Last updated: 2026-06-10

#0454
Related Pokemon
The Pokémon can sense an opposing Pokémon's dangerous moves.
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
May poison a target when the Pokémon makes contact.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Doubles Sash Dry Skin
Dry Skin heals in Rain; Sash for bulk.
Toxicroak
| HP | 160 | 2 | |
|---|---|---|---|
| Atk↑ | 173 | 32 | |
| Def | 85 | - | |
| SpA↓ | 95 | - | |
| SpD | 85 | - | |
| Spe | 137 | 32 |
Invests heavily in Attack and Speed,
Focus SashToxicroak physical attacker / support build that survives one lethal hit via this item to act reliably.Dry Skin Ability nullifies Water-type moves while, Fake Out slows the opponent's setup to create a favorable board.
In Doubles battles, powerful Uses Fake Out to create openings where allies can move safely, and itself chips with Close Combat and Poison Jab takes on the role. Low bulk is
Focus Sash covers, and weakened opponents are picked off with priority Sucker Punch enables a flexible playstyle of locking down.
Type
Category
Target
Properties
81 / 81
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Mega Kick | Normal | Phys | 120 | 75 | 8 | Contact | 1 Foe | The target is attacked by a kick launched with muscle-packed power. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fake Out | Normal | Phys | 40 | 100 | 12 | Contact | 1 Foe | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Feint | Normal | Phys | 30 | 100 | 12 | 1 Foe | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| Super Fang | Normal | Phys | - | 90 | 12 | Contact | 1 Foe | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | Ally | The user assists an ally by boosting the power of that ally's attack. | |
| Encore | Normal | Stat | - | 100 | 8 | 1 Foe | The user compels the target to keep using the move it encored for three turns. | |
| Baton Pass | Normal | Stat | - | - | 20 | Self | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | An earsplitting screech harshly lowers the target's Defense stat. |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | Self | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Chilling Water | Water | Spec | 50 | 100 | 20 | 1 Foe | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunder Punch | Electric | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Bounce | Flying | Phys | 85 | 85 | 8 | Contact | 1 Foe | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | 1 Foe | The user confounds the target with speed, then slashes. This attack never misses. |
| Stone Edge | Rock | Phys | 100 | 80 | 8 | 1 Foe | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | 1 Foe | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Cross Poison | Poison | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit. |
| Belch | Poison | Spec | 120 | 90 | 12 | 1 Foe | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Corrosive Gas | Poison | Stat | - | 100 | 20 | All | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Mud-Slap | Ground | Spec | 20 | 100 | 12 | 1 Foe | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Ice Punch | Ice | Phys | 75 | 100 | 16 | ContactPunch | 1 Foe | The target is attacked with an icy punch. This may also leave the target frozen. |
| Icy Wind | Ice | Spec | 55 | 95 | 16 | Wind | All Foes | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | 1 Foe | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | 1 Foe | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Cross Chop | Fighting | Phys | 100 | 80 | 8 | Contact | 1 Foe | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Dynamic Punch | Fighting | Phys | 100 | 50 | 8 | ContactPunch | 1 Foe | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | 1 Foe | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | 1 Foe | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | 1 Foe | An all-out attack that becomes more powerful the less HP the user has. |
| Counter | Fighting | Phys | - | 100 | 20 | Contact | Special | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | 1 Foe | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Vacuum Wave | Fighting | Spec | 40 | 100 | 20 | 1 Foe | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |
| Coaching | Fighting | Stat | - | - | 12 | Ally | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| Quick Guard | Fighting | Stat | - | - | 16 | Ally Side | The user protects itself and its allies from priority moves. | |
| Bulk Up | Fighting | Stat | - | - | 20 | Self | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Throat Chop | Dark | Phys | 80 | 100 | 16 | Contact | 1 Foe | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Assurance | Dark | Phys | 60 | 100 | 12 | Contact | 1 Foe | This move's power is doubled if the target has already taken some damage in the same turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Nasty Plot | Dark | Stat | - | - | 20 | Self | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Taunt | Dark | Stat | - | 100 | 20 | 1 Foe | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Flatter | Dark | Stat | - | 100 | 16 | 1 Foe | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | |
| Bullet Punch | Steel | Phys | 40 | 100 | 20 | ContactPunch | 1 Foe | The user strikes the target with tough punches as fast as bullets. This move always goes first. |