最后更新日: 2026-06-10

#0902
Boosts the Pokémon's Speed stat in rain.
Powers up moves of the same type as the Pokémon.
The Pokémon's moves are unimpeded by the Ability of the target.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
头巾攻击手型
在比赛终盘以适应力加乘的供电从后方狙击全抜的型
幽尾玄鱼
| HP | 197 | 2 | |
|---|---|---|---|
| 攻击 | 164 | 32 | |
| 防御 | 85 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 95 | - | |
| 速度↑ | 143 | 32 |
讲究围巾补强速度,特性适应力施加附带提升威力的物理攻击手型幽尾玄鱼(雄)。威力随我方倒下数提升的,Last Respects备有,于终盘登场一举扫荡对手队伍的清场手作为运作。
前期,快速折返对面操作或Wave Crash以高火力对循环施加负担。我方倒下时,Last Respects威力提升的终盘,活用围巾速度从高速瞄准全抜的终结者担任角色。
对祭祀无法击倒的宝可梦较不利
此幽尾玄鱼(雄)于终盘威力提升的Last Respects瞄准全抜,因此属性相克半减以下的,对恶属性或一般属性的宝可梦等较不利。另外,持有先制技的宝可梦可从高速击倒它,请小心。
披带清扫手型
以气势披带的行动保证在比赛终盘以供电进行清扫的物理王牌型
幽尾玄鱼
| HP | 197 | 2 | |
|---|---|---|---|
| 攻击↑ | 180 | 32 | |
| 防御 | 85 | - | |
| 特攻↓ | 90 | - | |
| 特防 | 95 | - | |
| 速度 | 130 | 32 |
气势披带获得行动保证,高速移动提升速度狙击全抜的王牌型。适应力具备高火力同属性技和先制技,从不利状况也强行创造取上方盘面是可能的。
波动猛击会破坏披带
Wave Crash威力高但有反动,
气势披带与其相性差。水流连打威力较低但无反动招式,若觉得波动猛击难用可尝试。
气势披带以为盾,高速移动累积,以高火力物理技击倒对手队伍为主要角色。我方倒下的后期死出,最大火力的拜墓一扫作为扫荡者机能。
不擅应对持行动保证者
以属性、披带、特性等承受拜墓的宝可梦能阻止。隐形岩撒下破坏披带,或选出对面性能高的宝可梦削血。
披带CS适应力型
以气势披带获得行动保证,以特性适应力提升威力的技击倒对手的对面攻击手型
Female 幽尾玄鱼
| HP | 195 | - | |
|---|---|---|---|
| 攻击↓ | 100 | - | |
| 防御 | 85 | - | |
| 特攻↑ | 167 | 32 | |
| 特防 | 97 | 2 | |
| 速度 | 130 | 32 |
双打向头巾适应力型
以道具提升速度,以特性适应力提升供电的威力的双打向型
幽尾玄鱼
| HP | 195 | - | |
|---|---|---|---|
| 攻击↑ | 180 | 32 | |
| 防御 | 87 | 2 | |
| 特攻↓ | 90 | - | |
| 特防 | 95 | - | |
| 速度 | 130 | 32 |
双打向披带迅泳型
雨时以特性速度2倍,水招式或供电强力的双打向型
幽尾玄鱼
| HP | 195 | - | |
|---|---|---|---|
| 攻击↑ | 180 | 32 | |
| 防御 | 87 | 2 | |
| 特攻↓ | 90 | - | |
| 特防 | 95 | - | |
| 速度 | 130 | 32 |
特性悠游自如造成的速度补强和
气势披带行动保证活用,雨下从上方攻击物理攻击手型。攻击和速度特化,提升击倒对手性能。
水技高威力波动猛击也是候选
水流裂破的位置,可使用更高威力的Wave Crash也可。但,反动伤害自主消除气势披带效果要注意。
雨状态提升速度,我方倒下越多威力越强的拜墓或同属性技水流裂破一扫对手的王牌角色。守住与我方连携操作盘面,对削血对手水流喷射确实处理的动作。
不擅应对改变天气或以先制技牵制的宝可梦
以雨状态运用为基本,天气被改变无法发挥本领。特别是Mega雪妖女和阿罗拉九尾从上方突弱点不利。其他还有特性胆量造成的击掌奇袭→突袭以牵制的Mega袋兽也是棘手。
属性
分类
性质
49 / 49
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 舍身冲撞 | 一般 | 物理 | 120 | 100 | 16 | 接触 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| 大闹一番 | 一般 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 蛮干 | 一般 | 物理 | - | 100 | 8 | 接触 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| 抓狂 | 一般 | 物理 | - | 100 | 16 | 接触 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 吵闹 | 一般 | 特殊 | 90 | 100 | 12 | 声音 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| 分担痛楚 | 一般 | 变化 | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 变化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Wave Crash | 水 | 物理 | 120 | 100 | 12 | 接触 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. |
| 水流裂破 | 水 | 物理 | 85 | 100 | 12 | 接触 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| 攀瀑 | 水 | 物理 | 80 | 100 | 16 | 接触 | The user charges at the target and may make it flinch. |
| 快速折返 | 水 | 物理 | 60 | 100 | 20 | 接触 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 水流喷射 | 水 | 物理 | 40 | 100 | 20 | 接触 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 浊流 | 水 | 特殊 | 90 | 85 | 12 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |
| 冲浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 水之波动 | 水 | 特殊 | 60 | 100 | 20 | 波动 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | 水 | 特殊 | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| 潮旋 | 水 | 特殊 | 35 | 85 | 16 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | |
| 浸水 | 水 | 变化 | - | 100 | 20 | The user shoots a torrent of water that changes the target's type to Water. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 双刃头锤 | 岩石 | 物理 | 150 | 80 | 8 | 接触 | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| 泥巴射击 | 地面 | 特殊 | 55 | 95 | 16 | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |
| 冰冻牙 | 冰 | 物理 | 65 | 95 | 16 | 接触咬 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| 暴风雪 | 冰 | 特殊 | 110 | 70 | 8 | 风 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰冻光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰冻之风 | 冰 | 特殊 | 55 | 95 | 16 | 风 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | 冰 | 变化 | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| 精神之牙 | 超能力 | 物理 | 85 | 100 | 12 | 接触咬 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| 意念头锤 | 超能力 | 物理 | 80 | 90 | 16 | 接触 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移动 | 超能力 | 变化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 潜灵奇袭 | 幽灵 | 物理 | 90 | 100 | 12 | 接触 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Last Respects | 幽灵 | 物理 | 50 | 100 | 12 | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | |
| 暗影球 | 幽灵 | 特殊 | 80 | 100 | 16 | 弹 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 祸不单行 | 幽灵 | 特殊 | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| 黑夜魔影 | 幽灵 | 特殊 | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| 怨恨 | 幽灵 | 变化 | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| 奇异之光 | 幽灵 | 变化 | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| 逆鳞 | 龙 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 鳞射 | 龙 | 物理 | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 咬碎 | 恶 | 物理 | 80 | 100 | 16 | 接触咬 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| 咬住 | 恶 | 物理 | 60 | 100 | 20 | 接触咬 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |