Buyer Referral Service
- Category
- Referral
- Official description
- Wild will agree to refer buyers from his network to your Store, if a nightly fee is paid. Additionally, more customers will be attracted to items in the display case.
On this page
How it works
Each night you use it, one more type of goods in your Display Case draws a buyer (up to the number of types on display), and one extra shopper comes who wants the kind of goods you hold the most of: up to two more buyers a day. On days 8–13 if you play the intro, it takes you from 1 to 4 buyers a day together with Showcase Expansion I. It costs 10 a night, half refunded as Favor on Mark Up. Bought on day 7, it pays off at about 7 credits per extra customer.
What it does
On days you use the service, a buyer matched to your stock is added, and more customers come for the Display Case.
Rating
A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
A clear effect that is worth the price. Buy it early once rent and the materials for your route are covered.
When stock is piling upTurn on when finished saleable stock waits for customers, and assess the extra sales after the fee.
When production falls shortLeave it off while all output sells; spend on the missing input, repair, feed or production capacity instead.
Ratings by specialization
- ApprenticeARecommended time to buy: Early game
- Rating
- A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
- Water MerchantARecommended time to buy: Early game
- Rating
- A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
- FenceARecommended time to buy: Mid game
- Rating
- A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
- Rock BottomBRecommended time to buy: Mid game
- Rating
- Wait until recovered saleable stock and rent cash exist; an extra buyer cannot help the empty opening inventory.
- Hydroponic FarmerARecommended time to buy: Mid game
- Rating
- A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
- Rating
- The displayed permit serves the order route. Use referrals for actual retail surplus, without assuming more gun orders or larger fixed order rewards.
- Rating
- Reserve the next contract delivery before selling surplus. More retail buyers do not help if the laboratory is still short of material or purity.
- Rating
- When food is selected as the most common category in your main inventory, the Display Case draws a food buyer, and its food value is high enough or attractiveness is at least 400, the food buyer that Buyer Referral Service selects is the same customer and is removed as a duplicate. Its extra Display Case customer slot helps only when you also display another category, and each night you use it costs a fee.
- AquafarmerBRecommended time to buy: Mid game
- Rating
- Feed, water and survival take priority until harvests create surplus. Paying the referral fee while fish are still growing delays that stabilization.
| Specialization | Rating |
|---|---|
| Apprentice | ARecommended time to buy: Early game A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash. |
| Water Merchant | ARecommended time to buy: Early game A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash. |
| Fence | ARecommended time to buy: Mid game A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash. |
| Rock Bottom | BRecommended time to buy: Mid game Wait until recovered saleable stock and rent cash exist; an extra buyer cannot help the empty opening inventory. |
| Hydroponic Farmer | ARecommended time to buy: Mid game A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash. |
| Gunsmith | B The displayed permit serves the order route. Use referrals for actual retail surplus, without assuming more gun orders or larger fixed order rewards. |
| Chemist | B Reserve the next contract delivery before selling surplus. More retail buyers do not help if the laboratory is still short of material or purity. |
| Rat Wrangler | C When food is selected as the most common category in your main inventory, the Display Case draws a food buyer, and its food value is high enough or attractiveness is at least 400, the food buyer that Buyer Referral Service selects is the same customer and is removed as a duplicate. Its extra Display Case customer slot helps only when you also display another category, and each night you use it costs a fee. |
| Aquafarmer | BRecommended time to buy: Mid game Feed, water and survival take priority until harvests create surplus. Paying the referral fee while fish are still growing delays that stabilization. |
Recommended time to buy
Early game
Undiscounted unlock price on Mark Up: 200. The service costs 10 per selected night after the unlock. Start early for established retail stock; production starts should wait until finished goods outlast the day's customers.
Upgrades and perks that work well with it
- Showcase Expansion I
Permanent expansion and selected-night referral slots can serve additional distinct stocked categories.
Related customers
Also visits while the service is turned on (comes under other conditions too)
- Spacer Cook



Buys
Price
No perk
- Price Gouge
- 200
- Mark Up
- 200
- Thin Margins
- 300
- Red Ink
- 400
Wild's Favorite
- Price Gouge
- 180
- Mark Up
- 180
- Thin Margins
- 270
- Red Ink
- 360
On Wild's Bad Side
- Price Gouge
- 220
- Mark Up
- 220
- Thin Margins
- 330
- Red Ink
- 440
Pillar of the Lower Levels
- Price Gouge
- 170
- Mark Up
- 170
- Thin Margins
- 255
- Red Ink
- 340
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 153
- Mark Up
- 153
- Thin Margins
- 230
- Red Ink
- 306
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 187
- Mark Up
- 187
- Thin Margins
- 281
- Red Ink
- 374
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 200 | 200 | 300 | 400 |
| Wild's Favorite | 180 | 180 | 270 | 360 |
| On Wild's Bad Side | 220 | 220 | 330 | 440 |
| Pillar of the Lower Levels | 170 | 170 | 255 | 340 |
| Wild's Favorite + Pillar of the Lower Levels | 153 | 153 | 230 | 306 |
| On Wild's Bad Side + Pillar of the Lower Levels | 187 | 187 | 281 | 374 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
Nightly fee
10 a night, only on nights you use it.
Favor back per night
- Price Gouge
- 7
- Mark Up
- 5
- Thin Margins
- 2
- Red Ink
- 1
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| Favor back per night | 7 | 5 | 2 | 1 |
Extra buyers and break-even
No upgrades
- Display Case customers
- 1
- Referred shopper
- 0
- Total
- 1
Showcase Expansion I
- Display Case customers
- 2
- Referred shopper
- 0
- Total
- 2
Buyer Referral Service
- Display Case customers
- 2
- Referred shopper
- 1
- Total
- 3
Showcase Expansion I + Buyer Referral Service
- Display Case customers
- 3
- Referred shopper
- 1
- Total
- 4
Showcase Expansion I + Showcase Expansion II + Buyer Referral Service
- Display Case customers
- 4
- Referred shopper
- 1
- Total
- 5
| Display Case customers | Referred shopper | Total | |
|---|---|---|---|
| No upgrades | 1 | 0 | 1 |
| Showcase Expansion I | 2 | 0 | 2 |
| Buyer Referral Service | 2 | 1 | 3 |
| Showcase Expansion I + Buyer Referral Service | 3 | 1 | 4 |
| Showcase Expansion I + Showcase Expansion II + Buyer Referral Service | 4 | 1 | 5 |
Display Case customers need that many categories on display.
Showcase Expansion I
- Bought on day 7
- 4.8
- Day 15
- 5.9
- Day 30
- 10.5
Showcase Expansion II
- Bought on day 7
- 11.9
- Day 15
- 14.7
- Day 30
- 26.3
Buyer Referral Service
- Bought on day 7
- 7.4
- Day 15
- 7.9
- Day 30
- 10.3
| Bought on day 7 | Day 15 | Day 30 | |
|---|---|---|---|
| Showcase Expansion I | 4.8 | 5.9 | 10.5 |
| Showcase Expansion II | 11.9 | 14.7 | 26.3 |
| Buyer Referral Service | 7.4 | 7.9 | 10.3 |