Back to all upgrades

Rent Grace

Category
Favor
Official description
Wild will convince the Landlord that if you missed a rent payment, it's acceptable to pay the missing rent together with the next week's rent. This is a one time favor.
Sponsored Link
Sponsored Link

How it works

Lets you skip one rent payment you can't afford (the debt carries over). Without it, failing to pay rent ends the run. Price Gouge and Mark Up start with one. On Thin Margins (150) and Red Ink (200) you start without it, so it is cheap insurance worth getting early. After using it you can buy it again 15 days later, at double the previous price each time.

Thin Margins, Red Ink

What it does

If you miss one rent payment, the run goes on and the unpaid rent is added to the next payment.

Rating

BConditional choice

A broad safety reserve against a missed rent payment. It carries the debt into the next bill instead of removing it, so it buys recovery time rather than repairing an unprofitable shop.

Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.

On Thin MarginsStarts unowned and costs 150 before discounts. Raise its priority before a harvest-dependent rent date; this is an A-level safety purchase when rent is genuinely at risk.

On Red InkStarts unowned and costs 200 before discounts. Buy before the missed payment, while reserving the cash needed to avoid carrying an even larger bill forward.

Ratings by specialization

  • ApprenticeBRecommended time to buy: Mid game
    Rating
    A broad safety reserve against a missed rent payment. It carries the debt into the next bill instead of removing it, so it buys recovery time rather than repairing an unprofitable shop.
  • Rating
    A broad safety reserve against a missed rent payment. It carries the debt into the next bill instead of removing it, so it buys recovery time rather than repairing an unprofitable shop.
  • FenceBRecommended time to buy: Mid game
    Rating
    A broad safety reserve against a missed rent payment. It carries the debt into the next bill instead of removing it, so it buys recovery time rather than repairing an unprofitable shop.
  • Rock BottomARecommended time to buy: Early game
    Rating
    A zero-cash opening has no spare stock or normal rescue to count on; this is valuable insurance once survival cash can fund it.
  • Hydroponic FarmerARecommended time to buy: Mid game
    Rating
    A crop can still be growing when rent is due. Protect the waiting period without treating the next harvest as already-paid cash.
  • GunsmithARecommended time to buy: Early game
    Rating
    Starting cash is below starting rent, and an unfinished order is not payment. Keep the reserve while completing funded orders.
  • ChemistARecommended time to buy: Early game
    Rating
    Contract materials and crime control compete with rent; this can prevent one cash-timing failure, but never rescues a fatal delivery.
  • Rat WranglerBRecommended time to buy: Mid game
    Rating
    A broad safety reserve against a missed rent payment. It carries the debt into the next bill instead of removing it, so it buys recovery time rather than repairing an unprofitable shop.
  • AquafarmerARecommended time to buy: Early game
    Rating
    The small starting cash reserve must support living stock before harvest. A rent buffer is useful, but feed and power still need cash.

Recommended time to buy

Early game

Undiscounted unlock price on Mark Up: 100. If not already held, buy before a risky rent date. It is consumed after use, repurchase has a cooldown, and repeated purchases become more expensive.

Price

  • No perk

    Price Gouge
    100
    Mark Up
    100
    Thin Margins
    150
    Red Ink
    200
  • Wild's Favorite

    Price Gouge
    90
    Mark Up
    90
    Thin Margins
    135
    Red Ink
    180
  • On Wild's Bad Side

    Price Gouge
    110
    Mark Up
    110
    Thin Margins
    165
    Red Ink
    220
  • Pillar of the Lower Levels

    Price Gouge
    85
    Mark Up
    85
    Thin Margins
    128
    Red Ink
    170
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    76
    Mark Up
    76
    Thin Margins
    115
    Red Ink
    153
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    94
    Mark Up
    94
    Thin Margins
    140
    Red Ink
    187

Favor pays first; the rest is cash.

Price of the first purchase.

Requirements and unlocks

Requires
None

Buying again

Kept until used. After it's used, you can buy it again 15 days later.

Each purchase multiplies its base price by 2.

You start with one on Price Gouge and Mark Up.