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Bottle of Water (Standard)

Category
Household Good
Contraband level
Legal
Base value
5 creditsValue of the empty container. Water or other liquid inside adds to it.The actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Inventory shape

1 × 4 cells · 4 occupied cells

How to get

Quick summary

Vendors

Corporate Representative

Sells goods when visiting your shop

Visits during a shop event

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Ice Miner

Sells goods when visiting your shop

Visits during a shop event

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
0–1, plus 1 from day 15, plus 1 from day 45
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—

Lower Level Citizen

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1–2
Price

Vendor price

Bulk purchase: 20–25% off, chosen at random
Conditions
—
Frequency
Occasionallyper visit
Quantity
1
Price

Vendor price

Bulk purchase: 20–25% off, chosen at random
Conditions
—

Lower Level Citizen

Sells goods when visiting your shop

Visits during a shop event

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Scav

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
3–5
Price

Vendor price

Bulk purchase: 15–20% off, chosen at random
Conditions
—

Scav

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30–40% off, chosen at random
Conditions
—
Frequency
Usuallyper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 30–40% off, chosen at random
Conditions
—
Frequency
Oftenper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 30–40% off, chosen at random
Conditions
—
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30–40% off, chosen at random
Conditions
—

Scav

Sells goods when visiting your shop

Attracted by your Display Case

    • If Water is one of the top-value types in your Display Case
    • If the Water in your Display Case has a low total value
    • Does not meet the following

      If Pure Water has the highest total value among the water in your Display Case
    • Does not meet the following

      If High-Quality Water has the highest total value among the water in your Display Case
    • If your Store Attractiveness is at least 100
    • If your Store Attractiveness is below 400
    • Any of the following

      • If you chose Skip Intro
      • From day 2

Visits your shop

    • If Water is the most common type in your Inventory
    • If the Water in your Display Case has a low total value
    • Does not meet the following

      If Pure Water has the highest total value among the water in your Display Case
    • Does not meet the following

      If High-Quality Water has the highest total value among the water in your Display Case
    • If your Store Attractiveness is below 400
    • While Buyer Referral Service is turned on

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Sick Scav

Sells goods when visiting your shop

One-time random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Spacer

Sells goods when visiting your shop

Attracted by your Display Case

    • If Water is one of the top-value types in your Display Case
    • Any of the following

      • If the Water in your Display Case has a medium or high total value
      • If Pure Water has the highest total value among the water in your Display Case
      • If High-Quality Water has the highest total value among the water in your Display Case
    • Any of the following

        • If the Water in your Display Case has a low or medium total value
        • Does not meet the following

          If Pure Water has the highest total value among the water in your Display Case
      • Before day 14
    • Any of the following

      • If you chose Skip Intro
      • From day 2
    • If your Store Attractiveness is at least 100
    • If Water is one of the top-value types in your Display Case
    • If your Store Attractiveness is at least 400
    • If the Water in your Display Case has a low total value
    • Does not meet the following

      If Pure Water has the highest total value among the water in your Display Case
    • Does not meet the following

      If High-Quality Water has the highest total value among the water in your Display Case
    • Any of the following

      • If you chose Skip Intro
      • From day 2

Visits your shop

    • If Water is the most common type in your Inventory
    • Any of the following

      • If the Water in your Display Case has a medium or high total value
      • If Pure Water has the highest total value among the water in your Display Case
      • If High-Quality Water has the highest total value among the water in your Display Case
    • Any of the following

        • If the Water in your Display Case has a low or medium total value
        • Does not meet the following

          If Pure Water has the highest total value among the water in your Display Case
      • Before day 14
    • While Buyer Referral Service is turned on
    • If Water is the most common type in your Inventory
    • If your Store Attractiveness is at least 400
    • If the Water in your Display Case has a low total value
    • Does not meet the following

      If Pure Water has the highest total value among the water in your Display Case
    • Does not meet the following

      If High-Quality Water has the highest total value among the water in your Display Case
    • While Buyer Referral Service is turned on

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Spacer

Sells goods when visiting your shop

Visits during a shop event

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Thirsty Spacer

Sells goods when visiting your shop

Attracted by your Display Case

    • If Water is one of the top-value types in your Display Case
    • If the Water in your Display Case has a low total value
    • Does not meet the following

      If Pure Water has the highest total value among the water in your Display Case
    • Does not meet the following

      If High-Quality Water has the highest total value among the water in your Display Case
    • If your Store Attractiveness is at least 100
    • If your Store Attractiveness is below 400
    • Any of the following

      • If you chose Skip Intro
      • From day 2

Visits your shop

    • If Water is the most common type in your Inventory
    • If the Water in your Display Case has a low total value
    • Does not meet the following

      If Pure Water has the highest total value among the water in your Display Case
    • Does not meet the following

      If High-Quality Water has the highest total value among the water in your Display Case
    • If your Store Attractiveness is below 400
    • While Buyer Referral Service is turned on

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Conditions
—

Scav

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Waits at least 1 day before visiting again
Frequency
Usuallyper visit
Quantity
1–2
Price

Vendor price

Bulk purchase: 15–20% off, chosen at random
Conditions
Frequency
Sometimesper visit
Quantity
2–4
Price

Vendor price

Bulk purchase: 15–20% off, chosen at random
Conditions
—

Story scenes

Lower Level Citizen (Intro)

Compare genuine Basewater with disguised Ghostwater before buying.

