put in it are cut up first, and the pieces go in the same way. Fish feed goes to its own store, which animals and Carnivore fish do not eat from. Animals and fish take only what they need to reach the target set on the dispenser (85% of their maximum hunger at first).

Meat (an item with the Meat mark or a meat type) goes to the meat store, and meat of a livestock species goes to a store for that species. Herbivore fish do not eat from these stores and Carnivore fish eat only from them; animals eat from them as well as from other food. An animal that eats from the store of its own species may get Prion Disease.

Fills a fish's hunger when it eats.

A fish eats when its hunger is below 75% of its maximum. It first takes calories from the feed dispenser attached to its tank, up to the target set on the dispenser. Next it eats fish feed in the tank, taking only what it needs to reach 85% of its maximum. Otherwise it eats one item with a calorie value in the tank, whole, and its hunger rises by the item's calories (up to its maximum). Canned items are not eaten. Items with a calorie value can be put into the tank.

Herbivore fish do not eat meat and Carnivore fish eat only meat; here meat means an item with the Meat mark or a meat type. Some species grow faster the more meat they have recently eaten.

Fills a fish's hunger when it eats roe in its tank.

If a Carnivore or Omnivore fish has not reached 75% of its maximum hunger and found no other item to eat, it eats the lightest roe or small fish in its tank that weighs at most 20% of its own weight. Eating roe raises its hunger by the roe's calorie value and does not count as eating meat.

Decides which pieces a fish-cutting machine sends to a connected feed dispenser.

A machine that cuts up fish sends each piece with a calorie value into the connected feed dispenser while there is room for its calories (40000 kcal in total); the other pieces go to its tray. Roe jars always go to the tray.