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Metal Ore

Category
Basic MaterialMaterial
Contraband level
Legal
Base value
15 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Inventory shape

3 × 2 cells · 6 occupied cells

How to get

Quick summary

Vendors

GP Mining Courier

GP Mining Courier

Delivers the goods you order

First phone order, delivered 1 day later

Notes

  • Phone number: 56371
  • Wait 5 days between orders
  • Waits at least 1 day before visiting again
Frequency
Alwaysper delivery
Quantity
8
Price

Free

Free
Conditions
—

Miner

Sells goods when visiting your shop

Comes when a mining expedition returns

Visits your shop

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
3–4, often more over time: +1 from day 15, +2 from day 30, +1 from day 45, +1 from day 60
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—

Revolution Quartermaster

Sells goods when visiting your shop

Visits your shop

  • While you have Revolution Quartermaster · On Sundays

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visit
Quantity
5 + reputation with Revolution ÷ 20, division rounded toward zero, limited to 5–12
Price

Vendor price

Bulk purchase: absolute value of (20 + (reputation with Revolution − 40) ÷ 4)% off, division rounded toward zero
Conditions
—
GP Mining Courier

GP Mining Courier

Delivers the goods you order

Phone order, delivered 1 day later

Large phone order, delivered 2 days later

  • After unlocking GP Mining Coop · While you don't have Shunned · After spending enough with this supplier

Notes

  • Phone number: 56371
  • Wait 5 days between orders
  • Waits at least 1 day before visiting again
Frequency
Alwaysper delivery
Quantity
6
Price

Vendor price

Bulk purchase: 20% off
Bulk purchase: 35% off
Sold only as a whole batch
Conditions
  • For a standard order
Frequency
Alwaysper delivery
Quantity
12
Price

Vendor price

Bulk purchase: 20% off
Bulk purchase: 35% off
Sold only as a whole batch
Conditions
  • For a large order

Network upgrades

GP Mining Coop

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
8
Price

Free

Conditions
—

Minor Shareholder: GP Mining Coop

Items you receive after unlocking

Frequency
Alwaysevery week
Quantity
6
Price

Free

Conditions
—

Other sources

Gifts from Secret Admirer

Receive gifts when opening the shutter with Secret Admirer. The main gifts form a priority chain; cassette and note rolls are additional.

Availability and notes

  • Choose Secret Admirer at the start.
  • Day 2 gives the special gift for certain. On other days a gift comes rarely at first; the longer you go without one, the more likely it becomes, and one is certain within 12 days of the previous gift.
  • When the daily gift arrives, the main gifts are checked in priority order and the first one that applies is given. Cassettes and notes are extra chances and do not replace the main gift.
Frequency
On gift days, occasionally chosen when its turn in the priority order comes.
per shutter opening
Quantity
1
Conditions
  • Except day 2; requires the daily gift roll to succeed.
  • The Immunivax Injector gift must not apply: you do not have Sentinel Collapse Disorder, the admirer already gave this one-time gift, or you own a genuine or expired genuine Immunivax Injector.
  • The Synaprest Injector gift must not apply: you have no addiction, or the admirer already gave this one-time gift.
  • The wound gift must not apply: you have no wound.
  • The earlier roll for Cat Chocolate Bar must miss.
  • The earlier roll for Li-Eat Snack Bar must miss.
  • The earlier roll for Scratcher Ticket must miss.
  • The earlier roll for Lead Pipe must miss.
  • The earlier roll for Bottle of 4 In 1 Wash must miss.
  • The earlier roll for Box of REX Condoms must miss.
  • The earlier roll for Red Imp Beer must miss.
  • The earlier roll for Soda must miss.
  • The earlier roll for Roll of Toilet Paper must miss.
  • A random gift, rolled only if no gift earlier in the priority order applied.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Station Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750–1000 credits, rising as the days go by.

Display Case · Displayed categories

Material / Modules / Tool

Station Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–500 credits.

Foreman

Lower Levels

Buys Material, subject to the buying rules below.

Base budget

400 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Lower Level Inventor

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–295 credits, rising slowly as the days go by.

Display Case · Displayed categories

Material / Modules / Tool

Station Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–200 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–150 credits.

Lower Level Repairman

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100–125 credits.

Display Case · Displayed categories

Material / Modules / Tool

Maintenance Worker

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100–125 credits.

Display Case · Displayed categories

Material / Modules / Tool

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Scrap Buyer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80–120 credits.

Display Case · Displayed categories

Material / Modules / Tool

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.
Dr. Jackson

Dr. Jackson

Lower Levels

Buys Material, subject to the buying rules below.

Base budget

50 credits, rising as the days go by. Each point of Dr. Jackson's investment bonus adds 10 credits.