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Dream Cap Spores

Category
ContrabandSeed
Contraband level
Level 1
Base value
24 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Inventory shape

1 × 1 cells · 1 occupied cell

How to get

Quick summary

Vendors

Retired Farmer

Retired Farmer

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—

Production and item use

Hydroponic System

Grow and harvest Dream Cap

Availability and notes

Cost

  • Use 1 Dream Cap Spores.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 28, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

Hydroponic System

Grow and harvest Meal Cap

Availability and notes

Cost

  • Use 1 Dream Cap Spores.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 28, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

Hydroponic System

Grow and harvest Nightmare Cap

Availability and notes

Cost

  • Use 1 Dream Cap Spores.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 28, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

100–150 credits.

Conditions for this item

Hydroponic Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

80–150 credits.