Proficient Scavenger
- Points
- +1
- Type
- Boon
- Official description
- You can perform up to 2 additional Search actions in the Dumping Grounds every time you visit.
On this page
How it works
Two more searches per Dumping Ground visit. For players who scavenge often. Cannot be combined with Maimed.
Rating
Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items.
Ratings by specialization
- Rating
- Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items.
- Rating
- Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items.
- Rating
- Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items.
- Rating
- Rock Bottom needs stock that costs no purchase cash. More searches support that recovery directly, provided finds can actually be sold or used.
- Rating
- Hydroponic Farmer already has a growing kit; stabilizing water, power and sales usually matters more than adding random salvage.
- Rating
- Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items.
- Rating
- Chemist must reserve reliable contract inputs. Extra random finds cannot replace a planned ingredient supply.
- Rating
- Rat Wrangler has substantial opening cash and a supplied herd. Feed and controlled harvests usually deserve the point before optional salvage volume.
- Rating
- Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items.
| Specialization | Rating |
|---|---|
| Apprentice | B Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items. |
| Water Merchant | B Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items. |
| Fence | B Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items. |
| Rock Bottom | A Rock Bottom needs stock that costs no purchase cash. More searches support that recovery directly, provided finds can actually be sold or used. |
| Hydroponic Farmer | C Hydroponic Farmer already has a growing kit; stabilizing water, power and sales usually matters more than adding random salvage. |
| Gunsmith | B Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items. |
| Chemist | C Chemist must reserve reliable contract inputs. Extra random finds cannot replace a planned ingredient supply. |
| Rat Wrangler | C Rat Wrangler has substantial opening cash and a supplied herd. Feed and controlled harvests usually deserve the point before optional salvage volume. |
| Aquafarmer | B Two additional searches per Dumping Ground visit improve a scavenging plan. The finds are random and later attempts can have injury risk; they are not two guaranteed saleable items. |
Perks that work well with it
- Short Sleeper
Repeated scavenging outings don't cost you a normal customer the next day, so usable finds are easier to turn into trades.
- Careful Scavenger
The extra two searches offset the two-search reduction, leaving five base searches with no searching injuries before other modifiers.
- Degenerative Osteoarthritis
Two additional searches delay the point where the declining maximum falls below three. The decline still continues and eventually closes scavenging.