最后更新日: 2026-06-10
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Reduces the amount of damage the Pokémon takes while its HP is full.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
硬果果鳞射型
以硬果果承受4倍弱点冰技,以鳞射提升速度的型
快龙
| HP | 167 | 1 | |
|---|---|---|---|
| 攻击↑ | 204 | 32 | |
| 防御 | 116 | 1 | |
| 特攻↓ | 108 | - | |
| 特防 | 120 | - | |
| 速度 | 132 | 32 |
以特性多重鳞片和柳橙果承受弱点冰系技,以鳞射提升自身速度进攻的物理攻击手型。提升速度后,以高攻击力的物理技和高优先度神速制压对手。
副武器可自由更换
冰旋可自由变更,建议依构筑层面棘手对手考虑更换招式。快龙会学各种招式,自由更换。
以特性和持有物的行动保证为盾使用鳞射,提升速度同时对对手队伍施加负担的王牌的角色。提升速度后,以广范围物理技或先制技击倒对手的终结者。
不擅应对多重鳞片对策或妖精系
Mega快龙以多重鳞片的高耐久为魅力,但隐形岩或以弱点贯穿多重鳞片的三连蹴击是棘手。另外,未采用铁头时对妖精系没有打点,对面不利,请注意。
奇异果龙舞型
以奇异果防止状态异常,以龙舞提升攻击和速度的型
快龙
| HP | 167 | 1 | |
|---|---|---|---|
| 攻击↑ | 204 | 32 | |
| 防御 | 116 | 1 | |
| 特攻↓ | 108 | - | |
| 特防 | 120 | - | |
| 速度 | 132 | 32 |
利用多重鳞片受伤减半安全累积龙之舞,以提升能力狙击全抜的物理累积王牌型快龙。持治愈状态异常的拉姆果无视对手妨碍,逆鳞反动的混乱也能回复持续进攻。
应对妖精改为铁头也可
地震通过好且强力,但作为对妖精系对策可采用铁头。但与后备配合作战较好,只在妖精系真的棘手时采用。
以龙之舞同时提升自身攻击和速度,从高攻击力发出逆鳞或地震一扫对手队伍的王牌角色。学会高优先度先制技神速,从上方牵制削血对手击倒作为终结者的动作也可能。
不擅应对多重鳞片对策或妖精系
快龙以多重鳞片高耐久为魅力,但隐形岩或以弱点贯穿多重鳞片的冰柱针等连续技是棘手。另外,未采用铁头时对妖精系对面不利,请注意。
特殊攻击手型
活用多重鳞的耐久和特攻分配,以高特殊火力和耐久与对手交战的对面型
超级快龙
| HP | 191 | 25 | |
|---|---|---|---|
| 攻击↓ | 129 | - | |
| 防御 | 135 | - | |
| 特攻↑ | 216 | 32 | |
| 特防 | 145 | - | |
| 速度 | 129 | 9 |
多重鳞片的耐久力和特攻分配能力点数,以高特殊火力和耐久力与对手交战的对面型超级快龙。以广范围特殊招式攻击,削减的对手以高优先度的神速绑住的动作。
副武器自由更换
快龙学习广范围特殊招式。空气斩或喷射火焰的位置根据要攻击弱点的对手或队伍构成更换。
以本身高耐久力承受对手攻击的同时,以广范围特殊招式击溃物理受宝可梦等,让我方易通是主要角色。即使是攻击下降性格,活用本身高度的先制技,也可担当清扫手或阻止者。
特殊高耐久宝可梦是弱点
此超级快龙突破特殊耐久高的宝可梦困难。副武器无法攻击弱点时,与后方物理攻击手连携击倒。
羽栖耐久攻击手型
活用多重鳞的高耐久,以羽栖耐久同时以特殊招式攻击的型
超级快龙
| HP | 197 | 31 | |
|---|---|---|---|
| 攻击↓ | 129 | - | |
| 防御 | 167 | 32 | |
| 特攻↑ | 182 | 1 | |
| 特防 | 146 | 1 | |
| 速度 | 121 | 1 |
HP和特攻厚分配,特性多重鳞片的耐久力和羽栖的回复活用以特殊招式交战的超级快龙型。以高耐久和回复技为盾,以广范围特殊招式稳定对对手施加负担。
选择主武器龙招式
龙之波动无缺点命中稳定,要瞬间火力用威力高的流星群的采用也考虑。
副武器更换候选
采用优点
超级快龙可学习多种属性特殊招式 — 根据队伍弱点选择。
灵活使用本系特殊招式和相克补强优秀的副武器,确实与对面交战的特殊王牌角色。羽栖以回复HP复活特性,长期战也能保持自身耐久持续攻击的运用很强力。
能对策多重鳞的宝可梦是弱点
超级快龙是多重鳞片含的高耐久是魅力,但隐形岩或以弱点贯穿多重鳞的三旋击等是弱点。体力半数以上残留,可以羽栖复活多重鳞所以好好运用。
最速特殊攻击手型
利用特性的被害减半,安全战斗的特殊攻击手型
超级快龙
| HP | 167 | 1 | |
|---|---|---|---|
| 攻击↓ | 129 | - | |
| 防御 | 136 | 1 | |
| 特攻 | 197 | 32 | |
| 特防 | 145 | - | |
| 速度↑ | 167 | 32 |
特攻和速度特化,特性多重鳞片的行动保证为盾从上方施加特殊招式的特殊攻击手型超级快龙。高火力流星群等削减广范围对手,高优先度的先制技削减残余HP。
副武器大字爆炎可自由更换
副武器位的大字爆炎可变更为其他招式。稳定火力的喷射火焰或十万伏特,可建立恶或岩属性打点的真气弹等是推荐更换候选。
活用高速度对对面对手施加特殊招式,确实施加负担的王牌角色。流星群特攻下降后也,对手行动前以神速绑住精准处理运用可能。
多重鳞对策或妖精属性是弱点
超级快龙是多重鳞片含的高耐久是魅力,但隐形岩或以弱点贯穿多重鳞的连续技是弱点。此外对妖精属性无打点对面不利所以搭配后方战斗。
双打向CS顺风型
兼具强力特殊招式和顺风的S操作的双打向型
超级快龙
| HP | 167 | 1 | |
|---|---|---|---|
| 攻击↓ | 129 | - | |
| 防御 | 136 | 1 | |
| 特攻↑ | 216 | 32 | |
| 特防 | 145 | - | |
| 速度 | 152 | 32 |
特攻和速度分配,以超级进化后高特攻施加本系技的特殊攻击手型超级快龙。特性多重鳞片的耐久为盾,展开让我方速度倍增的顺风也可狙击。
龙之波动或气旋攻击也推荐
龙之波动或空气斩也推荐。龙之波动,流星群特攻下降或命中不安时采用。气旋攻击在雨队外使用超级快龙时,暴风代替采用。
顺风制造速度优势,以高火力特殊招式对对手盘面施加负担的王牌角色。集中攻击以守住防止的灵活运用也可能。暴风在天气为雨时必中,特性降雨的宝可梦搭配。