When

  • One day after you buy the Water Trading network upgrade (base cost 300 before difficulty and perk adjustments). Earliest day 2 with Skip Intro, normally day 8 or later. Favor is spent first and cash covers any shortfall
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 12% off
Conditions
  • If you choose "Complete a trade"

Upper Level Volunteer

Hands over goods in a story scene

Visits your shop

    • While you have Upper Level Charity
    • If the wait since its last visit is over
    • Any of the following

      • If the market price of Food has risen sharply
      • If the market price of Energy Cell has risen sharply
      • If the market price of Weapon has risen sharply
      • If the market price of Water has risen sharply
      • If the market price of Medical has risen sharply

Notes

  • Waits at least 5 days before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Free

Free
Conditions
  • If the market price of Water has risen sharply

Network upgrades

Retired Chemist

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
2
Price

Free

Conditions
—

Production and item use

Bottle Printer

Print one empty Bottle of Water (Standard).

Availability and notes

Frequency
Alwaysper completed run
Quantity
1
Conditions
  • Consumes 6 power per bottle. No water is produced.
  • Takes effect when used.

Starting items

Chemist

Items provided when starting as Chemist.

Availability and notes

  • Choose Chemist as your specialization.
Frequency
Alwaysat the start
Quantity
2

Item details

  • Placed in the shop inventory.
Conditions
—

Water Merchant

Items provided when starting as Water Merchant.

Availability and notes

Frequency
Alwaysat the start
Quantity
1

Item details

  • Placed in the shop inventory.
Conditions
—

People and others who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Upper Level Servant

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

500–650 credits, rising as the days go by.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The liquid container is empty.

Water Stockpiler

Upper Levels

Buys Water, subject to the buying rules below.

Base budget

500–600 credits, rising as the days go by.

Display Case · Displayed categories

Water

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Pure Water.
    • The displayed water label is High-Quality Water.

Corporate Representative

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

450–500 credits.

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Pure Water.
    • The displayed water label is High-Quality Water.
    • The displayed water label is Basewater.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

180–250 credits.

Conditions for this item

  • The liquid container is not empty.
  • If filled with an active water purity label, the label shows at least 98% purity. Revealing the label uses the real purity.
Eleanor

Eleanor

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

200 credits.

Conditions for this item

  • The liquid container is empty.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits.

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is High-Quality Water.
    • The displayed water label is Basewater.

Citizen

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The liquid container is empty.

Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Water

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Basewater.
    • The displayed water label is High-Quality Water.

Sick Scav

Lower Levels

Buys Water, subject to the buying rules below.

Base budget

175 credits.

Conditions for this item

  • The liquid container is not empty.
  • The displayed water label is High-Quality Water.

Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

120–150 credits.

Display Case · Displayed categories

Water

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Basewater.
    • The displayed water label is High-Quality Water.
    • The displayed water label is Pure Water.

Scavenger

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

120 credits.

Conditions for this item

  • The liquid container is not empty.
  • The displayed water label is Basewater.

Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100–120 credits.

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Pure Water.
    • The displayed water label is High-Quality Water.
    • The displayed water label is Basewater.
    • The displayed water label is Ghostwater.

Lower Level Parent

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

100–115 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The liquid container is empty.
  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The liquid container is empty.
  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.

Thirsty Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits.

Display Case · Displayed categories

Water

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Basewater.
    • The displayed water label is High-Quality Water.
    • The displayed water label is Ghostwater.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The liquid container is empty.

Young Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • The liquid container is empty.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

50–85 credits, rising as the days go by.

Conditions for this item

  • The liquid container is empty.
  • No item with this identity has already been sold to this buyer during this visit.

Annoyed Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80 credits.

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Pure Water.
    • The displayed water label is High-Quality Water.
    • The displayed water label is Basewater.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • Any of the following

    • The liquid container is empty.
      • The liquid container is not empty.
      • Any of the following

        • The displayed water label is Pure Water.
        • The displayed water label is High-Quality Water.
        • The displayed water label is Basewater.

Pale Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • The liquid container is not empty.
  • Any of the following

    • The displayed water label is Pure Water.
    • The displayed water label is High-Quality Water.
    • The displayed water label is Basewater.

Previous customer (repeat purchase)

The previous customer returns to buy the earlier item again, or water if that sale was a liquid container.

Base budget

At least 50 credits, rising slowly as the days go by, and well above what they paid last time.

Conditions for this item

  • Any of the following

    • This is the same item identity as the earlier sale that prompted this customer to return.
      • The earlier sale that prompted this customer to return was a liquid container.
      • The liquid container is not empty.

Attributes

  • Unknown Water (90%- Purity)