最后更新日: 2026-06-10
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
诅咒符纸物理型
以剑舞和诅咒符纸提升火力的崩盘特化型
坚盾剑怪
| HP | 167 | 32 | |
|---|---|---|---|
| 攻击↑ | 105 | 26 | |
| 防御 | 160 | - | |
| 特攻↓ | 63 | - | |
| 特防 | 160 | - | |
| 速度 | 88 | 8 |
以高耐久力的盾牌形态积剑舞,以剑形态的高攻击力施压的物理王牌型坚盾剑怪。速度练至无努力值67族(钢铠鸦)上限,从高速压制耐久高的宝可梦可以实现。
从有利对面使用剑舞,以提升的攻击力与本系幽灵招式拆解对手队伍为主要角色。也学会相性补完优异的格斗招式与先制技,在削减的对手行动前将其击倒也能作为清场手运作。
对无持有物的宝可梦较不利
灵骚对「橙色果」或「气势披带」等对消耗持有物的宝可梦无效。此外,也有为对应灵骚而刻意不携带道具的宝可梦,请注意。
对剑形态被攻击较不利
此型没有王者盾牌,因此一旦变为剑形态,在被收回前无法回到盾牌形态。对能一击击倒盾牌形态的高火力宝可梦,或能承受并对剑形态反击的宝可梦较不利。
冷静HC剩饭型
提升HP和特攻,也采用王者护盾的攻守平衡型
坚盾剑怪
| HP | 167 | 32 | |
|---|---|---|---|
| 攻击 | 72 | 2 | |
| 防御 | 160 | - | |
| 特攻↑ | 112 | 32 | |
| 特防 | 160 | - | |
| 速度↓ | 72 | - |
披带两刀攻击手型
以气势披带补强耐久,可同时提升攻击和特攻的型
坚盾剑怪
| HP | 135 | - | |
|---|---|---|---|
| 攻击↑ | 112 | 32 | |
| 防御 | 160 | - | |
| 特攻 | 102 | 32 | |
| 特防↓ | 144 | - | |
| 速度 | 82 | 2 |
以气势披带补强剑形态的脆弱,活用高攻击和特攻双方的双刀对面攻击手型。瞄准对手防御或特防较低一方攻击,以影子偷袭牵制为基本。
稳定伤害的暗影球也是选择
代替灵骚可选稳定伤害的暗影球。命中100,不论道具有无都可发动。
无视能力提升的神圣之剑也强力
神圣之剑威力低于近身战,但能无视对手能力提升。例如,持久力提升防御的钢桥龙等可突破。
以气势披带为盾强行互打,以物理特殊广范围技处理对手的对面驹角色。放弃形态变化的耐久,从先发或后发确实对对手施加负担。
不擅应对半减主力技或耐久战强的宝可梦
主力技撑竿光线被后出承受,难以完成角色。铠甲机械手的羽栖息等持有回复手段、耐久战强的宝可梦也是棘手对手。
属性
分类
性质
45 / 45
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 二连击 | 一般 | 物理 | 35 | 90 | 12 | 接触 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 挡路 | 一般 | 变化 | - | - | 8 | The user blocks the target's way with arms spread wide to prevent the target from fleeing. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 迷人 | 一般 | 变化 | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 刺耳声 | 一般 | 变化 | - | 85 | 20 | 声音 | An earsplitting screech harshly lowers the target's Defense stat. |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| 日光刃 | 草 | 物理 | 125 | 100 | 12 | 接触切 | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 空气斩 | 飞行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 双刃头锤 | 岩石 | 物理 | 150 | 80 | 8 | 接触 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 广域防守 | 岩石 | 变化 | - | - | 12 | The user and its allies are protected from wide-ranging attacks for one turn. | |
| 近身战 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 圣剑 | 格斗 | 物理 | 90 | 100 | 16 | 接触切 | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 意念头锤 | 超能力 | 物理 | 80 | 90 | 16 | 接触 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 精神利刃 | 超能力 | 物理 | 70 | 100 | 20 | 切 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| 力量戏法 | 超能力 | 变化 | - | - | 12 | The user employs its psychic power to switch its Attack stat with its Defense stat. | |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 反射壁 | 超能力 | 变化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| 灵骚 | 幽灵 | 物理 | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| 暗影爪 | 幽灵 | 物理 | 70 | 100 | 16 | 接触切 | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| 影子偷袭 | 幽灵 | 物理 | 40 | 100 | 20 | 接触 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 暗影球 | 幽灵 | 特殊 | 80 | 100 | 16 | 弹 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 同命 | 幽灵 | 变化 | - | - | 8 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| 暗袭要害 | 恶 | 物理 | 70 | 100 | 20 | 接触切 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| 狂舞挥打 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 铁头 | 钢 | 物理 | 80 | 100 | 16 | 接触 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 陀螺球 | 钢 | 物理 | - | 100 | 8 | 接触弹 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| 铁蹄光线 | 钢 | 特殊 | 140 | 95 | 8 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
| 加农光炮 | 钢 | 特殊 | 80 | 100 | 12 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | |
| 王者盾牌 | 钢 | 变化 | - | - | 8 | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. | |
| 铁壁 | 钢 | 变化 | - | - | 16 | The user hardens its body's surface like iron, sharply boosting its Defense stat. | |
| 金属音 | 钢 | 变化 | - | 85 | 20 | 声音 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |