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Rat

Category
No category
Contraband level
Legal
Base value
UnknownThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Inventory shape

2 × 1 cells · 2 occupied cells

How to get

Quick summary

Vendors

Retired Rat Rancher

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Base value 120 credits
Conditions
—
Frequency
Sometimesper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Base value 500 credits
Conditions
—

Network upgrades

Ranching

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
6
Price

Free

Conditions
—

Production and item use

Mouse Trap

Catch Rat in an empty trap

Availability and notes

Cost

  • Requires 1 day of progress.
Frequency
Rarelyper qualifying night
Quantity
1
Conditions
—

Animal Cage

Breed Rat

Availability and notes

  • Own Animal Cage.
  • While alive
  • With a mature pair of opposite sexes in the same container
  • With both partners eligible to mate
  • Own Rat.
  • A successful mating (below) starts a pregnancy. The mother must survive until birth; if she starves through a night, the pregnancy is usually lost.

Cost

  • Use 1 Rat.
  • Requires 3 days of progress.
Frequency
The lower parent's current fertility, rounded down, percent per mating attempt
per mating attempt
Quantity
At least 1; the mother's Expected Litter Size, rounded up or down at random, then −1 to +1
Conditions
—

Starting items

Rat Wrangler

Items provided when starting as Rat Wrangler.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Item details

  • Male; age: 5 days.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

  • Female; age: 5 days.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

  • Male; age: 3 days.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

  • Female; age: 3 days.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

  • Male; age: 1 day.
  • Placed in the shop inventory.
Conditions
—
Frequency
Alwaysat the start
Quantity
1

Item details

  • Female; age: 1 day.
  • Placed in the shop inventory.
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.