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Cadet Serpico

Cadet Serpico

Story visitorsSecurity

Money and reputation are base values, before difficulty and starting perk adjustments.

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About

Security cadet and corruption whistleblower

Cadet Serpico, newly on the force, uncovers corruption and becomes a fugitive. After his letter, leaving enough food at the Dumping Ground keeps his story going; who receives his evidence decides the ending, the faction reputation and his final reward visit.

Priority by specialization

  • Apprentice

    Priority
    SPrepare for this customer
    Why it matters
    As Apprentice, his deadline needs 2000 kcal of actual food, then offers useful equipment and faction reputation for a business selling food and household goods; missing the food deadline ends the route.
  • Water Merchant

    Priority
    SPrepare for this customer
    Why it matters
    As Water Merchant, his deadline needs 2000 kcal of actual food, then offers useful equipment and faction reputation for a business selling bottled water; missing the food deadline ends the route.
  • Fence

    Priority
    SPrepare for this customer
    Why it matters
    As Fence, his deadline needs 2000 kcal of actual food, then offers useful equipment and faction reputation for a business selling stolen stock; missing the food deadline ends the route.
  • Rock Bottom

    Priority
    SPrepare for this customer
    Why it matters
    As Rock Bottom, his deadline needs 2000 kcal of actual food, then offers equipment and faction reputation that also help a business with goods from the Dumping Ground; missing the food deadline ends the route.
  • Hydroponic Farmer

    Priority
    SPrepare for this customer
    Why it matters
    As Hydroponic Farmer, his deadline needs 2000 kcal of actual food, then offers useful equipment and faction reputation for a business selling crops, coffee and wine; missing the food deadline ends the route.
  • Gunsmith

    Priority
    SPrepare for this customer
    Why it matters
    As Gunsmith, feeding him before day 51 preserves a day-57 equipment reward and a possible Security reputation gain for permit planning; that recipient requires reputation 50.
  • Chemist

    Priority
    SPrepare for this customer
    Why it matters
    As Chemist, feeding him preserves useful equipment and a choice of faction reputation; choose the recipient for your actual relationship rather than assuming every chemical business wants the same faction.
  • Rat Wrangler

    Priority
    SPrepare for this customer
    Why it matters
    As Rat Wrangler, his deadline needs 2000 kcal of actual food, then offers useful equipment and faction reputation for a business selling meat from your rats; missing the food deadline ends the route.
  • Aquafarmer

    Priority
    SPrepare for this customer
    Why it matters
    As Aquafarmer, his deadline needs 2000 kcal of actual food, then offers useful equipment and faction reputation for a business selling fish and roe; missing the food deadline ends the route.
SPrepare for this customer
A seller of goods that are hard to get elsewhere, equipment, a reward or an unlock the specialization's route depends on, a deadline or branch to decide in advance, or a danger of major loss such as game over, arrest or confiscation makes advance preparation worthwhile. A high priority does not mean every purchase or report is recommended.
AUseful in the right situation
A main buyer of your goods, a seller of some of your inputs, a side income, optional input, reputation opportunity or conditional risk matters when the matching stock, branch or cash need exists. Check the condition before reserving scarce money or goods.
BOrdinary response is enough
The specialization does not normally depend on this customer's goods or outcome. Serve an appropriate incidental trade when the visitor comes without planning the business around it; a low priority does not remove legal or safety consequences.

Events

Quick summary

  • Day 46He stops by on the run

    →do not report him if you want the story. Reporting pays 300, but he is shot and it ends.

  • Days 48–50After his letter, leave food worth 2000 kcal or more on the Dumping Ground floor and leave (4× Instant Ramen are enough)

    →otherwise he dies. With Maimed you cannot go there.

  • Day 54Choose who gets the evidence: Revolution, Black Market or Security (needs 50 reputation)

    →on day 57 you get +12 reputation with that faction and pick one reward: Storage Bay (Extended), 4× Module Bay Expansion Kit or 2× Current Converter.

  • Reporting him on day 54 pays 600, but you get no reward or reputation.

Visit 1 (Day 40)

When
On day 40.
What happens
A new cadet buys snacks and food for colleagues.

Choices

Complete a trade

  • Buy or sell the goods listed for this visit, within the visitor's budget. What you pay or receive depends on the deal you agree on.
  • His next visit comes on its set day, whether or not you trade now.

Let the visitor leave without a deal

  • This visit ends without a purchase. Later visits follow their own conditions.
  • His next visit comes on its set day, whether or not you trade now.

Recommended response

Sell the accepted snacks and food if you want the ordinary sale, or let him leave. This purchase does not decide whether he later becomes a fugitive, and the next visit follows its fixed day either way.

Visit 2 (Day 42)

When
On day 42.
What happens
After witnessing corruption, he seeks alcohol.

Choices

Complete a trade

  • Buy or sell the goods listed for this visit, within the visitor's budget. What you pay or receive depends on the deal you agree on.
  • His next visit comes on its set day, whether or not you trade now.

