Store Renovation III
- Category
- Store
- Official description
- Wild will hire contractors to make transformative renovations to the Store, improving its base attractiveness by another 150 points.
On this page
How it works
700 attractiveness: budgets rise beyond Store Renovation II, the cheapest budget boost per 1% in the game (Wild's Endorsement I costs 100). No more customers, but with garbage bags out front you still hold 560 and 3 normal customers. For stores that sell expensive goods.
What it does
Raises your base Store Attractiveness; each Store Renovation adds to the last.
Rating
An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.
When stock is piling upUse for unsold valuable stock that accepted customers cannot afford; weak demand for a category is not always a budget problem.
When production falls shortSkip for now if every product sells or stock is low. More budget does not create additional goods.
Ratings by specialization
- ApprenticeBRecommended time to buy: Late game
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Water MerchantBRecommended time to buy: Late game
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Rock BottomBRecommended time to buy: Late game
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Hydroponic FarmerBRecommended time to buy: Late game
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Rating
- An expensive retail improvement after the next cartel delivery and processing inputs are secured. Consider it only when valuable surplus regularly waits for buyers.
- Rat WranglerBRecommended time to buy: Late game
- Rating
- An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
- Rating
- An expensive retail budget extension while contract or livestock operations still dominate the cash plan. Consider it only for an established valuable retail surplus, after the core route is funded.
| Specialization | Rating |
|---|---|
| Apprentice | BRecommended time to buy: Late game An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Water Merchant | BRecommended time to buy: Late game An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Fence | B An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Rock Bottom | BRecommended time to buy: Late game An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Hydroponic Farmer | BRecommended time to buy: Late game An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Gunsmith | B An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Chemist | C An expensive retail improvement after the next cartel delivery and processing inputs are secured. Consider it only when valuable surplus regularly waits for buyers. |
| Rat Wrangler | BRecommended time to buy: Late game An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier. |
| Aquafarmer | C An expensive retail budget extension while contract or livestock operations still dominate the cash plan. Consider it only for an established valuable retail surplus, after the core route is funded. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 1000. After Store Renovation II, compare more budget with the remaining buyout reserve and nights of sales. Do not buy simply to complete the renovation sequence.
Upgrades and perks that work well with it
- Store Renovation II
The previous tier is required and should already be used by a clean, stocked shop.
Price
No perk
- Price Gouge
- 1,000
- Mark Up
- 1,000
- Thin Margins
- 1,500
- Red Ink
- 2,000
Wild's Favorite
- Price Gouge
- 900
- Mark Up
- 900
- Thin Margins
- 1,350
- Red Ink
- 1,800
On Wild's Bad Side
- Price Gouge
- 1,100
- Mark Up
- 1,100
- Thin Margins
- 1,650
- Red Ink
- 2,200
Pillar of the Lower Levels
- Price Gouge
- 850
- Mark Up
- 850
- Thin Margins
- 1,275
- Red Ink
- 1,700
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 765
- Mark Up
- 765
- Thin Margins
- 1,148
- Red Ink
- 1,530
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 935
- Mark Up
- 935
- Thin Margins
- 1,403
- Red Ink
- 1,870
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 1,000 | 1,000 | 1,500 | 2,000 |
| Wild's Favorite | 900 | 900 | 1,350 | 1,800 |
| On Wild's Bad Side | 1,100 | 1,100 | 1,650 | 2,200 |
| Pillar of the Lower Levels | 850 | 850 | 1,275 | 1,700 |
| Wild's Favorite + Pillar of the Lower Levels | 765 | 765 | 1,148 | 1,530 |
| On Wild's Bad Side + Pillar of the Lower Levels | 935 | 935 | 1,403 | 1,870 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
Attractiveness and customer budgets
No renovation
- Nothing to clean
- 250 (2 normal customers)
- Garbage bags
- 200 (1 normal customer)
- So much garbage and junk
- 150–175 (0 normal customers)
- A complete mess
- 125 (0 normal customers)
Store Renovation I
- Nothing to clean
- 400 (2 normal customers)
- Garbage bags
- 320 (2 normal customers)
- So much garbage and junk
- 240–280 (1–2 normal customers)
- A complete mess
- 200 (1 normal customer)
Store Renovation II
- Nothing to clean
- 550 (3 normal customers)
- Garbage bags
- 440 (2 normal customers)
- So much garbage and junk
- 330–385 (2 normal customers)
- A complete mess
- 275 (2 normal customers)
Store Renovation III
- Nothing to clean
- 700 (3 normal customers)
- Garbage bags
- 560 (3 normal customers)
- So much garbage and junk
- 420–490 (2 normal customers)
- A complete mess
- 350 (2 normal customers)
| Nothing to clean | Garbage bags | So much garbage and junk | A complete mess | |
|---|---|---|---|---|
| No renovation | 250 (2 normal customers) | 200 (1 normal customer) | 150–175 (0 normal customers) | 125 (0 normal customers) |
| Store Renovation I | 400 (2 normal customers) | 320 (2 normal customers) | 240–280 (1–2 normal customers) | 200 (1 normal customer) |
| Store Renovation II | 550 (3 normal customers) | 440 (2 normal customers) | 330–385 (2 normal customers) | 275 (2 normal customers) |
| Store Renovation III | 700 (3 normal customers) | 560 (3 normal customers) | 420–490 (2 normal customers) | 350 (2 normal customers) |
Columns: what the Nightly Report says about the storefront on nights without the Janitorial Service. Garbage piles up each night you skip it; using it clears it.
Store Renovation I
- Price
- 500
- Budget
- +10%
- Per 1%
- 50
Store Renovation II
- Price
- 750
- Budget
- +15%
- Per 1%
- 50
Wild's Endorsement I
- Price
- 2,500
- Budget
- +25%
- Per 1%
- 100
Wild's Endorsement II
- Price
- 5,000
- Budget
- +25%
- Per 1%
- 200
Wild's Endorsement III
- Price
- 10,000
- Budget
- +25%
- Per 1%
- 400
| Price | Budget | Per 1% | |
|---|---|---|---|
| Store Renovation I | 500 | +10% | 50 |
| Store Renovation II | 750 | +15% | 50 |
| Wild's Endorsement I | 2,500 | +25% | 100 |
| Wild's Endorsement II | 5,000 | +25% | 200 |
| Wild's Endorsement III | 10,000 | +25% | 400 |
Store Renovation III isn't in this table: it also raises budgets, through a step the Calendar's Status tab doesn't list.