Last updated: 2026-06-10

#0609
Related Pokemon
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Ultra-High Special Attacker
175 base SpA for top-tier firepower.
Mega Chandelure
| HP | 137 | 2 | |
|---|---|---|---|
| Atk↓ | 85 | - | |
| Def | 130 | - | |
| SpA↑ | 249 | 32 | |
| SpD | 130 | - | |
| Spe | 142 | 32 |
With its top-tier base 175 Sp.Atk, this attacker breaks teams with STAB special moves. In favorable matchups, using Calm Mind to raise power, so even switch-ins take heavy damage.
Will-O-Wisp + Hex weakens physical attackers
Swapping Overheat and Calm Mind for Will-O-Wisp and Hex weakens physical attackers while fighting. Hex after Will-O-Wisp is extremely strong with 170 Sp.Atk.
Pushing high Sp.Atk from favorable matchups, a wallbreaker that pressures the opponent's cycle. On opposing switches or favorable boards, set up Calm Mind and sweep as an ace.
Limited coverage; struggles vs. Pokémon resisting its types
Coverage is only Fire and Ghost, so it lacks damage vs. resistant Pokémon. If facing a type-resistant high Sp.Def Pokémon, switching to a teammate is best.
Example Threats
Scarf Fast Attacker
Choice Scarf fast special attacker.
Chandelure
| HP | 137 | 2 | |
|---|---|---|---|
| Atk↓ | 67 | - | |
| Def | 110 | - | |
| SpA | 197 | 32 | |
| SpD | 110 | - | |
| Spe↑ | 144 | 31 |
Maxes EVs in Sp. Atk and Speed,
Choice Scarf Chandelure special ace build that supplements its modest Speed. With its Ability Flash Fire nullifies opposing Fire moves and boosts its own damage, Disrupts opponent setup with surprise attacks from unexpected Speed.
Its main role is to spam high-power special moves from a boosted-Speed state and dominate opposing fast attackers from above. Against opponents trying to wall it with high bulk, Trick with
Choice Scarf also serves to completely shut down the opponent by spamming it.
Type
Category
Properties
54 / 54
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Psych Up | Normal | Stat | - | - | 12 | The user hypnotizes itself into copying any stat change made by the target. | |
| Pain Split | Normal | Stat | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Safeguard | Normal | Stat | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Minimize | Normal | Stat | - | - | 12 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Flare Blitz | Fire | Phys | 120 | 100 | 16 | ContactThaw | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Temper Flare | Fire | Phys | 75 | 100 | 12 | Contact | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Flame Charge | Fire | Phys | 50 | 100 | 20 | Contact | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Overheat | Fire | Spec | 130 | 90 | 8 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Fire Blast | Fire | Spec | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| Inferno | Fire | Spec | 100 | 50 | 8 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |
| Heat Wave | Fire | Spec | 95 | 90 | 12 | Wind | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Flamethrower | Fire | Spec | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| Mystical Fire | Fire | Spec | 75 | 100 | 12 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |
| Fire Spin | Fire | Spec | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Clear Smog | Poison | Spec | 50 | - | 16 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. | |
| Acid Armor | Poison | Stat | - | - | 20 | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. | |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Psychic | Psychic | Spec | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Power Split | Psychic | Stat | - | - | 12 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |
| Trick Room | Psychic | Stat | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Calm Mind | Psychic | Stat | - | - | 20 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Trick | Psychic | Stat | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Payback | Dark | Phys | 50 | 100 | 12 | Contact | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Memento | Dark | Stat | - | 100 | 12 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |