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On Wild's Bad Side

Points
-1
Type
Drawback
Official description
All upgrades from Wild's Network cost 10% more. Insurance costs 50% more.
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How it works

Insurance ×1.5: about 420 credits more by day 48 on Mark Up (about 1,550 on Thin Margins, about 3,380 on Red Ink), and Wild's Network upgrades +10%. With Vigilant you never buy insurance, so only the 10% remains. Cannot be combined with Wild's Favorite.

With Vigilant

Rating

BConditional choice

One returned point raises network purchase costs by 10% and insurance by 50%. The insurance part can be avoided with independent theft protection, but every needed network purchase still costs more.

On Red InkNetwork prices are doubled and insurance tripled before these surcharges. A long expansion plan makes the point especially expensive.

Ratings by specialization

  • Rating
    One returned point raises network purchase costs by 10% and insurance by 50%. The insurance part can be avoided with independent theft protection, but every needed network purchase still costs more.
  • Rating
    Water Merchant can need taps, processing access and buyer development. Increasing those purchases for one point works against establishing the water route.
  • Rating
    One returned point raises network purchase costs by 10% and insurance by 50%. The insurance part can be avoided with independent theft protection, but every needed network purchase still costs more.
  • Rating
    One returned point raises network purchase costs by 10% and insurance by 50%. The insurance part can be avoided with independent theft protection, but every needed network purchase still costs more.
  • Rating
    Hydroponic Farmer's expansion can include water, genetics, wine and demand upgrades. The recurring purchase surcharge is poor funding for that long plan.
  • Rating
    Gunsmith needs to fund permit progression and parts with little starting cash. More expensive permits and other network purchases reduce that reserve.
  • Rating
    Weekly cartel deliveries alone do not require crime-control upgrades. Weigh the returned point against higher network purchase costs; starting protection can avoid insurance, but not the upgrade surcharge.
  • Rating
    One returned point raises network purchase costs by 10% and insurance by 50%. The insurance part can be avoided with independent theft protection, but every needed network purchase still costs more.
  • Rating
    Aquafarmer has a small opening reserve and costly water, power and later species plans. One point is poor compensation for making those unlocks more expensive.

Perks that work well with it

  • Vigilant

    Never buying insurance removes that surcharge, leaving only the network purchase cost. Accept both only if the remaining surcharge is budgeted.

Numbers by difficulty

Price GougeMark UpThin MarginsRed Ink
Extra insurance (estimate)4204201,5503,380
Store Renovation I–III (without→with this perk)2,250→2,4752,250→2,4753,375→3,7134,500→4,950

Cannot be combined with