Back to item list

Hydroreed Filter

Category
FilterHousehold GoodWater Purification Supply
Contraband level
Legal
Base value
20 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
Sponsored Link
Sponsored Link

Official description

Short description

Remove certain type of contaminants when used inside a filter system

Additional text

A biological filter grown from Hydroreed.

Inventory shape

1 × 2 cells · 2 occupied cells

How to get

Quick summary

Production and item use

Hydroponic System

Grow and harvest Hydroreed Filter

Availability and notes

Cost

  • Use 1 Hydroreed Seed.
  • Nightly water use multiplied by the number of active nights.
  • Round the seed's Required Work (base 18, changed by growth traits, at least 1) ÷ the machine's Progress Speed up to whole nights.
Frequency
An item is obtained only when the calculated quantity is positive.
per completed harvest
Quantity
One filter per installed Hydroreed Filter Hydroponic Module; none without it.
Conditions
  • Changes the number, size or condition of harvested goods according to the crop.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Foodie Tourist

Foodie Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

750 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Upper Level Servant

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

500–650 credits, rising as the days go by.

Display Case · Displayed categories

Household Good

Upper Level Private Chef

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

400–500 credits, rising as the days go by.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.
Eleanor

Eleanor

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.
Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.

Conditions for this item

  • Does not meet the following

    An inherited chemical production trait has made this harvest Contraband.

Security Requisition Officer

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
  • Does not meet the following

    An inherited chemical production trait has made this harvest Contraband.
Shady Merchant

Shady Merchant

Black Market

Buys goods from the listed categories, subject to the buying rules below.

Base budget

250–300 credits, rising as the days go by.

Conditions for this item

  • An inherited chemical production trait has made this harvest Contraband.

Upper Level Citizen

Upper Levels

Buys Food, subject to the buying rules below.

Base budget

300 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Tourist

Buys goods from the listed categories, subject to the buying rules below.

Base budget

180–250 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
Eleanor

Eleanor

Upper Levels

Buys Household Good, subject to the buying rules below.

Base budget

200 credits.

Food Bank Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

150–200 credits, rising as the days go by.

Conditions for this item

  • Any of the following

      • The Edible trait has made this harvest edible.
      • Does not meet the following

        An inherited chemical production trait has made this harvest Contraband.
      • The Edible trait has made this harvest edible.
      • An inherited chemical production trait has made this harvest Contraband.
      • This visitor must not refuse it as contraband, which they sometimes do.

Citizen

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Household Good

Expedition Supplier

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

145–195 credits, rising slowly as the days go by.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.
John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125–175 credits, rising as the days go by.

Conditions for this item

  • The Edible trait has made this harvest edible.
John Smith

John Smith

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–150 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Lower Level Citizen

Revolution

Buys goods from the listed categories, subject to the buying rules below.

Base budget

125–150 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Lower Level Elder

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

125 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
Cadet Serpico

Cadet Serpico

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

120 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
  • Does not meet the following

    An inherited chemical production trait has made this harvest Contraband.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Spacer Cook

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

100–120 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Lower Level Parent

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

100–115 credits.

Display Case · Displayed categories

Household Good

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Lower Level Citizen

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

90–110 credits, rising as the days go by.

Conditions for this item

  • The item belongs to the category selected from your inventory for this visit.
  • If this visit selected the variety preference, no item with this identity has already been sold to this buyer.
  • Any of the following

    • Does not meet the following

      An inherited chemical production trait has made this harvest Contraband.
      • An inherited chemical production trait has made this harvest Contraband.
      • This visitor must not refuse it as contraband, which they sometimes do.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–105 credits.

Display Case · Displayed categories

Household Good

Cadet Serpico

Cadet Serpico

Security

Buys goods from the listed categories, subject to the buying rules below.

Base budget

100 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
  • Does not meet the following

    An inherited chemical production trait has made this harvest Contraband.

Food Buyer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

75–100 credits.

Conditions for this item

  • Any of the following

      • The Edible trait has made this harvest edible.
      • Does not meet the following

        An inherited chemical production trait has made this harvest Contraband.
      • The Edible trait has made this harvest edible.
      • An inherited chemical production trait has made this harvest Contraband.
      • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.

Hungry Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Food

Conditions for this item

  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

75–100 credits.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.
  • The Edible trait has made this harvest edible.

Young Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

80–100 credits.

Display Case · Displayed categories

Household Good

Spacer

Lower Levels

Buys Household Good, subject to the buying rules below.

Base budget

50–85 credits, rising as the days go by.

Conditions for this item

  • No item with this identity has already been sold to this buyer during this visit.

Annoyed Engineer

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

80 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

61–69 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
Officer Lun

Officer Lun

Security

Buys Food, subject to the buying rules below.

Base budget

50 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.
  • Does not meet the following

    An inherited chemical production trait has made this harvest Contraband.

Spacer

Lower Levels

Buys Food, subject to the buying rules below.

Base budget

35–50 credits, rising as the days go by.

Conditions for this item

  • The Edible trait has made this harvest edible.
Eleanor

Eleanor

Upper Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • The Edible trait has made this harvest edible.

Old Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • Any of the following

    • Does not meet the following

      An inherited chemical production trait has made this harvest Contraband.
      • An inherited chemical production trait has made this harvest Contraband.
      • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.

Pale Scav

Lower Levels

Buys goods from the listed categories, subject to the buying rules below.

Base budget

0 credits.

Conditions for this item

  • Any of the following

      • The Edible trait has made this harvest edible.
      • Does not meet the following

        An inherited chemical production trait has made this harvest Contraband.
      • The Edible trait has made this harvest edible.
      • An inherited chemical production trait has made this harvest Contraband.
      • This visitor must not refuse it as contraband, which they sometimes do, less often the higher your Lower Levels reputation.

Attributes

  • Durability: 250/250