Last updated: 2026-06-10

#0569
Related Pokemon
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Sash Lead Physical
Sets hazards + Explosion for 1-for-1.
Garbodor
| HP | 157 | 2 | |
|---|---|---|---|
| Atk↑ | 161 | 32 | |
| Def | 102 | - | |
| SpA↓ | 72 | - | |
| SpD | 102 | - | |
| Spe | 127 | 32 |
Invests EVs centered on Attack and Speed, Setup build combining hazard moves like Toxic Spikes and Spikes Garbodor build. Reliably survives opponent attacks with its held item, and when hit by physical moves, its Ability reverses turn order — gaining action count and arranging the board.
Adopt a move with 100 accuracy
Gunk Shot has high power but unreliable accuracy. For more consistent performance, Poison Jab with 100% accuracy is also recommended.
Sent out as the lead, Its main role is to deploy hazards on the field to favor the ally ace. It plays the role of pressuring opponents with high-power main moves or safely sending backup allies to the field with Explosion, without giving up any opening.
Pokémon that can't leverage Focus Sash
Garbodor with the Weak Armor Ability, "Dragon Darts" — likeTaking a physical multi-hit move drops Defense per hit, leading to lethal damage. Be aware that hazards and sandstorm damage that chip Focus Sash will also prevent it from showing its full performance.
Example Threats
Type
Category
Target
Properties
53 / 53
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Explosion | Normal | Phys | 250 | 100 | 8 | Explosion | All | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Self-Destruct | Normal | Phys | 200 | 100 | 8 | Explosion | All | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Slam | Normal | Phys | 85 | 100 | 16 | Contact | 1 Foe | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Recycle | Normal | Stat | - | - | 12 | Self | The user recycles a held item that has been used in battle so it can be used again. | |
| Swallow | Normal | Stat | - | - | 12 | Self | The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored. | |
| Stockpile | Normal | Stat | - | - | 20 | Self | The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Attract | Normal | Stat | - | 100 | 16 | 1 Foe | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Screech | Normal | Stat | - | 85 | 20 | Sound | 1 Foe | An earsplitting screech harshly lowers the target's Defense stat. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Thunderbolt | Electric | Spec | 90 | 100 | 16 | 1 Foe | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| Rock Blast | Rock | Phys | 25 | 90 | 12 | Ball | 1 Foe | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Ancient Power | Rock | Spec | 60 | 100 | 8 | 1 Foe | The user attacks with a prehistoric power. This may also boost all the user's stats at once. | |
| Gunk Shot | Poison | Phys | 120 | 80 | 8 | Contact | 1 Foe | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Cross Poison | Poison | Phys | 70 | 100 | 20 | ContactCut | 1 Foe | A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit. |
| Belch | Poison | Spec | 120 | 90 | 12 | 1 Foe | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |
| Sludge Wave | Poison | Spec | 95 | 100 | 12 | All | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| Sludge Bomb | Poison | Spec | 90 | 100 | 12 | Ball | 1 Foe | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Venoshock | Poison | Spec | 65 | 100 | 12 | 1 Foe | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |
| Clear Smog | Poison | Spec | 50 | - | 16 | 1 Foe | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | |
| Acid Spray | Poison | Spec | 40 | 100 | 20 | Ball | 1 Foe | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Corrosive Gas | Poison | Stat | - | 100 | 20 | All | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |
| Toxic Spikes | Poison | Stat | - | - | 20 | Foe's Side | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| Stomping Tantrum | Ground | Phys | 75 | 100 | 12 | Contact | 1 Foe | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Mud Shot | Ground | Spec | 55 | 95 | 16 | 1 Foe | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| Spikes | Ground | Stat | - | - | 20 | Foe's Side | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| Haze | Ice | Stat | - | - | 20 | Whole Field | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Body Press | Fighting | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Amnesia | Psychic | Stat | - | - | 20 | Self | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | 1 Foe | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Fling | Dark | Phys | - | 100 | 12 | 1 Foe | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |