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Caffeine Pill

Category
Household GoodMedical
Contraband level
Legal
Base value
10 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

Synthesized from the waste of Upper Levels espresso bars, these pills are essential for the long shift workers of the Lower Levels.

Inventory shape

1 × 1 cells · 1 occupied cell

How to get

Quick summary

Vendors

Lower Level Chemist

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On day 9
  • If you chose Skip Intro · On day 1
  • While Seller Referral Service is turned on

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
  • From day 20
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
  • From day 40

Petty Thief

Sells goods when visiting your shop

Visits your shop

  • While you have Safe Hands

Attracted by your Display Case

Random visitor

Notes

  • Waits at least 2 days before visiting again
Frequency
sometimes
Higher reputation with Black Market makes it more likely
One item from the pool
per drawSeveral slots, each rolled separately
Quantity
1

Draw: One item from the pool

Price

Vendor price

Bulk purchase: 10% off
Conditions
—

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
often included, more likely the better your luck when the crate was made
per box filledSeveral slots, each rolled separately
Quantity
1

Comes in: Medical Bay Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Production and item use

Chem Finisher

Package 5 millilitres of dry mixture as Caffeine Pill.

Availability and notes

  • Own Chem Finisher.
  • Evaporating components total at most 100 µL (no Wet Ingredient Detected)
  • Total mixture volume is at least 5000 µL
  • Select Caffeine Pill as the output.

Cost

  • Use 5000 µL of dry mixture; its composition determines product purity.
  • When you activate the action.
Frequency
Alwaysper completed run
Quantity
1
Conditions
—

Other sources

Gifts from Secret Admirer

Receive gifts when opening the shutter with Secret Admirer. The main gifts form a priority chain; cassette and note rolls are additional.

Availability and notes

  • Choose Secret Admirer at the start.
  • Day 2 gives the special gift for certain. On other days a gift comes rarely at first; the longer you go without one, the more likely it becomes, and one is certain within 12 days of the previous gift.
  • When the daily gift arrives, the main gifts are checked in priority order and the first one that applies is given. Cassettes and notes are extra chances and do not replace the main gift.
Frequency
On gift days, occasionally chosen when its turn in the priority order comes.
per shutter opening
Quantity
2
Conditions
  • Except day 2; requires the daily gift roll to succeed.
  • The Immunivax Injector gift must not apply: you do not have Sentinel Collapse Disorder, the admirer already gave this one-time gift, or you own a genuine or expired genuine Immunivax Injector.
  • The Synaprest Injector gift must not apply: you have no addiction, or the admirer already gave this one-time gift.
  • The wound gift must not apply: you have no wound.
  • The earlier roll for Cat Chocolate Bar must miss.
  • The earlier roll for Li-Eat Snack Bar must miss.
  • The earlier roll for Scratcher Ticket must miss.
  • The earlier roll for Lead Pipe must miss.
  • The earlier roll for Bottle of 4 In 1 Wash must miss.
  • The earlier roll for Box of REX Condoms must miss.
  • The earlier roll for Red Imp Beer must miss.
  • The earlier roll for Soda must miss.
  • The earlier roll for Roll of Toilet Paper must miss.
  • The earlier roll for Metal Ore must miss.
  • The earlier roll for Tube of Toothpaste must miss.
  • The earlier roll for Raw Meat (Small) must miss.
  • A random gift, rolled only if no gift earlier in the priority order applied.

Dumping Ground

Scavenge for random loot and bonus finds. Injury or bad luck can leave an attempt empty.

