Back to all upgrades

Buyer Referral Service

Category
Referral
Official description
Wild will agree to refer buyers from his network to your Store, if a nightly fee is paid. Additionally, more customers will be attracted to items in the display case.
Sponsored Link
Sponsored Link

How it works

Each night you use it, one more type of goods in your Display Case draws a buyer (up to the number of types on display), and one extra shopper comes who wants the kind of goods you hold the most of: up to two more buyers a day. On days 8–13 if you play the intro, it takes you from 1 to 4 buyers a day together with Showcase Expansion I. It costs 10 a night, half refunded as Favor on Mark Up. Bought on day 7, it pays off at about 7 credits per extra customer.

What it does

On days you use the service, a buyer matched to your stock is added, and more customers come for the Display Case.

Rating

AStrong choice

A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.

A clear effect that is worth the price. Buy it early once rent and the materials for your route are covered.

When stock is piling upTurn on when finished saleable stock waits for customers, and assess the extra sales after the fee.

When production falls shortLeave it off while all output sells; spend on the missing input, repair, feed or production capacity instead.

Ratings by specialization

  • ApprenticeARecommended time to buy: Early game
    Rating
    A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
  • Water MerchantARecommended time to buy: Early game
    Rating
    A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
  • FenceARecommended time to buy: Mid game
    Rating
    A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
  • Rock BottomBRecommended time to buy: Mid game
    Rating
    Wait until recovered saleable stock and rent cash exist; an extra buyer cannot help the empty opening inventory.
  • Hydroponic FarmerARecommended time to buy: Mid game
    Rating
    A flexible demand tool: on selected nights it adds a stock-matched buyer opportunity, and one more type of goods in your Display Case draws a buyer. Both still need suitable stock; paying for empty shelves loses cash.
  • Rating
    The displayed permit serves the order route. Use referrals for actual retail surplus, without assuming more gun orders or larger fixed order rewards.
  • Rating
    Reserve the next contract delivery before selling surplus. More retail buyers do not help if the laboratory is still short of material or purity.
  • Rating
    When food is selected as the most common category in your main inventory, the Display Case draws a food buyer, and its food value is high enough or attractiveness is at least 400, the food buyer that Buyer Referral Service selects is the same customer and is removed as a duplicate. Its extra Display Case customer slot helps only when you also display another category, and each night you use it costs a fee.
  • AquafarmerBRecommended time to buy: Mid game
    Rating
    Feed, water and survival take priority until harvests create surplus. Paying the referral fee while fish are still growing delays that stabilization.

Recommended time to buy

Early game

Undiscounted unlock price on Mark Up: 200. The service costs 10 per selected night after the unlock. Start early for established retail stock; production starts should wait until finished goods outlast the day's customers.

Upgrades and perks that work well with it

  • Showcase Expansion I

    Permanent expansion and selected-night referral slots can serve additional distinct stocked categories.

Related customers

Also visits while the service is turned on (comes under other conditions too)

Price

  • No perk

    Price Gouge
    200
    Mark Up
    200
    Thin Margins
    300
    Red Ink
    400
  • Wild's Favorite

    Price Gouge
    180
    Mark Up
    180
    Thin Margins
    270
    Red Ink
    360
  • On Wild's Bad Side

    Price Gouge
    220
    Mark Up
    220
    Thin Margins
    330
    Red Ink
    440
  • Pillar of the Lower Levels

    Price Gouge
    170
    Mark Up
    170
    Thin Margins
    255
    Red Ink
    340
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    153
    Mark Up
    153
    Thin Margins
    230
    Red Ink
    306
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    187
    Mark Up
    187
    Thin Margins
    281
    Red Ink
    374

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None

Nightly fee

10 a night, only on nights you use it.

  • Favor back per night

    Price Gouge
    7
    Mark Up
    5
    Thin Margins
    2
    Red Ink
    1

Extra buyers and break-even

Buyers a day on days 8–13 (intro played)
  • No upgrades

    Display Case customers
    1
    Referred shopper
    0
    Total
    1
  • Showcase Expansion I

    Display Case customers
    2
    Referred shopper
    0
    Total
    2
  • Buyer Referral Service

    Display Case customers
    2
    Referred shopper
    1
    Total
    3
  • Showcase Expansion I + Buyer Referral Service

    Display Case customers
    3
    Referred shopper
    1
    Total
    4
  • Showcase Expansion I + Showcase Expansion II + Buyer Referral Service

    Display Case customers
    4
    Referred shopper
    1
    Total
    5

Display Case customers need that many categories on display.

Profit per extra customer to break even (Mark Up, until night 48)
  • Showcase Expansion I

    Bought on day 7
    4.8
    Day 15
    5.9
    Day 30
    10.5
  • Showcase Expansion II

    Bought on day 7
    11.9
    Day 15
    14.7
    Day 30
    26.3
  • Buyer Referral Service

    Bought on day 7
    7.4
    Day 15
    7.9
    Day 30
    10.3