最后更新日: 2026-06-10
Powers up Water-type moves when the Pokémon's HP is low.
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
披带毒菱型
持有气势披带以广阔技范围战斗同时撒下毒菱的型
甲贺忍蛙
| HP | 149 | 2 | |
|---|---|---|---|
| 攻击↓ | 103 | - | |
| 防御 | 87 | - | |
| 特攻 | 155 | 32 | |
| 特防 | 91 | - | |
| 速度↑ | 191 | 32 |
特化特攻与速度,
气势披带确保行动的特攻兼展开型甲贺忍蛙。活用高速分用广范围特殊招式,以披带承受后特性激流以提升威力的水招式对对手施加重大负担。
副武器替换
甲贺忍蛙副武器候选众多。
气势披带+激流可活用飞水手里剑或对水属性的打点打草结等可选。扩大招式范围时将特性改为变幻自如改变抗性同时作战也推荐。
对较慢对手以特殊招式削减,于不利对面或将被倒下时,毒菱布下支援后续的角色。不仅作为攻击手,对对手循环施加毒负担的起点制造也能作为其运作的灵巧行动。
甲贺忍蛙对难以击中弱点的一般或钢属性高耐久宝可梦对打不利。判断2发无法击倒时也考虑交换作战。
气势披带特殊攻击手型
以气势披带补强耐久,变幻自在改变属性使用特殊技的型
甲贺忍蛙
| HP | 149 | 2 | |
|---|---|---|---|
| 攻击↓ | 103 | - | |
| 防御 | 87 | - | |
| 特攻 | 155 | 32 | |
| 特防 | 91 | - | |
| 速度↑ | 191 | 32 |
起点作成型
HP和速度分配,以投掷电气球进行确实的速度操作的起点作成型
甲贺忍蛙
| HP | 179 | 32 | |
|---|---|---|---|
| 攻击↓ | 103 | - | |
| 防御 | 87 | - | |
| 特攻 | 125 | 2 | |
| 特防 | 91 | - | |
| 速度↑ | 191 | 32 |
HP和速度投资能力点数,
电气球将投掷投掷确实操作速度的起点作成型甲贺忍蛙。以特性属性变化无视对手招式,展开多个设置技,整理后续王牌易活跃盘面的构成。
略微提升攻击性能
撒菱作为攻击技,略微提升攻击性能也可。冰冻光束的位置也恶之波动或污泥波等其他属性招式更换候选。依自身构筑或使用率高宝可梦选择。
从高速度对对手麻痹状态附加,以多个设置技赚取定数伤害支援后续全抜的角色。降低对手速度后,冰冻光束削血或活用特性以弹性属性变化持续留场运用可能。
对设置技有耐性的宝可梦
这只甲贺忍蛙以设置技建立起点。特性魔法镜反射,或以致死转解除设置技时无法完成角色要注意。
对面操作兼攻击手型
活用环境顶级的速度,狙击从上方的一击或以快速折返进行对面操作的型
超级甲贺忍蛙
| HP | 149 | 2 | |
|---|---|---|---|
| 攻击 | 145 | - | |
| 防御 | 97 | - | |
| 特攻 | 185 | 32 | |
| 特防↓ | 90 | - | |
| 速度↑ | 213 | 32 |
从高速度的特殊攻击与对面操作并立的攻击手型。以本系的「冲浪」或「恶之波动」获取打点,对不利对手以「快速折返」连接后续的灵活动作可能。
草属性打点以蜻蜓返也是选择
将快速折返更换为蜻蜓返,活用草属性打点与循环也是一个选择。能通过变幻自在变为本系招式也是优点。
从先发或死后上场登场,担当以从上方攻击削减对手的攻击手角色。此外,配合对手交替或不利对面选择「快速折返」,支援我方有利展开的润滑油也起作用。
头巾持有攻击手或高耐久特殊受是弱点
甲贺忍蛙的弱点是头巾攻击手或高耐久特殊受。因耐久低,被超速会大幅增加变幻自在改变属性前被击倒的危险。此外,高耐久特殊受难以击倒,所以用其他宝可梦处理吧。
属性
分类
性质
64 / 64
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 电光一闪 | 一般 | 物理 | 40 | 100 | 20 | 接触 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 气象球 | 一般 | 特殊 | 50 | 100 | 12 | 弹 | This move's type and power change depending on the weather at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 影子分身 | 一般 | 变化 | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | 草 | 物理 | 50 | 100 | 20 | 接触 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 打草结 | 草 | 特殊 | - | 100 | 20 | 接触 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| 水流裂破 | 水 | 物理 | 85 | 100 | 12 | 接触 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 潜水 | 水 | 物理 | 80 | 100 | 12 | 接触 | The user dives on the first turn, then floats up and attacks on the next turn. |
| 攀瀑 | 水 | 物理 | 80 | 100 | 16 | 接触 | The user charges at the target and may make it flinch. |
| 快速折返 | 水 | 物理 | 60 | 100 | 20 | 接触 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 加农水炮 | 水 | 特殊 | 150 | 90 | 8 | The target is hit with a watery blast. The user can't move on the next turn. | |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 冲浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 水之波动 | 水 | 特殊 | 60 | 100 | 20 | 波动 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | 水 | 特殊 | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| 飞水手里剑 | 水 | 特殊 | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 爬击 | 虫 | 物理 | 70 | 90 | 12 | 接触 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| 急速折返 | 虫 | 物理 | 70 | 100 | 20 | 接触 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 弹跳 | 飞行 | 物理 | 85 | 85 | 8 | 接触 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 杂技 | 飞行 | 物理 | 55 | 100 | 16 | 接触 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 击落 | 岩石 | 物理 | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| 垃圾射击 | 毒 | 物理 | 120 | 80 | 8 | 接触 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| 污泥波 | 毒 | 特殊 | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| 毒菱 | 毒 | 变化 | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 泥巴射击 | 地面 | 特殊 | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 掷泥 | 地面 | 特殊 | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| 撒菱 | 地面 | 变化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 冰冻拳 | 冰 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 暴风雪 | 冰 | 特殊 | 110 | 70 | 8 | 风 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰冻光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰冻之风 | 冰 | 特殊 | 55 | 95 | 16 | 风 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | 冰 | 变化 | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| 黑雾 | 冰 | 变化 | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 快手还击 | 格斗 | 物理 | 65 | 100 | 16 | 接触 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| 下盘踢 | 格斗 | 物理 | 65 | 100 | 20 | 接触 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 双倍奉还 | 格斗 | 物理 | - | 100 | 20 | 接触 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 神通力 | 超能力 | 特殊 | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
| 扮演 | 超能力 | 变化 | - | - | 12 | The user mimics the target completely, copying the target's Ability. | |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 影子偷袭 | 幽灵 | 物理 | 40 | 100 | 20 | 接触 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 暗袭要害 | 恶 | 物理 | 70 | 100 | 20 | 接触切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 狂舞挥打 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 恶之波动 | 恶 | 特殊 | 80 | 100 | 16 | 波动 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 掉包 | 恶 | 变化 | - | 100 | 12 | The user trades held items with the target faster than the eye can follow. | |
| 挑衅 | 恶 | 变化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |