Handy
- Points
- +1
- Type
- Boon
- Official description
- Start with a shabby toolbox and a set of shabby tools: a screwdriver, a wire cutter, a crowbar and a plasma cutter.
On this page
How it works
Start with a Toolbox and four tools (Screwdriver, Wire Cutter, Crowbar, Plasma Cutter), worth 370 credits at base value, when cash is tightest.
Rating
One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters.
Ratings by specialization
- Rating
- One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters.
- Rating
- Water Merchant needs water-treatment tools and containers, which are not this toolbox. Do not spend the point expecting it to replace the supplied purifier.
- Rating
- One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters.
- Rating
- Rock Bottom omits the normal starting kit. The supplied tools create practical options without first finding purchase money; keep them distinct from saleable stock or guaranteed profit.
- Rating
- One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters.
- Rating
- Gunsmith starts with a screwdriver but the perk supplies the remaining tool set and a toolbox. Its useful gain is the missing tools, not counting the duplicate screwdriver as a new capability.
- Rating
- Chemist's urgent requirements are ingredients, processing equipment and delivery stock. This toolbox does not supply those contract inputs.
- Rating
- One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters.
- Rating
- One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters.
| Specialization | Rating |
|---|---|
| Apprentice | B One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters. |
| Water Merchant | C Water Merchant needs water-treatment tools and containers, which are not this toolbox. Do not spend the point expecting it to replace the supplied purifier. |
| Fence | B One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters. |
| Rock Bottom | A Rock Bottom omits the normal starting kit. The supplied tools create practical options without first finding purchase money; keep them distinct from saleable stock or guaranteed profit. |
| Hydroponic Farmer | B One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters. |
| Gunsmith | A Gunsmith starts with a screwdriver but the perk supplies the remaining tool set and a toolbox. Its useful gain is the missing tools, not counting the duplicate screwdriver as a new capability. |
| Chemist | C Chemist's urgent requirements are ingredients, processing equipment and delivery stock. This toolbox does not supply those contract inputs. |
| Rat Wrangler | B One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters. |
| Aquafarmer | B One point supplies a shabby toolbox and four shabby tools. Useful for a route that needs those tools early, but their base value is not cash and their actual used condition matters. |
Perks that work well with it
- Savings
For Rock Bottom or Gunsmith, liquid money pays purchases that tools cannot. Tools and cash address different opening shortages.