最后更新日: 2026-06-10

#0701
相关宝可梦
The Pokémon's limber body prevents it from being paralyzed.
Boosts the Speed stat if the Pokémon's held item is used or lost.
The Pokémon's moves are unimpeded by the Ability of the target.
赛季: シーズンM-2 (2026-06-10)
招式
持有物
特性
性格
轻快累积攻击手型
消费木子果以特性轻快让速度和杂技威力2倍的型
摔角鹰人
| HP | 185 | 32 | |
|---|---|---|---|
| 攻击↑ | 158 | 32 | |
| 防御 | 96 | 1 | |
| 特攻↓ | 84 | - | |
| 特防 | 84 | 1 | |
| 速度 | 138 | - |
特化HP与攻击努力值,剑舞与特性轻装组合瞄准全抜的积技王牌型摔角鹰人。承受攻击同时
文柚果发动回复效果,藉特性使速度2倍,杂技从高速压制的构成。
对手变化招式挑衅防住创造安全盘面,使用提升自身攻击2阶段招式以提高突破力为主要角色。消耗持有物获得远超激战区的速度,胜过比自身快的对手并施加高火力的工作。
健美羽栖攻击手型
以健美和羽栖耐久,以再来一次妨碍对手辅助技的累积攻击手型
超级摔角鹰人
| HP | 185 | 32 | |
|---|---|---|---|
| 攻击 | 159 | 2 | |
| 防御 | 120 | - | |
| 特攻↓ | 84 | - | |
| 特防 | 113 | - | |
| 速度↑ | 187 | 32 |
活用自身速度以再来一次限制对手行动,以增强压制提升能力的累积王牌型。以羽栖息回复同时运用,以特性使必中的专用技施加负担。
幽灵打点或飞膝踢提升火力
将飞身重压改为飞膝踢可扩展技范围提升火力。将增强压制改为咬碎或挑衅无法提升攻击,但能封锁对手起点作成或成为后出幽灵系的打点。
配合对手变化技或半减技展开,锁住行动安全提升能力的起点作成兼王牌。累积完后以高物理耐久和回复技为盾,困住对手物理位置的动作。
不擅应对幽灵系
未采用咬碎时对幽灵系没有打点,所以要注意。Mega摔角鹰人耐久还可以,但弱点多容易被弱点攻击,要注意。
属性
分类
性质
73 / 73
| 招式名 | 属性 | 分类 | 威力 | 命中 | PP | 性质 | 效果 |
|---|---|---|---|---|---|---|---|
| 终极冲击 | 一般 | 物理 | 150 | 90 | 8 | 接触 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 百万吨重踢 | 一般 | 物理 | 120 | 75 | 8 | 接触 | The target is attacked by a kick launched with muscle-packed power. |
| 泰山压顶 | 一般 | 物理 | 85 | 100 | 16 | 接触 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| 硬撑 | 一般 | 物理 | 70 | 100 | 20 | 接触 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 佯攻 | 一般 | 物理 | 30 | 100 | 12 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |
| 蛮干 | 一般 | 物理 | - | 100 | 8 | 接触 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| 破坏光线 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 吵闹 | 一般 | 特殊 | 90 | 100 | 12 | 声音 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| 轮唱 | 一般 | 特殊 | 60 | 100 | 16 | 声音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 声音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 找伙伴 | 一般 | 变化 | - | 100 | 16 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | |
| 帮助 | 一般 | 变化 | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| 再来一次 | 一般 | 变化 | - | 100 | 8 | The user compels the target to keep using the move it encored for three turns. | |
| 接棒 | 一般 | 变化 | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| 梦话 | 一般 | 变化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 黑色目光 | 一般 | 变化 | - | - | 8 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| 挺住 | 一般 | 变化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 守住 | 一般 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 变化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 剑舞 | 一般 | 变化 | - | - | 20 | 舞 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Trailblaze | 草 | 物理 | 50 | 100 | 20 | 接触 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| 打草结 | 草 | 特殊 | - | 100 | 20 | 接触 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| 火焰拳 | 火 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| 大晴天 | 火 | 变化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 求雨 | 水 | 变化 | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| 雷电拳 | 电 | 物理 | 75 | 100 | 16 | 接触拳 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| 猛扑 | 虫 | 物理 | 80 | 100 | 16 | 接触 | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| 十字剪 | 虫 | 物理 | 80 | 100 | 16 | 接触切 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| 急速折返 | 虫 | 物理 | 70 | 100 | 20 | 接触 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 神鸟猛击 | 飞行 | 物理 | 140 | 90 | 8 | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. | |
