Wild's Favorite
- Points
- +1
- Type
- Boon
- Official description
- All upgrades from Wild's Network cost 10% less. Insurance costs 50% less.
On this page
How it works
Insurance costs half: about 420 credits saved by day 48 on Mark Up (about 1,550 on Thin Margins, about 3,380 on Red Ink). Wild's Network upgrades cost 10% less (225 off the 2,250 for Store Renovation I–III). With Vigilant, the insurance half is wasted. Cannot be combined with On Wild's Bad Side.
Rating
One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
On Thin MarginsUndiscounted network prices use a 1.5 difficulty multiplier and insurance a multiplier of 2. The same percentage reductions save more on purchases actually made.
On Red InkNetwork prices are doubled and insurance is tripled before the starting-perk discount. Prioritize necessary access rather than buying unnecessary upgrades merely because they are cheaper.
Ratings by specialization
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- Rock Bottom first needs goods and spendable cash. The discount becomes useful when recovery can actually fund network purchases or insurance, not simply because future upgrades are expensive.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
- Rating
- One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented.
| Specialization | Rating |
|---|---|
| Apprentice | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Water Merchant | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Fence | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Rock Bottom | B Rock Bottom first needs goods and spendable cash. The discount becomes useful when recovery can actually fund network purchases or insurance, not simply because future upgrades are expensive. |
| Hydroponic Farmer | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Gunsmith | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Chemist | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Rat Wrangler | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
| Aquafarmer | A One point reduces network purchase prices by 10% and insurance by 50%. It scales with a long upgrade plan or insured nights; the insurance saving disappears when burglary is already prevented. |
Perks that work well with it
- Store Renovation I
A planned attractiveness purchase is cheaper. Buy only after suitable stock can use the improved demand and the opening bills are covered.
- Showcase Expansion I
A needed Display Case expansion benefits from the purchase discount. Another category of saleable stock is still required to make the extra opportunity useful.
- Vigilant
A long network plan can still justify the discount alongside theft prevention. Count only the network savings, because there is no insurance bill left to halve.
Numbers by difficulty
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| Insurance saved (estimate) | 420 | 420 | 1,550 | 3,380 |
| Store Renovation I–III (without→with this perk) | 2,250→2,025 | 2,250→2,025 | 3,375→3,037 | 4,500→4,050 |