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Medical Supplies (Common)

Category
Medical
Contraband level
Legal
Base value
40 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Additional text

A collection of common medical supplies, mostly over-the-counter pharmacy items.

Inventory shape

3 × 2 cells · 6 occupied cells

How to get

Quick summary

Vendors

Mid-Level Nurse

Sells goods when visiting your shop

One-time random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Bulk purchase: 33% off
Conditions
—

Scavenger

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 1
  • If you didn't choose Skip Intro · On days 3, 7, 10, and 12

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—

Revolution Raider

Sells goods when visiting your shop

Visits your shop

  • While you have Raid Loot · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: absolute value of (20 + (reputation with Revolution − 40) ÷ 4)% off, division rounded toward zero
Conditions
—

Scav Addict

Sells goods when visiting your shop

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · On day 2

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visitSeveral slots, each rolled separately
Quantity
1
Price

Barter

Trade 1 Narcotic item for one set of goods you choose
Starch Grade goods are not accepted
Junk Grade goods are not accepted
Conditions
—

Scavenger

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Shares its sign with another supplier: the higher your reputation with Lower Levels, the more often this one comes; the higher your reputation with Black Market, the more often the other does
  • Waits at least 1 day before visiting again
Frequency
sometimes; more likely the higher your reputation with Lower Levels, and still possible when it is low
per visit
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—

Thief

Sells goods when visiting your shop

Attracted by your Display Case

Notes

  • Shares its sign with another supplier: the higher your reputation with Black Market, the more often this one comes; the higher your reputation with Lower Levels, the more often the other does
  • Waits at least 2 days before visiting again
Frequency
often; more likely the higher your reputation with Black Market, and still possible when it is low
per visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 15% off
Conditions
—

Thief

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On day 13
  • While you have Safe Hands · On Mondays

Attracted by your Display Case

Random visitor

Notes

  • Waits at least 2 days before visiting again
Frequency
Oftenper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Conditions
  • If no unbought goods are left on your counter

Story scenes

Eleanor

Eleanor

She plans to pay an investigator and sells scavenged stock toward the required savings.

When

  • At least 4 days after the scheduled first scavenged-goods sale visit. The investigation-plan conversation has not happened yet. You have helped her with food or drink at least 1 time. She has not been arrested. The first scavenged-goods sale has a scheduled date. Earliest possible day: 35
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
Eleanor

Eleanor

She returns with another randomly generated stock while saving for the investigation.

When

  • At least 4 days after the later of the investigation-plan conversation and the latest scavenged-goods sale visit. Only after the investigation-plan conversation. Her investigation fund is below 800 credits. She has not been arrested. If one of her earlier visits (investigation plan) is also due that day, that one comes instead. Earliest possible day: 39
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
Rarelyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • The handed-over goods' combined purity is not high enough for the better rewards
  • If you didn't choose Banned from the Commissary
Frequency
Rarelyper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • The handed-over goods' combined purity is not high enough for the better rewards
  • If you chose Banned from the Commissary
Frequency
Rarelyper trade
Quantity
2

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you didn't choose Banned from the Commissary
Frequency
Rarelyper trade
Quantity
2

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • The handed-over goods' combined purity is high enough for this reward
  • If you chose Banned from the Commissary
Frequency
Sometimesper trade
Quantity
1

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
  • The average purity of the handed-over goods is at least 30%
  • The average purity of the handed-over goods is below 45%
Frequency
Sometimesper trade
Quantity
2

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
  • The average purity of the handed-over goods is at least 45%
  • The average purity of the handed-over goods is below 60%
Frequency
Occasionallyper trade
Quantity
5

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
  • The average purity of the handed-over goods is at least 60%
  • The average purity of the handed-over goods is below 80%
Frequency
Sometimesper trade
Quantity
5

Draw: One item from the pool

Price

Barter

Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list
  • The average purity of the handed-over goods is at least 80%
  • The average purity of the handed-over goods is below 90%
Frequency
often included, more likely the better your luck when the crate was made
per box filled
Quantity
1

Comes in: Medical Bay Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Other sources

Medical Bay Supply Crate

Unlock Medical Bay Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
often inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Upper Level Hospital Supplier

Upper Levels

Buys Medical, subject to the buying rules below.

Base budget

750–1000 credits, rising as the days go by.

Display Case · Displayed categories

Medical

Shopping Thief

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

500–750 credits.

Shopping Mercenary

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

600–650 credits.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Pharmacist

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

150–200 credits.

Revolutionary Fighter

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Mid-Level Nurse

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Medical

Cartel Soldier

Sector 13 Cartel

Buys Medical, subject to the buying rules below.

Base budget

150 credits.

Desperate Lover

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

150 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Doctor

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

100–150 credits.

Display Case · Displayed categories

Medical

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Nurse

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

125 credits.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.

Injured Spacer

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Medical

Officer Lun

Officer Lun

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100 credits.

Sick Child Caretaker

Lower Levels

Buys Medical, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Medical

Wounded Man

Black Market

Buys Medical, subject to the buying rules below.

Base budget

100 credits.