Hypertech Smuggler
Advanced tab: only after you own the store
- Category
- Referral
- Official description
- Joe Wild refers you to a smuggler who deals in Hypertech items, technology far beyond what the station's industry can produce. Unlocks the Hypertech Smuggler nightly service.
On this page
How it works
Only after you own the store. Calls a smuggler of hypertech goods (high-end batteries, boosters, neural cores and more), 500 per night you call him. Reporting him ends the service.
What it does
The Hypertech Smuggler comes to meet you; after that, you can pay to have them visit again, with a cooldown.
Rating
Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
Ratings by specialization
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
- Rating
- Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain.
| Specialization | Rating |
|---|---|
| Apprentice | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Water Merchant | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Fence | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Rock Bottom | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Hydroponic Farmer | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Gunsmith | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Chemist | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Rat Wrangler | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
| Aquafarmer | C Available only after the store is paid off. Expensive specialized supply can support a deliberate advanced build, but the unlock and paid repeat visits are poor generic spending without a particular item to obtain. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 2500. Only after ownership. Unlocking it schedules the first introduction; repeat calls cost 500 and have a 5-day service cooldown, with the stock purchase cost still separate.
Upgrades and perks that work well with it
- Commercial Grade Power Supply Unit
If advanced battery equipment is the intended purchase, check whether existing charging throughput also limits the build before spending on the supplier.
Related customers
Starts visiting after you unlock it
Price
No perk
- Price Gouge
- 2,500
- Mark Up
- 2,500
- Thin Margins
- 3,750
- Red Ink
- 5,000
Wild's Favorite
- Price Gouge
- 2,250
- Mark Up
- 2,250
- Thin Margins
- 3,375
- Red Ink
- 4,500
On Wild's Bad Side
- Price Gouge
- 2,750
- Mark Up
- 2,750
- Thin Margins
- 4,125
- Red Ink
- 5,500
Pillar of the Lower Levels
- Price Gouge
- 2,125
- Mark Up
- 2,125
- Thin Margins
- 3,188
- Red Ink
- 4,250
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 1,912
- Mark Up
- 1,912
- Thin Margins
- 2,869
- Red Ink
- 3,825
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 2,338
- Mark Up
- 2,338
- Thin Margins
- 3,506
- Red Ink
- 4,675
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 2,500 | 2,500 | 3,750 | 5,000 |
| Wild's Favorite | 2,250 | 2,250 | 3,375 | 4,500 |
| On Wild's Bad Side | 2,750 | 2,750 | 4,125 | 5,500 |
| Pillar of the Lower Levels | 2,125 | 2,125 | 3,188 | 4,250 |
| Wild's Favorite + Pillar of the Lower Levels | 1,912 | 1,912 | 2,869 | 3,825 |
| On Wild's Bad Side + Pillar of the Lower Levels | 2,338 | 2,338 | 3,506 | 4,675 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
Nightly fee
500 a night, only on nights you use it.
After you use it, you can't select it for 5 days.
This fee doesn't come back as Favor.