最后更新日: 2026-06-10
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
对面操作兼攻击手型
活用环境顶级的速度,狙击从上方的一击或以快速折返进行对面操作的型
超级甲贺忍蛙
| HP | 149 | 2 | |
|---|---|---|---|
| 攻击 | 145 | - | |
| 防御 | 97 | - | |
| 特攻 | 185 | 32 | |
| 特防↓ | 90 | - | |
| 速度↑ | 213 | 32 |
从高速度的特殊攻击与对面操作并立的攻击手型。以本系的「冲浪」或「恶之波动」获取打点,对不利对手以「快速折返」连接后续的灵活动作可能。
草属性打点以蜻蜓返也是选择
将快速折返更换为蜻蜓返,活用草属性打点与循环也是一个选择。能通过变幻自在变为本系招式也是优点。
从先发或死后上场登场,担当以从上方攻击削减对手的攻击手角色。此外,配合对手交替或不利对面选择「快速折返」,支援我方有利展开的润滑油也起作用。
头巾持有攻击手或高耐久特殊受是弱点
甲贺忍蛙的弱点是头巾攻击手或高耐久特殊受。因耐久低,被超速会大幅增加变幻自在改变属性前被击倒的危险。此外,高耐久特殊受难以击倒,所以用其他宝可梦处理吧。
披带毒菱型
持有气势披带以广阔技范围战斗同时撒下毒菱的型
甲贺忍蛙
| HP | 149 | 2 | |
|---|---|---|---|
| 攻击↓ | 103 | - | |
| 防御 | 87 | - | |
| 特攻 | 155 | 32 | |
| 特防 | 91 | - | |
| 速度↑ | 191 | 32 |
特化特攻与速度,
气势披带确保行动的特攻兼展开型甲贺忍蛙。活用高速分用广范围特殊招式,以披带承受后特性激流以提升威力的水招式对对手施加重大负担。
副武器替换
甲贺忍蛙副武器候选众多。
气势披带+激流可活用飞水手里剑或对水属性的打点打草结等可选。扩大招式范围时将特性改为变幻自如改变抗性同时作战也推荐。
对较慢对手以特殊招式削减,于不利对面或将被倒下时,毒菱布下支援后续的角色。不仅作为攻击手,对对手循环施加毒负担的起点制造也能作为其运作的灵巧行动。
甲贺忍蛙对难以击中弱点的一般或钢属性高耐久宝可梦对打不利。判断2发无法击倒时也考虑交换作战。
气势披带特殊攻击手型
以气势披带补强耐久,变幻自在改变属性使用特殊技的型
甲贺忍蛙
| HP | 149 | 2 | |
|---|---|---|---|
| 攻击↓ | 103 | - | |
| 防御 | 87 | - | |
| 特攻 | 155 | 32 | |
| 特防 | 91 | - | |
| 速度↑ | 191 | 32 |
起点作成型
HP和速度分配,以投掷电气球进行确实的速度操作的起点作成型
甲贺忍蛙
| HP | 179 | 32 | |
|---|---|---|---|
| 攻击↓ | 103 | - | |
| 防御 | 87 | - | |
| 特攻 | 125 | 2 | |
| 特防 | 91 | - | |
| 速度↑ | 191 | 32 |
HP和速度投资能力点数,
电气球将投掷投掷确实操作速度的起点作成型甲贺忍蛙。以特性属性变化无视对手招式,展开多个设置技,整理后续王牌易活跃盘面的构成。
略微提升攻击性能
撒菱作为攻击技,略微提升攻击性能也可。冰冻光束的位置也恶之波动或污泥波等其他属性招式更换候选。依自身构筑或使用率高宝可梦选择。
从高速度对对手麻痹状态附加,以多个设置技赚取定数伤害支援后续全抜的角色。降低对手速度后,冰冻光束削血或活用特性以弹性属性变化持续留场运用可能。
对设置技有耐性的宝可梦
这只甲贺忍蛙以设置技建立起点。特性魔法镜反射,或以致死转解除设置技时无法完成角色要注意。
属性
分类
性质
64 / 64
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 电光一闪 | 一般 | 物理 | 40 | 100 | 20 | 接触 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 气象球 | 一般 | 特殊 | 50 | 100 | 12 | 弹 | This move's type and power change depending on the weather at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 影子分身 | 一般 | 变化 | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | 草 | 物理 | 50 | 100 | 20 | 接触 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 打草结 | 草 | 特殊 | - | 100 | 20 | 接触 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| 水流裂破 | 水 | 物理 | 85 | 100 | 12 | 接触 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 潜水 | 水 | 物理 | 80 | 100 | 12 | 接触 | The user dives on the first turn, then floats up and attacks on the next turn. |
| 攀瀑 | 水 | 物理 | 80 | 100 | 16 | 接触 | The user charges at the target and may make it flinch. |
| 快速折返 | 水 | 物理 | 60 | 100 | 20 | 接触 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 加农水炮 | 水 | 特殊 | 150 | 90 | 8 | The target is hit with a watery blast. The user can't move on the next turn. | |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 冲浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 水之波动 | 水 | 特殊 | 60 | 100 | 20 | 波动 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | 水 | 特殊 | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| 飞水手里剑 | 水 | 特殊 | 15 | 100 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 爬击 | 虫 | 物理 | 70 | 90 | 12 | 接触 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| 急速折返 | 虫 | 物理 | 70 | 100 | 20 | 接触 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 弹跳 | 飞行 | 物理 | 85 | 85 | 8 | 接触 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 杂技 | 飞行 | 物理 | 55 | 100 | 16 | 接触 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 击落 | 岩石 | 物理 | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| 垃圾射击 | 毒 | 物理 | 120 | 80 | 8 | 接触 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| 污泥波 | 毒 | 特殊 | 95 | 100 | 12 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. | |
| 毒菱 | 毒 | 变化 | - | - | 20 | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 泥巴射击 | 地面 | 特殊 | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 掷泥 | 地面 | 特殊 | 20 | 100 | 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| 撒菱 | 地面 | 变化 | - | - | 20 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | |
| 冰冻拳 | 冰 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 暴风雪 | 冰 | 特殊 | 110 | 70 | 8 | 风 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰冻光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰冻之风 | 冰 | 特殊 | 55 | 95 | 16 | 风 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | 冰 | 变化 | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| 黑雾 | 冰 | 变化 | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 快手还击 | 格斗 | 物理 | 65 | 100 | 16 | 接触 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| 下盘踢 | 格斗 | 物理 | 65 | 100 | 20 | 接触 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 双倍奉还 | 格斗 | 物理 | - | 100 | 20 | 接触 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 神通力 | 超能力 | 特殊 | 80 | 100 | 20 | The user attacks with an odd, unseeable power. This may also make the target flinch. | |
| 扮演 | 超能力 | 变化 | - | - | 12 | The user mimics the target completely, copying the target's Ability. | |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 影子偷袭 | 幽灵 | 物理 | 40 | 100 | 20 | 接触 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 暗袭要害 | 恶 | 物理 | 70 | 100 | 20 | 接触切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 狂舞挥打 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 恶之波动 | 恶 | 特殊 | 80 | 100 | 16 | 波动 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 掉包 | 恶 | 变化 | - | 100 | 12 | The user trades held items with the target faster than the eye can follow. | |
| 挑衅 | 恶 | 变化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |