Station Engineer
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
Base budget
750–1000 credits, rising as the days go by.
Display Case · Displayed categories
Material / Modules / Tool
An assortment of uncommon, high-end electronic parts. A certain inventor would be very interested in this...
Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
750–1000 credits, rising as the days go by.
Material / Modules / Tool
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
250–500 credits.
400 credits.
200–300 credits, rising as the days go by.
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
145–295 credits, rising slowly as the days go by.
Material / Modules / Tool
Buys goods from the listed categories, subject to the buying rules below.
150–250 credits.
Buys goods from the listed categories, subject to the buying rules below.
125–200 credits.
Revolution
Buys goods from the listed categories, subject to the buying rules below.
125–150 credits.
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
100–125 credits.
Material / Modules / Tool
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
100–125 credits.
Material / Modules / Tool
80–120 credits.
Material / Modules / Tool
Lower Levels
Buys goods from the listed categories, subject to the buying rules below.
90–110 credits, rising as the days go by.
50 credits, rising as the days go by. Each point of Dr. Jackson's investment bonus adds 10 credits.