Hoarder
- Points
- 0
- Type
- Neutral
- Official description
- Start with three piles of immovable debris along the bottom of your inventory. Each pile can be removed.
On this page
How it works
Three immovable piles of debris take up the bottom of your inventory until you clear them. Nothing in return.
Rating
Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
Ratings by specialization
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
- Rating
- Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation.
| Specialization | Rating |
|---|---|
| Apprentice | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Water Merchant | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Fence | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Rock Bottom | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Hydroponic Farmer | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Gunsmith | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Chemist | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Rat Wrangler | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
| Aquafarmer | D Three immovable debris piles occupy the main inventory until removed. Zero point cost also returns zero points, so the starting obstruction has no economic compensation. |
Perks that work against it
- Minimalist
Debris further restricts an already smaller inventory without refunding more points.
- Ascetic
The most severe inventory reduction leaves even less room to work around the piles. Clearable does not mean costless.