Maimed
- Points
- -2
- Type
- Drawback
- Official description
- The Dumping Ground is not available. You cannot scavenge at all.
On this page
How it works
The Dumping Ground is closed to you. If your route does not scavenge, 2 points come cheap. Cannot be combined with Proficient Scavenger, Degenerative Osteoarthritis or Careful Scavenger.
Rating
Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback.
Ratings by specialization
- Rating
- Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback.
- Rating
- An established Water Merchant can rely on paid containers and treatment supplies rather than scavenging. Ensure the cash margin really covers replacements before closing the backup source.
- Rating
- Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback.
- Rating
- Rock Bottom's recommended purchase-free recovery uses this location. Losing it at zero cash removes a major opening option.
- Rating
- The advanced Hydroponic Farmer plan can fund useful choices once bought supplies and harvest sales are reliable. Choose only after accepting the loss of every Dumping Ground activity.
- Rating
- Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback.
- Rating
- A laboratory with funded supplier inputs can work without random salvage. Contract purchases and medical or story needs must be planned without the closed location.
- Rating
- A controlled herd and a paid feed plan can make scavenging optional. Keep an independent feed source rather than counting on discarded food.
- Rating
- Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback.
| Specialization | Rating |
|---|---|
| Apprentice | B Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback. |
| Water Merchant | A An established Water Merchant can rely on paid containers and treatment supplies rather than scavenging. Ensure the cash margin really covers replacements before closing the backup source. |
| Fence | B Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback. |
| Rock Bottom | D Rock Bottom's recommended purchase-free recovery uses this location. Losing it at zero cash removes a major opening option. |
| Hydroponic Farmer | A The advanced Hydroponic Farmer plan can fund useful choices once bought supplies and harvest sales are reliable. Choose only after accepting the loss of every Dumping Ground activity. |
| Gunsmith | B Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback. |
| Chemist | A A laboratory with funded supplier inputs can work without random salvage. Contract purchases and medical or story needs must be planned without the closed location. |
| Rat Wrangler | A A controlled herd and a paid feed plan can make scavenging optional. Keep an independent feed source rather than counting on discarded food. |
| Aquafarmer | B Two points are returned for completely losing Dumping Ground access. That removes purchase-free salvage and the location's activities, so it is conditional funding rather than a harmless drawback. |
Perks that work well with it
- Colorful Character
For an experienced farmer, the returned points fill the added slots with water access, theft cover and other useful effects. Your supplies must work without scavenging.
Perks that work against it
- Makeshift Reactor
Closing salvage removes one way to obtain repair and upgrade material for the reactor. A reliable purchased supply must replace it before taking both.