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Hydroreed Seed

Category
Seed
Contraband level
Legal
Base value
20 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A utility crops that produce no food. The Hydroreed will purify the water it is in while growing

Inventory shape

1 × 1 cells · 1 occupied cell

How to get

Quick summary

Vendors

Retired Farmer

Retired Farmer

Sells goods when visiting your shop

First visit

Visits your shop

Notes

  • Waits at least 1 day before visiting again
Frequency
Alwaysper visitSeveral slots, each rolled separately
Quantity
1
Price

Vendor price

Price +15%
On Mark Up difficulty
Price +30%
On Thin Margins difficulty
Price +45%
On Red Ink difficulty
Conditions
—

Production and item use

Hydroponic System

Grow and harvest Hydroreed Filter

Availability and notes

Cost

  • Use 1 Hydroreed Seed.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 18, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.
Frequency
Oftenper completed harvest
Quantity
With no Fertile, Infertile or Perennial trait, seeds returned: 1. Fertile gives back more; Infertile and Perennial fewer, and a strong Infertile almost none.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

Other sources

Service Department Supply Crate

Unlock Service Department Supply Crate to take what is inside. Several separate draws decide the contents, so you can get more than one of the same item.

Availability and notes

Cost

Frequency
usually inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—
Frequency
often inside, more likely with higher luck.
per box filled
Quantity
1
Conditions
—

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

100–150 credits.

Hydroponic Farmer

Lower Levels

Buys Seed, subject to the buying rules below.

Base budget

80–150 credits.