Ascetic
- Points
- -4
- Type
- Drawback
- Official description
- Your main inventory is reduced to 16x10 instead of 24x10.
On this page
How it works
Main inventory shrinks from 24×10 to 16×10 (a third less). Four points back, but hauling stock gets hard. Cannot be combined with Minimalist.
Rating
Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
On Thin MarginsFor Hydroponic Farmer and Rat Wrangler, expensive replacement equipment makes throwing away useful machines or stock to fit the smaller area especially wasteful.
On Red InkAquafarmer must fit tanks, feed, water and separated young stock while reserving emergency cash. Losing a third of the main area works against that recovery.
Ratings by specialization
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Rock Bottom initially has no bulky kit, so an experienced recovery build can trade space for tools and cash. It remains a severe limit once the recovered inventory fills.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
- Rating
- Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area.
| Specialization | Rating |
|---|---|
| Apprentice | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Water Merchant | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Fence | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Rock Bottom | B Rock Bottom initially has no bulky kit, so an experienced recovery build can trade space for tools and cash. It remains a severe limit once the recovered inventory fills. |
| Hydroponic Farmer | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Gunsmith | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Chemist | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Rat Wrangler | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
| Aquafarmer | C Four returned points shrink the main inventory from 24×10 to 16×10, losing 80 cells. Most production plans need that space continuously for equipment, inputs and output; points do not replace the lost working area. |
Perks that work against it
- Hoarder
Debris occupies even more of the reduced area and returns no points. Clearable obstacles are still a needless starting handicap.