Colorful Character
- Points
- +1
- Type
- Neutral
- Perk slots
- +3 slots
- Official description
- Allows you to have 3 additional starting perk slots.
On this page
How it works
Three more perk slots (7 in total). The 3-point limit stays, so it pays only when you take drawbacks to fund more perks.
For experienced players
Rating
Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
Ratings by specialization
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- An experienced Hydroponic Farmer can fill all seven slots with water, theft cover, outings and cleaning, paid for with the drawbacks of no Dumping Ground and weekly payments. This requires a working supply and cash plan.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
- Rating
- Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit.
| Specialization | Rating |
|---|---|
| Apprentice | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Water Merchant | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Fence | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Rock Bottom | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Hydroponic Farmer | B An experienced Hydroponic Farmer can fill all seven slots with water, theft cover, outings and cleaning, paid for with the drawbacks of no Dumping Ground and weekly payments. This requires a working supply and cash plan. |
| Gunsmith | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Chemist | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Rat Wrangler | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
| Aquafarmer | C Three added slots raise the capacity from 4 to 7, but this perk itself uses one slot and one point. The point limit remains 3, so extra slots alone buy no productive benefit. |
Perks that work well with it
- Maimed
A production plan independent of scavenging can use the two returned points in the additional slots. Losing the location still removes access to its activities.
- Blackmail
An established cash-producing line can exchange weekly payments for two points and fill extra slots. Reserve each payment before buying optional machinery.