Let the visitor leave without a deal

  • This visit ends without a purchase. Later visits follow their own conditions.
  • His next visit comes on its set day, whether or not you trade now.

Recommended response

This is an optional alcohol sale rather than a choice about exposing corruption. Trading or dismissing both leave the next fixed story visit intact, so do not reserve scarce alcohol solely to keep the route alive.

Visit 3 (Day 43)

When
On day 43.
What happens
Believing an investigation is underway, he shops for food and non-alcoholic drinks.

Choices

Complete a trade

  • Buy or sell the goods listed for this visit, within the visitor's budget. What you pay or receive depends on the deal you agree on.
  • His next visit comes on its set day, whether or not you trade now.

Let the visitor leave without a deal

  • This visit ends without a purchase. Later visits follow their own conditions.
  • His next visit comes on its set day, whether or not you trade now.

Recommended response

Offer suitable food and non-alcoholic drinks if their sale fits your stock. Dismissing does not stop the warning or fugitive visits, and there is no special story payment for supplying everything he could buy.

Visit 4 (Day 45)

Face chosen randomly from 11 possibilities

View candidate faces

Visitor on this visit: Security Officer

When
On day 45.
What happens
A Security Officer warns you that the cadet is now wanted.

Choices

Hear the warning (no dialogue choice)

  • The officer leaves; this warning gives no bounty and does not affect the later choice about the evidence.
  • His next visit comes on its set day, whether or not you trade now.

Recommended response

Hear the warning; this visit has no bounty to collect and no evidence recipient to choose. It does not decide the later evidence branch, so prepare for the fugitive decision on day 46 instead.

Notes

  • The bounty the officer mentions is not what you actually get: the cadet's actual bounty is 300 (before adjustments), plus the usual report rewards.

Visit 5 (Day 46)

When
On day 46.
What happens
On the run, he stops by briefly before hiding at the Dumping Ground.

Choices

Let him leave and hide

  • If you did not report him, Georgio later brings his letter.

Report the visitor to Security

  • Once the visitor is captured, you receive the bounty and Security reputation; perks and the difficulty change the amounts.
  • He is shot during the arrest, and his story ends there: no letter and no later visits.

Recommended response

Let him hide if you want the food-help and evidence route; reporting has base bounty 300 but he is shot during arrest and no letter or final equipment follows. Choose the bounty only if you accept ending that story or cannot perform the required food delivery. Buying the shop before day 57 does not itself prevent continuing to the final reward.

Visit 6 (Day 48)

Georgio

Visitor on this visit: Georgio

When
On day 48. You did not report him when he came by on the run, and he was not captured.
What happens
Georgio brings a letter from the wounded fugitive asking for food.

Choices

Accept the letter (no dialogue choice)

  • Receive his request as a Handnote.
  • For a limited time after the letter, you can leave food for him.

Recommended response

Accept the Handnote; the letter itself makes no payment and offers no branch. Its practical consequence is the short window to leave 2000 kcal of qualifying food at the Dumping Ground before day 51, so organise delivery rather than waiting for another shop conversation.

Visit 7

When
On or after day 48. Before day 51. You did not report him when he came by on the run, and he was not captured. You have received his letter. Less than 2000 kcal of food has been delivered. You did not choose the Maimed starting perk, which bars you from the Dumping Ground. Leave food that has a calorie value on the ground at the Dumping Ground, then leave; it is counted when you leave. Earliest possible day: 48.
What happens
Leave food on the ground and go; the calories add up over your visits.

Choices

Leave food until at least 2000 kcal has been countedRecommended

  • Food is counted when you leave, including food inside containers. Only Food items with a calorie value count, each as its calories × its units.
  • Once the calorie target is reached, the officer's visit and then Serpico's evidence visit come on their set days.

Let the time limit pass without enough food

  • News of his death appears on the day the food time limit ends, and his story ends.

Recommended response

Leave actual food totalling at least 2000 kcal on the Dumping Ground floor and then exit; food inside containers also counts when you leave. Only Food items with calorie data contribute, multiplied by their units with a minimum of one, so a beverage or a food label alone is not enough. Missing the deadline ends this route in death news; the Maimed perk prevents access to this location.

Notes

  • The message shown while you are there is only a preview; the food is counted when you leave. Leaving food gives no faction reputation.

Visit 8 (Day 51)

When
On day 51. Less than 2000 kcal of food has been delivered. You did not report him when he came by on the run, and he was not captured. You have received his letter.
What happens
If the food deadline passes without enough calories, the news reports his death.

Choices

Read the news (no dialogue choice)

  • The one-day news is only for show; it changes no cash or reputation.
  • Without reaching the food target, the officer's visit, the evidence choice and the reward ending never come.

Recommended response

The deadline has already been missed; this news cannot be changed by a reply or a late food sale. It is cosmetic and changes neither cash nor reputation, but the missing food means the evidence and equipment-reward visits will not occur.

