最后更新日: 2026-06-10

#0227
相关宝可梦
Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
剑舞AS攻击手型
活用攻击和速度,以剑舞和勇鸟猛攻狙击全抜的型
超级盔甲鸟
| HP | 141 | 1 | |
|---|---|---|---|
| 攻击 | 192 | 32 | |
| 防御 | 131 | 1 | |
| 特攻↓ | 54 | - | |
| 特防 | 120 | - | |
| 速度↑ | 178 | 32 |
耐久振王牌型
以耐性和羽栖耐久,以剑舞狙击全抜的型
超级盔甲鸟
| HP | 171 | 31 | |
|---|---|---|---|
| 攻击↑ | 189 | 12 | |
| 防御 | 130 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 120 | - | |
| 速度 | 153 | 23 |
HP厚分配,活用优秀耐性,剑舞提升攻击后战斗的物理累积王牌型超级盔甲鸟。回复技羽栖也持有,承接对手攻击的同时多次提升能力狙击全抜。
钻头直击和剑舞是自由位
可用于钢属性的钻头直击和提升火力的剑舞是,根据队伍棘手的对手更换。阻止变化技的挑衅,提升速度的高速移动,本系的铁头等是候选。
制造有利对面,剑舞提升火力击溃对手构筑的主要角色。主武器勇鸟猛攻加上相性好的直冲钻具备,对本来不利的电和火属性也有打点突破的工作。
勇鸟猛攻无法击倒的对手是弱点
超级盔甲鸟是剑舞的攻击上升和勇鸟猛攻威力是最大强项。比自己快的宝可梦或减半勇鸟猛攻的宝可梦易被阻止。
隐形岩吹飞型
组合设置技和吹飞削减对手队伍的运用型
盔甲鸟
| HP | 172 | 32 | |
|---|---|---|---|
| 攻击 | 100 | - | |
| 防御↑ | 211 | 32 | |
| 特攻↓ | 54 | - | |
| 特防 | 90 | - | |
| 速度 | 92 | 2 |
特化HP与防御,活用优秀属性抗性与物理耐久承受对手攻击并布阵的物理受起点制造型盔甲鸟。特性结实和
文柚果确保行动回数,即使对面不利也强行展开设置招式。
将羽栖改为攻击招式
此型盔甲鸟未搭载攻击招式,挑衅被攻击后就无法行动。在意者,羽栖改为本系打点的铁头改为也是推荐。
隐形岩或撒菱布下,吹飞藉强制交换对对手队伍整体累积固定伤害的角色。羽栖管理HP同时,整顿后续王牌易全抜的状况运用可能。
持有挑衅的宝可梦
设置招式与吹飞为主要工作的宝可梦,挑衅被加入后在完成原本角色前就被击倒。可一次无效挑衅的
心灵香草让其携带或以其他宝可梦弥补。
铁壁臂压型
以铁壁提升物理耐久,以臂压发挥高火力的物理累积耐久型
盔甲鸟
| HP | 172 | 32 | |
|---|---|---|---|
| 攻击 | 100 | - | |
| 防御↑ | 211 | 32 | |
| 特攻↓ | 54 | - | |
| 特防 | 92 | 2 | |
| 速度 | 90 | - |
活用高防御种族值和铁壁以健美锅盖造成伤害的物理受兼攻击手型。羽栖管理HP,不利对手或使用累积技对手吹飞强制换人为基本动作。
限制循环的隐形岩也可
吹飞采用的盔甲鸟削血性能低。撒下隐形岩,仅让对手换人就能削血。吹飞能流动幽灵系或累积宝可梦,其他宝可梦没有隐形岩时可考虑。
对物理攻击手后出,扑击造成伤害的角色。
光粉造成的迴避和特性结实造成的行动保证,对不意的役割破坏技也有一定耐性。
无法承受特殊效果绝佳
物理耐久非常高,特殊耐久平均。特别是循环战中强的伏特转换对策必须。地面系或蓄电,避雷针电无效,或裂颚龙、伽勒尔呆呆王等的再生力持有者采用。
双打向物理攻击手型
以特性钢之意志,无视看我嘛等攻击的双打向型
超级盔甲鸟
| HP | 141 | 1 | |
|---|---|---|---|
| 攻击 | 192 | 32 | |
| 防御 | 130 | - | |
| 特攻↓ | 54 | - | |
| 特防 | 121 | 1 | |
| 速度↑ | 178 | 32 |
攻击和速度分配,超级进化后高速度顺风展开支援我方战斗的物理攻击手型超级盔甲鸟。特性坚毅,无视技的对象变更确实攻击指定对手。
岩崩或钻头直击也推荐
岩崩或直冲钻也推荐。岩崩可狙击喷火龙4倍弱点。钻头直击对减半飞行和钢的电和钢属性效果绝佳。
从比自己慢的对手上方顺风使用,担当让我方全体速度优势的始动役。自身集中攻击守住防止,从高攻击种族值打出的勇鸟猛攻等本系技削减对手的灵活运用可能。
电属性或高速特殊攻击手
电属性攻击弱点,且减半飞行和钢。超级盔甲鸟特防较低,速度高的特殊攻击手也是弱点。守住防止对手招式同时以我方招式反击。
属性
分类
性质
51 / 51