| 勇鸟猛攻 | 飞行 | 物理 | 120 | 100 | 16 | 接触 | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| 飞翔 | 飞行 | 物理 | 90 | 95 | 16 | 接触 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| 弹跳 | 飞行 | 物理 | 85 | 85 | 8 | 接触 | The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis. |
| 燕返 | 飞行 | 物理 | 60 | - | 20 | 接触切 | The user confounds the target with speed, then slashes. This attack never misses. |
| 杂技 | 飞行 | 物理 | 55 | 100 | 16 | 接触 | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| 双翼 | 飞行 | 物理 | 40 | 90 | 12 | 接触 | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| 空气斩 | 飞行 | 特殊 | 75 | 95 | 16 | 切 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 清除浓雾 | 飞行 | 变化 | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| 羽栖 | 飞行 | 变化 | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| 羽毛舞 | 飞行 | 变化 | - | 100 | 16 | 舞 | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| 尖石攻击 | 岩石 | 物理 | 100 | 80 | 8 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 岩石封锁 | 岩石 | 物理 | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| 毒击 | 毒 | 物理 | 80 | 100 | 20 | 接触 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| 挖洞 | 地面 | 物理 | 80 | 100 | 12 | 接触 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| 真气拳 | 格斗 | 物理 | 150 | 100 | 20 | 接触拳 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| 飞膝踢 | 格斗 | 物理 | 130 | 90 | 12 | 接触 | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| 近身战 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| 蛮力 | 格斗 | 物理 | 120 | 100 | 8 | 接触 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| 飞身重压 | 格斗 | 物理 | 100 | 95 | 12 | 接触 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
| 十字劈 | 格斗 | 物理 | 100 | 80 | 8 | 接触 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| 扑击 | 格斗 | 物理 | 80 | 100 | 12 | 接触 | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| 吸取拳 | 格斗 | 物理 | 75 | 100 | 12 | 接触拳 | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| 劈瓦 | 格斗 | 物理 | 75 | 100 | 16 | 接触 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| 快手还击 | 格斗 | 物理 | 65 | 100 | 16 | 接触 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| 下盘踢 | 格斗 | 物理 | 65 | 100 | 20 | 接触 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 起死回生 | 格斗 | 物理 | - | 100 | 16 | 接触 | An all-out attack that becomes more powerful the less HP the user has. |
| 踢倒 | 格斗 | 物理 | - | 100 | 20 | 接触 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| 真气弹 | 格斗 | 特殊 | 120 | 70 | 8 | 弹 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 指导 | 格斗 | 变化 | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| 快速防守 | 格斗 | 变化 | - | - | 16 | The user protects itself and its allies from priority moves. | |
| 健美 | 格斗 | 变化 | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| 看穿 | 格斗 | 变化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 意念头锤 | 超能力 | 物理 | 80 | 90 | 16 | 接触 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 睡觉 | 超能力 | 变化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 高速移动 | 超能力 | 变化 | - | - | 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | |
| 地狱突刺 | 恶 | 物理 | 80 | 100 | 16 | 接触 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| 恶意追击 | 恶 | 物理 | 60 | 100 | 12 | 接触 | This move's power is doubled if the target has already taken some damage in the same turn. |
| 小偷 | 恶 | 物理 | 60 | 100 | 20 | 接触 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 投掷 | 恶 | 物理 | - | 100 | 12 | The user flings its held item at the target to attack. This move's power and effects depend on the item. | |
| 挑衅 | 恶 | 变化 | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 铁头 | 钢 | 物理 | 80 | 100 | 16 | 接触 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| 钢翼 | 钢 | 物理 | 70 | 90 | 20 | 接触 | The target is hit with wings of steel. This may also boost the user's Defense stat. |