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Evidence Removal

Category
Informant
Official description
Wild will order his security contacts to destroy all collected evidence and tamper with any ongoing investigation against you. This favor has a cooldown of 14 days.
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How it works

Resets the investigation's evidence to 0 (crime values stay). Evidence grows on mornings with 100+ total crime (+2 at 100–299 up to +33 at 2,500+), and at 100 an officer comes: a fine under 300 crime, arrest under 1,500, execution above. Use it before he arrives and he leaves empty-handed. Rebuyable after 14 days, +100 each time.

As an emergency button on contraband routes

What it does

Clears the evidence gathered in your current Investigation; you can buy it again after the cooldown.

Rating

CLow priority

An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.

A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.

Ratings by specialization

  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
  • FenceBRecommended time to buy: Mid game
    Rating
    Useful for existing evidence that the nightly fixer cannot remove. It is a recovery tool, not permission to keep the same uncontrolled turnover.
  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
  • ChemistBRecommended time to buy: Mid game
    Rating
    Useful for existing evidence that the nightly fixer cannot remove. It is a recovery tool, not permission to keep the same uncontrolled turnover.
  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
  • Rating
    An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.

Recommended time to buy

Mid game

Undiscounted unlock price on Mark Up: 500. Use before an active investigation becomes fatal, then reduce the source of crime. A 14-day repurchase cooldown and rising price make repeated emergency spending a weak long-term plan.

Upgrades and perks that work well with it

  • Wild's Fixers

    Clear existing evidence separately, then control new crime so the reset lasts.

Price

  • No perk

    Price Gouge
    500
    Mark Up
    500
    Thin Margins
    750
    Red Ink
    1,000
  • Wild's Favorite

    Price Gouge
    450
    Mark Up
    450
    Thin Margins
    675
    Red Ink
    900
  • On Wild's Bad Side

    Price Gouge
    550
    Mark Up
    550
    Thin Margins
    825
    Red Ink
    1,100
  • Pillar of the Lower Levels

    Price Gouge
    425
    Mark Up
    425
    Thin Margins
    638
    Red Ink
    850
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    382
    Mark Up
    382
    Thin Margins
    574
    Red Ink
    765
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    468
    Mark Up
    468
    Thin Margins
    701
    Red Ink
    935

Favor pays first; the rest is cash.

Price of the first purchase.

Requirements and unlocks

Requires
None

Buying again

You can buy it again 14 days after buying it.

Each purchase raises its base price by 100, before the difficulty and perk multipliers.