让天气为雨以外的宝可梦是弱点
超级快龙是让天气为雨以外,让暴风命中率回到70%的宝可梦是弱点。特别是,回合经过HP削减后多重鳞片不再发动沙暴,4倍弱点的暴风雪变必中ゆき可说是天敌。天气あめ的宝可梦搭配对策。
属性
分类
性质
83 / 83
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 百万吨重踢 | 一般 | 物理 | 120 | 75 | 8 | 接触 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 神速 | 一般 | 物理 | 80 | 100 | 8 | 接触 | The user charges the target at blinding speed. This move always goes first. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 紧束 | 一般 | 物理 | 15 | 90 | 20 | 接触 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 气象球 | 一般 | 特殊 | 50 | 100 | 12 | 弹 | This move's type and power change depending on the weather at the time the move is used. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 神秘守护 | 一般 | 变化 | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 变化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 吼叫 | 一般 | 变化 | - | - | 20 | 声音 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 吹飞 | 一般 | 变化 | - | - | 20 | 风 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 火焰拳 | 火 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 热风 | 火 | 特殊 | 95 | 90 | 12 | 风 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| 喷射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 火焰旋涡 | 火 | 特殊 | 35 | 85 | 16 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 水流尾 | 水 | 物理 | 90 | 90 | 12 | 接触 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 潜水 | 水 | 物理 | 80 | 100 | 12 | 接触 | The user dives on the first turn, then floats up and attacks on the next turn. |
| 攀瀑 | 水 | 物理 | 80 | 100 | 16 | 接触 | The user charges at the target and may make it flinch. |
| 水流喷射 | 水 | 物理 | 40 | 100 | 20 | 接触 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| 水炮 | 水 | 特殊 | 110 | 80 | 8 | The target is blasted by a huge volume of water launched under great pressure. | |
| 冲浪 | 水 | 特殊 | 90 | 100 | 16 | The user attacks everything around it by swamping its surroundings with a giant wave. | |
| 水之波动 | 水 | 特殊 | 60 | 100 | 20 | 波动 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Chilling Water | 水 | 特殊 | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷电拳 | 电 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 打雷 | 电 | 特殊 | 110 | 70 | 12 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| 十万伏特 | 电 | 特殊 | 90 | 100 | 16 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |
| 电磁波 | 电 | 变化 | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. | |
| 飞翔 | 飞行 | 物理 | 90 | 95 | 16 | 接触 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 暴风 | 飞行 | 特殊 | 110 | 70 | 12 | 风 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| 空气斩 | 飞行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 空气利刃 | 飞行 | 特殊 | 60 | 95 | 20 | 切风 | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| 顺风 | 飞行 | 变化 | - | - | 16 | 风 | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| 羽栖 | 飞行 | 变化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 尖石攻击 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 沙暴 | 岩石 | 变化 | - | - | 8 | 风 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| 地震 | 地面 | 物理 | 100 | 100 | 12 | The user sets off an earthquake that strikes every Pokémon around it. | |
