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Handnote

Category
Document
Contraband level
Legal
Base value
0 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A simple note, written by hand.

Inventory shape

2 × 2 cells · 4 occupied cells

How to get

Quick summary

Story scenes

Georgio

Georgio

He asks for a loan sized to your available cash.

When

  • On day 43
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Any of the following

    • If you choose "Lend one quarter of current cash"
    • If you choose "Lend half of current cash"
Cadet Serpico

Cadet Serpico

Georgio brings a letter from the wounded fugitive asking for food.

When

  • On day 48. You did not report him when he came by on the run, and he was not captured
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
—
Li Bei Wen

Li Bei Wen

He brings Li Bei Wen's Nomore Formula and 2 very pure Nomore Injectors as thanks.

When

  • After the supply visit, he comes back after 17 days minus 4 for each Chemical Supplies (Common) and 7 for each Chemical Supplies (Restricted) you gave, but no sooner than 2 days. You must have given at least one. He does not come once captured, or with Known Snitch; there is no chance roll
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • If you choose "Finish the conversation and receive the gifts; no dialogue choice"

Other sources

Gifts from Secret Admirer

Receive gifts when opening the shutter with Secret Admirer. The main gifts form a priority chain; cassette and note rolls are additional.

Availability and notes

  • Choose Secret Admirer at the start.
  • Day 2 gives the special gift for certain. On other days a gift comes rarely at first; the longer you go without one, the more likely it becomes, and one is certain within 12 days of the previous gift.
  • When the daily gift arrives, the main gifts are checked in priority order and the first one that applies is given. Cassettes and notes are extra chances and do not replace the main gift.
Frequency
often added to the gift.
per shutter opening
Quantity
1
Conditions
  • Except day 2; requires the daily gift roll to succeed.
  • The note is an extra roll after the main gift; it does not replace that gift.

Delivery after The Butcher's vandalism

A weapon and a threatening note arrive after the shop has been vandalized.

Availability and notes

  • After The Butcher is arrested, wait for the shop to be vandalized. Open the shutter at least 3 days after that morning. These items are delivered only once.
Frequency
Alwaysper shutter opening
Quantity
1
Conditions
—

Warnings about sold goods

Warnings about dirty water or faulty ammunition can arrive when the shutter opens.

Availability and notes

  • Checked when opening the shutter, using the recorded sales of water and ammunition.
Frequency
Alwaysper shutter opening
Quantity
1
Conditions
  • The dirty-water sales counter, which drops only slightly each day, is high enough. A warning is delivered and most of the count is cleared.
Frequency
Alwaysper shutter opening
Quantity
1
Conditions
  • Enough faulty ammunition has been sold; the count starts over after the warning.

Chemical feedback note

Unsatisfactory reactions to sold chemicals can produce a written complaint instead of a returning visitor.

Availability and notes

  • A sold chemical must be selected for an unsatisfactory reaction. Written feedback needs a complaint message; satisfied reactions use a different route.
Frequency
After an unsatisfactory reaction: often if the customer can come back in person to complain, otherwise always.
per chemical reaction
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.