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Nightmare Cap

Category
Chemical SupplyContrabandPoison
Contraband level
Level 3
Base value
26 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

Highly poisonous variant of the common Dream Cap. Can be processed into a deadly poison. Survivors report having horrible hallucinations after ingesting it.

Inventory shape

1 × 2 cells · 2 occupied cells

How to get

Quick summary

Vendors

Shady Farmer

Sells goods when visiting your shop

Visits your shop

    • Any of the following

      • On Wednesdays
      • On Saturdays
    • If you started as Chemist
    • Any of the following

      • On Wednesdays
      • On Saturdays
    • After unlocking Retired Chemist

Notes

  • Waits at least 1 day before visiting again
Frequency
Usuallyper visit
Quantity
1
Price

Vendor price

Conditions
—

Production and item use

Hydroponic System

Grow and harvest Nightmare Cap

Availability and notes

Cost

  • Use 1 Dream Cap Spores.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 28, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
Start from base 8, apply seed-trait and machine-quality adjustments, add 2 per fitted Dream Cap Neutralizer Hydroponic Module, then apply the health reduction used for size splitting.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Foodie Tourist

Foodie Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Upper Level Private Chef

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

400–500 credits, rising as the days go by.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.
Eleanor

Eleanor

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.
Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Upper Level Citizen

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

180–250 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
Ashish

Ashish

Black Market

Buys Chemical Supply, subject to the buying rules below.

Base budget

200 credits.

Food Bank Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do.
  • The Edible trait has made this harvest edible.

Expedition Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.
John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits, rising as the days go by.

Conditions for this item

  • The Edible trait has made this harvest edible.
John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–150 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Lower Level Citizen

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–150 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Lower Level Elder

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Spacer Cook

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do.
  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.
  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.

Food Buyer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

75–100 credits.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.
  • The Edible trait has made this harvest edible.

Hungry Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–100 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Annoyed Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Lower Level Chemist

Lower Levels

Buys Chemical Supply, subject to the buying rules below.

Base budget

75 credits.

Pharmacist

Lower Levels

Buys Chemical Supply, subject to the buying rules below.

Base budget

75 credits.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

61–69 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

35–50 credits, rising as the days go by.

Conditions for this item

  • The Edible trait has made this harvest edible.
Eleanor

Eleanor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.
  • The Edible trait has made this harvest edible.

Pale Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.
  • The Edible trait has made this harvest edible.
Odin Haraldsson

Odin Haraldsson

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

Saved trading budget: 350 credits at first, rising as they buy from you (more for pricier items) up to 1500 credits before bonuses.