Blackmail
- Points
- -2
- Type
- Drawback
- Official description
- You have a questionable past and a blackmailer is threatening to expose your secret. You will have to pay them a small weekly fee or they will expose you, leading to a major one-time loss to your reputation across most factions.
On this page
How it works
Pay 40 + the day number every 7 days from day 8 (393 over 6 payments by day 49). Refuse and you lose 30 reputation with most factions at once. Cheap for 2 points.
Rating
Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
Ratings by specialization
- Rating
- Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
- Rating
- Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
- Rating
- Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
- Rating
- Rock Bottom must create its first rent money from nothing. Adding a payment just after the first rent week makes two returned points poor emergency funding.
- Rating
- Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
- Rating
- Gunsmith starts cash-poor and needs parts after its opening orders. Another fixed cash claim competes with those replacements.
- Rating
- Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
- Rating
- Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points.
- Rating
- Aquafarmer must fund feed and growth before mature output becomes dependable. The bill cannot be paid with fish still growing in a tank.
| Specialization | Rating |
|---|---|
| Apprentice | A Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points. |
| Water Merchant | A Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points. |
| Fence | A Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points. |
| Rock Bottom | C Rock Bottom must create its first rent money from nothing. Adding a payment just after the first rent week makes two returned points poor emergency funding. |
| Hydroponic Farmer | A Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points. |
| Gunsmith | C Gunsmith starts cash-poor and needs parts after its opening orders. Another fixed cash claim competes with those replacements. |
| Chemist | A Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points. |
| Rat Wrangler | A Two points back for a weekly payment of 40 plus the day number, starting on day 8 (day 1 is only the introduction). Refusing costs reputation with most factions at once. Once sales are running, it is a cheap way to get two points. |
| Aquafarmer | C Aquafarmer must fund feed and growth before mature output becomes dependable. The bill cannot be paid with fish still growing in a tank. |
Perks that work well with it
- Colorful Character
Only an established expanded build can use both returned points effectively without crowding out its essential choices.
Perks that work against it
- Bad Lease
Both consume cash needed for rent, stock and inputs. Their combined payment plan is required before using the returned points.
- Public Enemy
Starting closer to negative faction thresholds makes the reputation consequences of refusal harder to absorb.
Numbers by difficulty
| All difficulties | |
|---|---|
| Paid by day 49 | 393 |
| Paid by day 98 | 1,170 |