Availability and notes

  • Close the shop and unlock night outings. An outing must remain; serious wounds, a crackdown or recovery required by Agoraphobia prevent travel.
  • Maimed prevents access. The location must also be open.
  • When The Butcher is hunting you, select a backpack containing a gun.
  • Without Skip Intro, night outings are introduced on day 2; with Skip Intro they are available from the start.
  • Start with 5 scavenge attempts per arrival: add 2 with Proficient Scavenger, subtract 2 with Careful Scavenger, then apply the rounded event adjustment; the minimum is 0.
  • With Degenerative Osteoarthritis, you lose one attempt per week after the first week. If the count before event adjustments falls below 3, you cannot scavenge.
  • A fresh wound prevents scavenging. Every attempt uses up one attempt, whatever the result; the count resets on arrival.
  • Without Skip Intro, early scavenge attempts skip minor-wound rolls for a while and major-wound rolls even longer. With Skip Intro there is no such protection.
  • Fresh Dump lasts 1 day each Wednesday: the rubbish-group weight is multiplied by 0.5, and injury chances by 1.25. Other loot groups are rebalanced.
  • Georgio's Assistance adds 5 scavenge attempts and prevents injuries. Paid help lasts 3 days; its daily random-start chance is 0%.
  • Lucky and Unlucky affect luck. Positive luck can prevent injury, but that attempt still yields no loot; negative luck can make an otherwise successful attempt empty.
  • Loot rolls occur only after both injury checks and the bad-luck check are passed. Item chances below are per successful scavenge attempt.
  • Before protection, minor injury is (5 + 1 × previous attempts)%, major injury is (1 + 0.25 × previous attempts)%. Carrying an owned Flashlight divides both by 2; event changes then apply.
  • Careful Scavenger, injury protection from an event, or the matching protection when Skip Intro is not selected makes that injury roll 0%. Each injury chance is limited to 0–100%.
  • An actual minor injury needs the minor-injury roll to hit (the screen shows its current chance before you search); the better your luck, the less likely it is.
  • An actual major injury needs the minor-injury roll to miss and the major-injury roll to hit (the screen shows their current chances before you search); the better your luck, the less likely it is.
  • A scavenge attempt succeeds only if both injury rolls miss (the screen shows their current chances before you search) and bad luck does not leave you with nothing. Success gets less likely with each attempt since arrival and the worse your luck is.
  • An owned Scav Scanner carried outside adds a separate loot draw at the displayed chance: initially 15%, increasing by 5 points per upgrade to 100%. Bonus bags, cassettes and tool-related finds are not doubled.

Cost

  • Up to 1 night outing; returning home uses it. Scavenging itself takes no extra time.
  • The day after an outing, you miss out on up to one normal customer unless you have Short Sleeper.
  • An actual minor injury raises wound severity; a major injury raises it much more. Major injury is checked only when the minor-injury roll fails.
  • Finds must fit in the carried inventory and be brought home.
  • Paid Georgio's Assistance costs 50 credits for 3 days.
  • Each Scav Scanner upgrade uses 1 Electronic Parts (Common). With Tinkerer, the material is kept with a 20% chance; otherwise it is consumed.
Frequency
very rarely found; a little more often during a Fresh Dump.
per successful search
Quantity
1
Conditions
—
Frequency
In an extra draw, very rarely found; a little more often during a Fresh Dump. Extra draws happen at your carried Scav Scanner's displayed chance plus any event bonus.
per successful search
Quantity
1
Conditions
  • This is an additional, separate loot roll; bonus bags, cassettes and tool finds are unaffected.

Medical Bay Supply Crate

Unlock Medical Bay Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
often inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

Service Department Supply Crate

Unlock Service Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
sometimes inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

Pile of Debris

Use each required tool once; receive materials and two final loot batches.

Availability and notes

  • Start with the piles of debris from Hoarder. Each original pile can be cleared once.
  • Keep this pile and use Crowbar, Wire Cutter and Plasma Cutter, once each. All three types are needed to finish.

Cost

  • Consume 1 Crowbar when this tool type is used on the pile.
  • Consume 1 Wire Cutter when this tool type is used on the pile.
  • Consume 1 Plasma Cutter when this tool type is used on the pile.
Frequency
Rarelyper cleared pile
Quantity
1–5
Conditions
  • This final batch uses ordinary loot weights.
Frequency
Occasionallyper cleared pile
Quantity
1–5
Conditions
  • This final batch excludes the rubbish group and rebalances the other groups.

