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Store Renovation III

Category
Store
Official description
Wild will hire contractors to make transformative renovations to the Store, improving its base attractiveness by another 150 points.
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How it works

700 attractiveness: budgets rise beyond Store Renovation II, the cheapest budget boost per 1% in the game (Wild's Endorsement I costs 100). No more customers, but with garbage bags out front you still hold 560 and 3 normal customers. For stores that sell expensive goods.

What it does

Raises your base Store Attractiveness; each Store Renovation adds to the last.

Rating

BConditional choice

An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.

Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.

When stock is piling upUse for unsold valuable stock that accepted customers cannot afford; weak demand for a category is not always a budget problem.

When production falls shortSkip for now if every product sells or stock is low. More budget does not create additional goods.

Ratings by specialization

  • ApprenticeBRecommended time to buy: Late game
    Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Water MerchantBRecommended time to buy: Late game
    Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Rock BottomBRecommended time to buy: Late game
    Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Hydroponic FarmerBRecommended time to buy: Late game
    Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Rating
    An expensive retail improvement after the next cartel delivery and processing inputs are secured. Consider it only when valuable surplus regularly waits for buyers.
  • Rat WranglerBRecommended time to buy: Late game
    Rating
    An otherwise unmodified clean shop reaches 700 attractiveness and a higher budget tier. This adds purchasing headroom for valuable retail stock, not another normal customer above the previous tier.
  • Rating
    An expensive retail budget extension while contract or livestock operations still dominate the cash plan. Consider it only for an established valuable retail surplus, after the core route is funded.

Recommended time to buy

Late game

Undiscounted unlock price on Mark Up: 1000. After Store Renovation II, compare more budget with the remaining buyout reserve and nights of sales. Do not buy simply to complete the renovation sequence.

Upgrades and perks that work well with it

  • Store Renovation II

    The previous tier is required and should already be used by a clean, stocked shop.

Price

  • No perk

    Price Gouge
    1,000
    Mark Up
    1,000
    Thin Margins
    1,500
    Red Ink
    2,000
  • Wild's Favorite

    Price Gouge
    900
    Mark Up
    900
    Thin Margins
    1,350
    Red Ink
    1,800
  • On Wild's Bad Side

    Price Gouge
    1,100
    Mark Up
    1,100
    Thin Margins
    1,650
    Red Ink
    2,200
  • Pillar of the Lower Levels

    Price Gouge
    850
    Mark Up
    850
    Thin Margins
    1,275
    Red Ink
    1,700
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    765
    Mark Up
    765
    Thin Margins
    1,148
    Red Ink
    1,530
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    935
    Mark Up
    935
    Thin Margins
    1,403
    Red Ink
    1,870

Favor pays first; the rest is cash.

Requirements and unlocks

Attractiveness and customer budgets

Attractiveness by garbage
  • No renovation

    Nothing to clean
    250 (2 normal customers)
    Garbage bags
    200 (1 normal customer)
    So much garbage and junk
    150–175 (0 normal customers)
    A complete mess
    125 (0 normal customers)
  • Store Renovation I

    Nothing to clean
    400 (2 normal customers)
    Garbage bags
    320 (2 normal customers)
    So much garbage and junk
    240–280 (1–2 normal customers)
    A complete mess
    200 (1 normal customer)
  • Store Renovation II

    Nothing to clean
    550 (3 normal customers)
    Garbage bags
    440 (2 normal customers)
    So much garbage and junk
    330–385 (2 normal customers)
    A complete mess
    275 (2 normal customers)
  • Store Renovation III

    Nothing to clean
    700 (3 normal customers)
    Garbage bags
    560 (3 normal customers)
    So much garbage and junk
    420–490 (2 normal customers)
    A complete mess
    350 (2 normal customers)

Columns: what the Nightly Report says about the storefront on nights without the Janitorial Service. Garbage piles up each night you skip it; using it clears it.

Price per 1% of customer budget (Mark Up)
  • Store Renovation I

    Price
    500
    Budget
    +10%
    Per 1%
    50
  • Store Renovation II

    Price
    750
    Budget
    +15%
    Per 1%
    50
  • Wild's Endorsement I

    Price
    2,500
    Budget
    +25%
    Per 1%
    100
  • Wild's Endorsement II

    Price
    5,000
    Budget
    +25%
    Per 1%
    200
  • Wild's Endorsement III

    Price
    10,000
    Budget
    +25%
    Per 1%
    400

Store Renovation III isn't in this table: it also raises budgets, through a step the Calendar's Status tab doesn't list.