Evidence Removal
- Category
- Informant
- Official description
- Wild will order his security contacts to destroy all collected evidence and tamper with any ongoing investigation against you. This favor has a cooldown of 14 days.
On this page
How it works
Resets the investigation's evidence to 0 (crime values stay). Evidence grows on mornings with 100+ total crime (+2 at 100–299 up to +33 at 2,500+), and at 100 an officer comes: a fine under 300 crime, arrest under 1,500, execution above. Use it before he arrives and he leaves empty-handed. Rebuyable after 14 days, +100 each time.
As an emergency button on contraband routes
What it does
Clears the evidence gathered in your current Investigation; you can buy it again after the cooldown.
Rating
An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
Ratings by specialization
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
- FenceBRecommended time to buy: Mid game
- Rating
- Useful for existing evidence that the nightly fixer cannot remove. It is a recovery tool, not permission to keep the same uncontrolled turnover.
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
- ChemistBRecommended time to buy: Mid game
- Rating
- Useful for existing evidence that the nightly fixer cannot remove. It is a recovery tool, not permission to keep the same uncontrolled turnover.
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
- Rating
- An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation.
| Specialization | Rating |
|---|---|
| Apprentice | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
| Water Merchant | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
| Fence | BRecommended time to buy: Mid game Useful for existing evidence that the nightly fixer cannot remove. It is a recovery tool, not permission to keep the same uncontrolled turnover. |
| Rock Bottom | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
| Hydroponic Farmer | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
| Gunsmith | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
| Chemist | BRecommended time to buy: Mid game Useful for existing evidence that the nightly fixer cannot remove. It is a recovery tool, not permission to keep the same uncontrolled turnover. |
| Rat Wrangler | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
| Aquafarmer | C An emergency reset of collected investigation evidence. It does not stop ongoing illicit sales from rebuilding the problem and is wasted on an empty investigation. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 500. Use before an active investigation becomes fatal, then reduce the source of crime. A 14-day repurchase cooldown and rising price make repeated emergency spending a weak long-term plan.
Upgrades and perks that work well with it
- Wild's Fixers
Clear existing evidence separately, then control new crime so the reset lasts.
Price
No perk
- Price Gouge
- 500
- Mark Up
- 500
- Thin Margins
- 750
- Red Ink
- 1,000
Wild's Favorite
- Price Gouge
- 450
- Mark Up
- 450
- Thin Margins
- 675
- Red Ink
- 900
On Wild's Bad Side
- Price Gouge
- 550
- Mark Up
- 550
- Thin Margins
- 825
- Red Ink
- 1,100
Pillar of the Lower Levels
- Price Gouge
- 425
- Mark Up
- 425
- Thin Margins
- 638
- Red Ink
- 850
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 382
- Mark Up
- 382
- Thin Margins
- 574
- Red Ink
- 765
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 468
- Mark Up
- 468
- Thin Margins
- 701
- Red Ink
- 935
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 500 | 500 | 750 | 1,000 |
| Wild's Favorite | 450 | 450 | 675 | 900 |
| On Wild's Bad Side | 550 | 550 | 825 | 1,100 |
| Pillar of the Lower Levels | 425 | 425 | 638 | 850 |
| Wild's Favorite + Pillar of the Lower Levels | 382 | 382 | 574 | 765 |
| On Wild's Bad Side + Pillar of the Lower Levels | 468 | 468 | 701 | 935 |
Favor pays first; the rest is cash.
Price of the first purchase.
Requirements and unlocks
- Requires
- None
Buying again
You can buy it again 14 days after buying it.
Each purchase raises its base price by 100, before the difficulty and perk multipliers.