Debris Removal

Pay for the nightly Debris Removal service; receive nightly loot and two final loot batches.

Availability and notes

  • Start with the piles of debris from Hoarder. Each original pile can be cleared once.
  • Keep this pile, unlock the Debris Removal service and use it for 10 nights.

Cost

  • Pay 50 credits per active night.
Frequency
Rarelyper night of service
Quantity
1–5
Conditions
—
Frequency
Rarelyper cleared pile
Quantity
1–5
Conditions
  • This final batch uses ordinary loot weights.
Frequency
Occasionallyper cleared pile
Quantity
1–5
Conditions
  • This final batch excludes the rubbish group and rebalances the other groups.

Pile of Debris

Clear the pile by staying home at night; receive nightly materials and two final loot batches.

Availability and notes

  • Start with the piles of debris from Hoarder. Each original pile can be cleared once.
  • Keep this pile and stay home at night. Clearing finishes after 10 qualifying nights.

Cost

  • Spend 10 nights at home to finish this pile.
Frequency
Very rarelyper qualifying night
Quantity
1
Conditions
—
Frequency
Rarelyper cleared pile
Quantity
1–5
Conditions
  • This final batch uses ordinary loot weights.
Frequency
Occasionallyper cleared pile
Quantity
1–5
Conditions
  • This final batch excludes the rubbish group and rebalances the other groups.

People and others who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Upper Level Hospital Supplier

Upper Levels

Buys Medical, subject to the buying rules below.

Base budget

750–1000 credits, rising as the days go by.

Display Case · Displayed categories

Medical

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Upper Level Servant

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

500–650 credits, rising as the days go by.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Upper Levels Hedonist

Upper Levels

Buys Substance, subject to the buying rules below.

Base budget

350–435 credits, rising as the days go by.

Display Case · Displayed categories

Substance

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • The chemical product is not labelled Cut Product.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Security Requisition Officer

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Upper Level Citizen / Lower Level Citizen / Thief

Buys Medical, subject to the buying rules below.

Base budget

150–250 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
Eleanor

Eleanor

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

200 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Pharmacist

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

150–200 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Citizen

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Mid-Level Nurse

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Medical

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Worn-Out Spacer

Lower Levels

Buys Substance, subject to the buying rules below.

Base budget

145–180 credits, rising slowly as the days go by.

Display Case · Displayed categories

Substance

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • The chemical product is not labelled Cut Product.

Cartel Soldier

Sector 13 Cartel

Buys Medical, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Doctor

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

100–150 credits.

Display Case · Displayed categories

Medical

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • No item with this identity has already been sold to this buyer during this visit.

Desperate Addict

Lower Levels

Buys Substance, subject to the buying rules below.

Base budget

100–125 credits.

Display Case · Displayed categories

Substance

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Lower Level Nurse

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

125 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Lower Level Parent

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

100–115 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.

Injured Spacer

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Medical

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
Officer Lun

Officer Lun

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Sick Child Caretaker

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Medical

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Sick Lower Level Citizen

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

100 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Wounded Man

Black Market

Buys Medical, subject to the buying rules below.

Base budget

100 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Young Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

50–85 credits, rising as the days go by.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.
  • No item with this identity has already been sold to this buyer during this visit.

Security Officer

Security

Buys Treat, subject to the buying rules below.

Base budget

75 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.

Previous customer (repeat purchase)

The previous customer returns to buy the earlier item again, or water if that sale was a liquid container.

Base budget

At least 50 credits, rising slowly as the days go by, and well above what they paid last time.

Conditions for this item

  • This is the same item identity as the earlier sale that prompted this customer to return.
  • The chemical product is not labelled Starch Grade.
  • The chemical product is not labelled Junk Grade.