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 吼叫 | 一般 | 变化 | - | - | 20 | 声音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 吹飞 | 一般 | 变化 | - | - | 20 | 风 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 十字剪 | 虫 | 物理 | 80 | 100 | 16 | 接触切 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| 神鸟猛击 | 飞行 | 物理 | 140 | 90 | 8 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| 勇鸟猛攻 | 飞行 | 物理 | 120 | 100 | 16 | 接触 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| 飞翔 | 飞行 | 物理 | 90 | 95 | 16 | 接触 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 啄钻 | 飞行 | 物理 | 80 | 100 | 20 | 接触 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 双翼 | 飞行 | 物理 | 40 | 90 | 12 | 接触 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| 暴风 | 飞行 | 特殊 | 110 | 70 | 12 | 风 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| 空气斩 | 飞行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 空气利刃 | 飞行 | 特殊 | 60 | 95 | 20 | 切风 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| 顺风 | 飞行 | 变化 | - | - | 16 | 风 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| 羽栖 | 飞行 | 变化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 隐形岩 | 岩石 | 变化 | - | - | 20 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | |
| 沙暴 | 岩石 | 变化 | - | - | 8 | 风 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 直冲钻 | 地面 | 物理 | 80 | 95 | 12 | 接触 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| 流沙地狱 | 地面 | 物理 | 35 | 85 | 16 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | |
| 撒菱 | 地面 | 变化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 冰冻之风 | 冰 | 特殊 | 55 | 95 | 16 | 风 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| 扑击 | 格斗 | 物理 | 80 | 100 | 12 | 接触 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移动 | 超能力 | 变化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 诅咒 | 幽灵 | 变化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 暗袭要害 | 恶 | 物理 | 70 | 100 | 20 | 接触切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 恶意追击 | 恶 | 物理 | 60 | 100 | 12 | 接触 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 以牙还牙 | 恶 | 物理 | 50 | 100 | 12 | 接触 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| 恶之波动 | 恶 | 特殊 | 80 | 100 | 16 | 波动 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 挑衅 | 恶 | 变化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 铁头 | 钢 | 物理 | 80 | 100 | 16 | 接触 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 钢翼 | 钢 | 物理 | 70 | 90 | 20 | 接触 | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| 铁蹄光线 | 钢 | 特殊 | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| 加农光炮 | 钢 | 特殊 | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| 铁壁 | 钢 | 变化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| 金属音 | 钢 | 变化 | - | 85 | 20 | 声音 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |