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Chemical Supplies (Common)

Category
Chemical Supply
Contraband level
Legal
Base value
50 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

Can be unpacked into items that are useful for basic chemical crafting.

Additional text

A collection of common chemical supplies you could likely find in the Station Hardware Depot.

Inventory shape

3 × 2 cells · 6 occupied cells

How to get

Quick summary

Vendors

Retired Chemist

Retired Chemist

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—

Revolution Raider

Sells goods when visiting your shop

Visits your shop

  • While you have Raid Loot · On Fridays

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Bulk purchase: absolute value of (20 + (reputation with Revolution − 40) ÷ 4)% off, division rounded toward zero
Conditions
—

Scavenger

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 1
  • If you didn't choose Skip Intro · On days 3, 7, 10, and 12

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Sometimesper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 15–25% off, chosen at random
Conditions
—

Scav Addict

Sells goods when visiting your shop

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · On day 2

Random visitor

Notes

  • Waits at least 1 day before visiting again
Frequency
Occasionallyper visitSeveral slots, each rolled separately
Quantity
1
Price

Barter

Trade 1 Narcotic item for one set of goods you choose
Starch Grade goods are not accepted
Junk Grade goods are not accepted
Conditions
—

Thief

Sells goods when visiting your shop

Visits your shop

  • If you didn't choose Skip Intro · On day 13
  • While you have Safe Hands · On Mondays

Attracted by your Display Case

Random visitor

Notes

  • Waits at least 2 days before visiting again
Frequency
Oftenper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Conditions
  • If no unbought goods are left on your counter

Story scenes

Cartel Handler

Cartel Handler

Hands over goods in a story scene

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · From day 2 · Not on day 2 · Not on day 3 · On Thursdays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • While you have Reliable Chemist
  • After asking for more material
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • While you don't have Reliable Chemist
  • After asking for more material
Cartel Handler

Cartel Handler

Hands over goods in a story scene

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · From day 2 · Not on day 2 · Not on day 3 · Not on Thursdays · On Mondays

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • If the delivery is below the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • If average purity minus required purity is at most -5 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • If the delivery is below the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • If the delivery is below the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • Does not meet the following

    If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • If average purity minus required purity is at most -5 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • Does not meet the following

    If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • Does not meet the following

    If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • If average purity minus required purity is at most -5 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • Does not meet the following

    If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • If average purity minus required purity is at most 10 percentage points
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
  • Does not meet the following

    If you hand over 0 Vial of "Dream Dust"
  • Does not meet the following

    If the delivery is below the required count
  • Does not meet the following

    If the delivery matches the required count
  • After choosing to continue supplying the Cartel
  • Does not meet the following

    If the average purity is far below the required purity
  • Does not meet the following

    If average purity minus required purity is at most -5 percentage points
  • Does not meet the following

    If average purity minus required purity is at most 10 percentage points
Cartel Handler

Cartel Handler

Hands over goods in a story scene

Visits your shop

  • If you started as Chemist · Before leaving Sector 13 Cartel · On day 1

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visit
Quantity
1
Price

Free

Free
Conditions
—
Eleanor

Eleanor

She plans to pay an investigator and sells scavenged stock toward the required savings.

When

  • At least 4 days after the scheduled first scavenged-goods sale visit. The investigation-plan conversation has not happened yet. You have helped her with food or drink at least 1 time. She has not been arrested. The first scavenged-goods sale has a scheduled date. Earliest possible day: 35
Frequency
Sometimesper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"
Eleanor

Eleanor

She returns with another randomly generated stock while saving for the investigation.

When

  • At least 4 days after the later of the investigation-plan conversation and the latest scavenged-goods sale visit. Only after the investigation-plan conversation. Her investigation fund is below 800 credits. She has not been arrested. If one of her earlier visits (investigation plan) is also due that day, that one comes instead. Earliest possible day: 39
Frequency
Sometimesper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Bulk purchase: 30% off
Conditions
  • If you choose "Complete a trade"

Underground Exchange

Underground Exchange Authority

Leave goods for overnight barter

Available from the start

Introduced by Sawyer

Notes

  • If the handed-over goods (2× Vial of "Dream Dust") are too low in purity, they are consumed without a reward
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • Activate Underground Exchange Directive to view the exchange list
  • Put the required goods in Trash Can before going to sleep
  • Goods are exchanged during Janitorial Service; after the remaining trash is cleared, rewards are placed in Trash Can
  • A reward that does not fit in Trash Can is destroyed
  • Trades with a higher priority use the goods first; each listed trade is checked once per night
  • 3 different promotional exchanges are selected at the start; after exchanges on every 7th night, the list is replaced for Monday
  • The exchange screen shows only the selected promotional exchanges
  • Each accepted trade also adds 75 ÷ 400 base reputation with Black Market
  • Positive reputation gains are adjusted by difficulty and halved by Blabbermouth; the reputation cap still applies
Frequency
usually included, more likely the better your luck when the crate was made
per box filledSeveral slots, each rolled separately
Quantity
1

Comes in: Medical Bay Supply Crate

Item details

  • The received crate is locked
  • Contents are individual placement attempts; goods that do not fit are lost
  • On unlocking an unscanned crate, better current luck can replace all its contents
Price
Conditions
  • After the Underground Exchange is unlocked
  • While you don't have Blacklisted
  • While Janitorial Service is available
  • While you are using Janitorial Service
  • The required goods must remain in Trash Can when this trade is checked
  • At most 1 trade(s) per night
  • Goods are accepted in any condition
  • While this promotional exchange is on the current list

Network upgrades

Retired Chemist

Items you receive after unlocking

Frequency
Alwaysonce, on unlocking
Quantity
1
Price

Free

Conditions
—

Other sources

Medical Bay Supply Crate

Unlock Medical Bay Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
usually inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

Security Department Evidence Locker

Unlock Security Department Evidence Locker to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
usually inside, more likely with higher luck.
per box filledSeveral slots, each rolled separately
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Ashish

Ashish

Black Market

Buys Chemical Supply, subject to the buying rules below.

Base budget

200 credits.

Lower Level Chemist

Lower Levels

Buys Chemical Supply, subject to the buying rules below.

Base budget

75 credits.

Pharmacist

Lower Levels

Buys Chemical Supply, subject to the buying rules below.

Base budget

75 credits.