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Coffee Beans

Category
Household GoodSeed
Contraband level
Legal
Base value
28 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A handful of coffee beans.

Inventory shape

1 × 1 cells · 1 occupied cell

How to get

Quick summary

Vendors

Retired Farmer

Retired Farmer

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—

Shady Farmer

Sells goods when visiting your shop

Visits your shop

    • Any of the following

      • On Wednesdays
      • On Saturdays
    • If you started as Chemist
    • Any of the following

      • On Wednesdays
      • On Saturdays
    • After unlocking Retired Chemist

Notes

  • Waits at least 1 day before visiting again
Frequency
Usuallyper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Conditions
—

Network upgrades

Retired Chemist

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1
Price

Free

Conditions
—

Production and item use

Hydroponic System

Grow and harvest Coffee Beans

Availability and notes

Cost

  • Use 1 Coffee Beans.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 21, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
The adjusted harvest, cut when health is low. Beans count as seeds, so a lower seed yield (Perennial) means fewer beans.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

Starting items

Chemist

Items provided when starting as Chemist.

Availability and notes

  • Choose Chemist as your specialization.
Frequency
Alwaysat the start
Quantity
1

Item details

  • Placed in the shop inventory.
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Upper Level Servant

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

500–650 credits, rising as the days go by.

Display Case · Displayed categories

Household Good

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Conditions for this item

  • Any of the following

    • Does not meet the following

      An inherited chemical production trait has made this harvest Contraband.
      • An inherited chemical production trait has made this harvest Contraband.
      • Hydroponic Smuggler Module has removed this seed's contraband status.
Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Conditions for this item

  • An inherited chemical production trait has made this harvest Contraband.
  • Does not meet the following

    Hydroponic Smuggler Module has removed this seed's contraband status.
Eleanor

Eleanor

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

200 credits.

Citizen

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Household Good

Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

100–150 credits.

Conditions for this item

  • Any of the following

    • Does not meet the following

      An inherited chemical production trait has made this harvest Contraband.
      • An inherited chemical production trait has made this harvest Contraband.
      • Hydroponic Smuggler Module has removed this seed's contraband status.
      • An inherited chemical production trait has made this harvest Contraband.
      • Does not meet the following

        Hydroponic Smuggler Module has removed this seed's contraband status.
      • This visitor must not refuse it as contraband, which they sometimes do.

Hydroponic Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

80–150 credits.

Lower Level Parent

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

100–115 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.
  • Any of the following

    • Does not meet the following

      An inherited chemical production trait has made this harvest Contraband.
      • An inherited chemical production trait has made this harvest Contraband.
      • Hydroponic Smuggler Module has removed this seed's contraband status.
      • An inherited chemical production trait has made this harvest Contraband.
      • Does not meet the following

        Hydroponic Smuggler Module has removed this seed's contraband status.
      • This visitor must not refuse it as contraband, which they sometimes do.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Household Good

Young Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Household Good

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

50–85 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • Any of the following

    • Does not meet the following

      An inherited chemical production trait has made this harvest Contraband.
      • An inherited chemical production trait has made this harvest Contraband.
      • Hydroponic Smuggler Module has removed this seed's contraband status.
      • An inherited chemical production trait has made this harvest Contraband.
      • Does not meet the following

        Hydroponic Smuggler Module has removed this seed's contraband status.
      • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.