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Fillerweed Seed

Category
Seed
Contraband level
Legal
Base value
9 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A beginner-friendly, fast-growing seed that is not affected by nutrient or water quality.

Inventory shape

1 × 1 cells · 1 occupied cell

How to get

Quick summary

Vendors

Retired Farmer

Retired Farmer

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—
Supplier (Supply Runner)

Supplier (Supply Runner)

Sells goods when visiting your shop

Name shown in the shop: Supplier (first visit), Supply Runner (from the second visit)

Visits your shop

  • On day 7
  • Not on day 7 · On Sundays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +50%

Any of the following

  • On Price Gouge difficulty
  • On Mark Up difficulty
Price +100%
On Thin Margins difficulty
Price +150%
On Red Ink difficulty
Conditions

Network upgrades

Retired Farmer

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
2
Price

Free

Conditions
—

Production and item use

Hydroponic System

Grow and harvest Fillerweed

Availability and notes

Cost

  • Use 1 Fillerweed Seed.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 11, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions
Frequency
Oftenper completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions

Starting items

Hydroponic Farmer

Items provided when starting as Hydroponic Farmer.

Availability and notes

Frequency
Alwaysat the start
Quantity
2

Item details

  • Placed in the shop inventory.
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

100–150 credits.

Hydroponic Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

80–150 credits.