Visit 9 (Day 52)

Face chosen randomly from 11 possibilities

View candidate faces

Visitor on this visit: Security Officer

When
On day 52. You did not report him when he came by on the run, and he was not captured. You have received his letter. At least 2000 kcal of food has been delivered.
What happens
If he got enough food, a Security Officer comes to announce a higher bounty on him.

Choices

Hear the announcement (no dialogue choice)

  • The fugitive comes with his evidence 2 days later.

Recommended response

Listen to the announcement; it gives no bounty merely for hearing the new wanted status. Successful food delivery has preserved the day-54 evidence visit, where the actual recipient or report decision occurs.

Visit 10 (Day 54)

Cadet Serpico
When
On day 54. You did not report him when he came by on the run, and he was not captured. You have received his letter. At least 2000 kcal of food has been delivered.
What happens
He asks who should get the evidence he has gathered; recommending Security needs enough Security reputation.

Choices

Recommend the Revolution

  • The next-day news depends on the selected recipient.
  • 3 days after this visit, the ending you chose gives faction reputation and one reward bundle.

Recommend selling it through the black market

  • 3 days after this visit, the ending you chose gives faction reputation and one reward bundle.

Recommend a trusted senior security officer

Needs

  • Security reputation of 50 or more
  • The next-day news depends on the selected recipient.
  • 3 days after this visit, the ending you chose gives faction reputation and one reward bundle.

Report the visitor to Security

  • Once the visitor is captured, you receive the bounty and Security reputation; perks and the difficulty change the amounts.
  • He is shot during the arrest; there is no news and no reward ending.

Let him leave without choosing a recipient

  • If you choose no one, there is no news and no reward ending. (This visit itself comes on a set day.)

Recommended response

Choose Revolution, Black Market or Security for the relationship you want to improve; the last requires current Security reputation of at least 50. Each chosen recipient leads to the same equipment menu and 12 base reputation for that faction on day 57, not an immediate day-54 award. Reporting instead gives base bounty 600 but kills him and removes the final reward, while leaving without any recipient also loses the ending. The right faction depends on your permits and business, so there is no universally best recipient.

Visit 11 (Day 55)

When
On day 55. You did not report him when he came by on the run, and he was not captured. You have received his letter. At least 2000 kcal of food has been delivered. You have chosen an evidence recipient: Recommend the Revolution.
What happens
Evidence publication becomes news.

Choices

Read the news (no dialogue choice)

  • A one-day news item appears (only for show); the reputation reward comes at his final visit.

Recommended response

This publication news follows the earlier choice of Revolution; it is not another recipient choice. The news itself gives no cash or reputation, so wait for the day-57 conclusion for the faction reward.

Visit 12 (Day 55)

When
On day 55. You did not report him when he came by on the run, and he was not captured. You have received his letter. At least 2000 kcal of food has been delivered. You have chosen an evidence recipient: Recommend a trusted senior security officer.
What happens
The official investigation becomes news.

Choices

Read the news (no dialogue choice)

  • A one-day news item appears (only for show); the reputation reward comes at his final visit.

Recommended response

This investigation news follows the earlier choice of Security; it does not replace the final reward visit. Reading it changes no cash or reputation, and the alternative publication news is a different branch on the same day rather than an event that must come first.

Visit 13 (Day 57)

Cadet Serpico
Cadet Serpico
Cadet Serpico

Appearance depends on earlier choices

When
On day 57. You have chosen an evidence recipient: Recommend the Revolution / Recommend selling it through the black market / Recommend a trusted senior security officer. You did not report him when he came by on the run, and he was not captured. You have received his letter. At least 2000 kcal of food has been delivered.
What happens
He returns in the role determined by the recipient and lets you choose a reward bundle.

Choices

Choose the Storage Bay (Extended)

  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • Receive this Shabby equipment. All three routes offer the same three choices.
  • The earlier recipient choice decides his future. Accepting the reward ends the final visit.

Choose 4 Module Bay Expansion Kits

  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • Receive this Shabby equipment. All three routes offer the same three choices.
  • The earlier recipient choice decides his future. Accepting the reward ends the final visit.

Choose 2 Current Converters

  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • At the start of his final visit, you gain 12 reputation with the faction you chose (before perk and difficulty adjustments).
  • Receive this Shabby equipment. All three routes offer the same three choices.
  • The earlier recipient choice decides his future. Accepting the reward ends the final visit.

Recommended response

Pick the Storage Bay (Extended) for storage capacity, four units of Module Bay Expansion Kit for module expansion, or two units of Current Converter for power conversion according to the equipment bottleneck you actually have. Every evidence-recipient route offers these same three bundles, all Shabby, so base values do not predict their actual resale proceeds. The chosen faction receives 12 base reputation when this visit begins, and choosing a different equipment bundle does not change that faction.

Notes

  • The reputation is given once, when the conversation starts and before you pick a reward, not once for each reward shown.