Nicotine Addiction
- Points
- -1
- Type
- Drawback
- Official description
- You will suffer a trade penalty of 8% if you don't consume nicotine regularly. The addiction can be cured.
On this page
How it works
Withdrawal from day 1 gives an 8% trade penalty. If you never consume, you are cured after 17 nights and the perk is removed (consuming delays the cure). So the cost is limited to the first 17 days. Penalties stack if you take more than one (16%, 24%).
Rating
Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
Ratings by specialization
- Rating
- Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
- Rating
- Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
- Rating
- Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
- Rating
- Rock Bottom needs a margin on its first trades to recover from zero cash. Losing it for a returned point is a poor opening exchange.
- Rating
- Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
- Rating
- The small Gunsmith cash reserve must buy parts before replacement income is reliable. Worse purchase prices make the opening shortage harder.
- Rating
- Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
- Rating
- Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties.
- Rating
- Aquafarmer must pay feed and equipment costs while the first stock grows. A temporary trading penalty still consumes the money needed for survival of the line.
| Specialization | Rating |
|---|---|
| Apprentice | A Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties. |
| Water Merchant | A Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties. |
| Fence | A Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties. |
| Rock Bottom | C Rock Bottom needs a margin on its first trades to recover from zero cash. Losing it for a returned point is a poor opening exchange. |
| Hydroponic Farmer | A Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties. |
| Gunsmith | C The small Gunsmith cash reserve must buy parts before replacement income is reliable. Worse purchase prices make the opening shortage harder. |
| Chemist | A Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties. |
| Rat Wrangler | A Withdrawal gives an 8-point buy and sell penalty from day 1, but if you never consume, you are cured after 17 nights and the perk is removed. The cost is limited to the opening weeks, so it is a cheap point. Two addictions stack their penalties. |
| Aquafarmer | C Aquafarmer must pay feed and equipment costs while the first stock grows. A temporary trading penalty still consumes the money needed for survival of the line. |
Perks that work against it
- Narcotic Addiction
Withdrawal penalties add together: two active addictions impose 16 percentage points, concentrating the loss in the same opening weeks.
- Alcohol Addiction
A second active withdrawal adds another 8 percentage points; making alcohol products does not remove that trading cost automatically.
- Awful Negotiator
The permanent trading penalty adds to withdrawal, while removing bargaining as a way to improve the offer.