| 跺脚 | 地面 | 物理 | 75 | 100 | 12 | 接触 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| 重踏 | 地面 | 物理 | 60 | 100 | 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Ice Spinner | 冰 | 物理 | 80 | 100 | 16 | 接触 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| 冰冻拳 | 冰 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an icy punch. This may also leave the target frozen. |
| 暴风雪 | 冰 | 特殊 | 110 | 70 | 8 | 风 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| 冰冻光束 | 冰 | 特殊 | 90 | 100 | 12 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| 冰冻之风 | 冰 | 特殊 | 55 | 95 | 16 | 风 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Snowscape | 冰 | 变化 | - | - | 8 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | |
| 黑雾 | 冰 | 变化 | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 真气拳 | 格斗 | 物理 | 150 | 100 | 20 | 接触拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 蛮力 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 扑击 | 格斗 | 物理 | 80 | 100 | 12 | 接触 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真气弹 | 格斗 | 特殊 | 120 | 70 | 8 | 弹 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 光墙 | 超能力 | 变化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| 高速移动 | 超能力 | 变化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 逆鳞 | 龙 | 物理 | 120 | 100 | 12 | 接触 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| 龙之俯冲 | 龙 | 物理 | 100 | 75 | 12 | 接触 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| 龙爪 | 龙 | 物理 | 80 | 100 | 16 | 接触切 | The user slashes the target with huge, sharp claws to inflict damage. |
| 广域破坏 | 龙 | 物理 | 60 | 100 | 16 | 接触 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| 龙尾 | 龙 | 物理 | 60 | 90 | 12 | 接触 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| 鳞射 | 龙 | 物理 | 25 | 90 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |
| 龙之波动 | 龙 | 特殊 | 85 | 100 | 12 | 波动 | The target is attacked with a shock wave generated by the user's gaping mouth. |
| 流星群 | 龙 | 特殊 | 130 | 90 | 8 | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. | |
| 龙声鼓舞 | 龙 | 变化 | - | - | 16 | 声音 | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| 龙之舞 | 龙 | 变化 | - | - | 20 | 舞 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 狂舞挥打 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 铁尾 | 钢 | 物理 | 100 | 75 | 16 | 接触 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| 铁头 | 钢 | 物理 | 80 | 100 | 16 | 接触 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 钢翼 | 钢 | 物理 | 70 | 90 | 20 | 接触 | The target is hit with wings of steel. This may also boost the user's Defense stat. |