The Pokémon transforms into its Hero Form when it switches out.
Season: シーズンM-1 (2026-04-27)
Moves
Item
Ability
Nature
AP Spreads
Type
Category
Properties
58 / 58
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Double Hit | Normal | Phys | 35 | 90 | 12 | Contact | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Endeavor | Normal | Phys | - | 100 | 8 | Contact | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Boomburst | Normal | Spec | 140 | 100 | 12 | Sound | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Hyper Voice | Normal | Spec | 90 | 100 | 12 | Sound | The user attacks by letting loose a horribly loud, resounding cry. |
| Tickle | Normal | Stat | - | 100 | 20 | The user tickles the target into laughing, lowering its Attack and Defense stats. | |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Encore | Normal | Stat | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Focus Energy | Normal | Stat | - | - | 20 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Wave Crash | Water | Phys | 120 | 100 | 12 | Contact | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| Aqua Tail | Water | Phys | 90 | 90 | 12 | Contact | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Liquidation | Water | Phys | 85 | 100 | 12 | Contact | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Dive | Water | Phys | 80 | 100 | 12 | Contact | The user dives on the first turn, then floats up and attacks on the next turn. |
| Waterfall | Water | Phys | 80 | 100 | 16 | Contact | The user charges at the target and may make it flinch. |
| Jet Punch | Water | Phys | 60 | 100 | 16 | ContactPunch | The user summons a torrent around its fist and punches at blinding speed. This move always goes first. |
| Flip Turn | Water | Phys | 60 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aqua Jet | Water | Phys | 40 | 100 | 20 | Contact | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Hydro Pump | Water | Spec | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| Surf | Water | Spec | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| Water Pulse | Water | Spec | 60 | 100 | 20 | Pulse | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | Water | Spec | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Whirlpool | Water | Spec | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | The target is attacked with an icy punch. This may also leave the target frozen. |
| Blizzard | Ice | Spec | 110 | 70 | 8 | Wind | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ice Beam | Ice | Spec | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Zen Headbutt | Psychic | Phys | 80 | 90 | 16 | Contact | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Agility | Psychic | Stat | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| Outrage | Dragon | Phys | 120 | 100 | 12 | Contact | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Fling | Dark | Phys | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Iron Head | Steel | Phys | 80 | 100 | 16 | Contact | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Hard Press | Steel | Phys | - | 100 | 12 | Contact | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Draining Kiss | Fairy | Spec | 50 | 100 | 12 | Contact | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Charm | Fairy | Stat | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |