The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
The Pokémon's insomnia prevents it from falling asleep.
屬性
分類
性質
60 / 60
| 招式名 | 屬性 | 分類 | 威力 | 命中 | PP | 性質 | 效果 |
|---|---|---|---|---|---|---|---|
| 大爆炸 | 一般 | 物理 | 250 | 100 | 8 | 爆發 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| 自爆 | 一般 | 物理 | 200 | 100 | 8 | 爆發 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| 終極衝擊 | 一般 | 物理 | 150 | 90 | 8 | 接觸 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| 硬撐 | 一般 | 物理 | 70 | 100 | 20 | 接觸 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| 破壞光線 | 一般 | 特殊 | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| 輪唱 | 一般 | 特殊 | 60 | 100 | 16 | 聲音 | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| 打鼾 | 一般 | 特殊 | 50 | 100 | 16 | 聲音 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 分擔痛楚 | 一般 | 變化 | - | - | 20 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| 神秘守護 | 一般 | 變化 | - | - | 20 | The user creates a protective field that prevents status conditions for five turns. | |
| 夢話 | 一般 | 變化 | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| 迷人 | 一般 | 變化 | - | 100 | 16 | If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves. | |
| 挺住 | 一般 | 變化 | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| 鬼面 | 一般 | 變化 | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| 守住 | 一般 | 變化 | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| 替身 | 一般 | 變化 | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| 定身法 | 一般 | 變化 | - | 100 | 20 | For four turns, the target will be unable to use whichever move it last used. | |
| 強力鞭打 | 草 | 物理 | 120 | 85 | 12 | 接觸 | The user violently whirls its vines, tentacles, or the like to lash the target. |
| 種子炸彈 | 草 | 物理 | 80 | 100 | 16 | 彈 | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| 青草滑梯 | 草 | 物理 | 55 | 100 | 20 | 接觸 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| 種子機關槍 | 草 | 物理 | 25 | 100 | 20 | 彈 | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| 日光束 | 草 | 特殊 | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| 能量球 | 草 | 特殊 | 90 | 100 | 12 | 彈 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| 終極吸取 | 草 | 特殊 | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| 打草結 | 草 | 特殊 | - | 100 | 20 | 接觸 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| 煩惱種子 | 草 | 變化 | - | 100 | 12 | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |
| 寄生種子 | 草 | 變化 | - | 90 | 12 | A seed is planted on the target. It steals some HP from the target every turn. | |
| 大字爆炎 | 火 | 特殊 | 110 | 85 | 8 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |
| 噴射火焰 | 火 | 特殊 | 90 | 100 | 16 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |
| 魔法火焰 | 火 | 特殊 | 75 | 100 | 12 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | |
| 鬼火 | 火 | 變化 | - | 85 | 16 | The user shoots a sinister flame at the target to inflict a burn. | |
| 大晴天 | 火 | 變化 | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| 爬擊 | 蟲 | 物理 | 70 | 90 | 12 | 接觸 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| 岩崩 | 岩石 | 物理 | 75 | 90 | 12 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| 污泥炸彈 | 毒 | 特殊 | 90 | 100 | 12 | 彈 | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| 真氣彈 | 格鬥 | 特殊 | 120 | 70 | 8 | 彈 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| 精神強念 | 超能力 | 特殊 | 90 | 100 | 12 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| 交換場地 | 超能力 | 變化 | - | - | 16 | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| 戲法空間 | 超能力 | 變化 | - | - | 8 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| 封印 | 超能力 | 變化 | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| 特性互換 | 超能力 | 變化 | - | - | 12 | The user employs its psychic power to exchange Abilities with the target. | |
| 戲法 | 超能力 | 變化 | - | 100 | 12 | The user catches the target off guard and swaps the target's held item with its own. | |
| 睡覺 | 超能力 | 變化 | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| 光牆 | 超能力 | 變化 | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| 催眠術 | 超能力 | 變化 | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall asleep. | |
| 靈騷 | 幽靈 | 物理 | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| 潛靈奇襲 | 幽靈 | 物理 | 90 | 100 | 12 | 接觸 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 影子偷襲 | 幽靈 | 物理 | 40 | 100 | 20 | 接觸 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| 暗影球 | 幽靈 | 特殊 | 80 | 100 | 16 | 彈 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| 禍不單行 | 幽靈 | 特殊 | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| 萬聖夜 | 幽靈 | 變化 | - | 100 | 20 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | |
| 同命 | 幽靈 | 變化 | - | - | 8 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| 詛咒 | 幽靈 | 變化 | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| 奇異之光 | 幽靈 | 變化 | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| 欺詐 | 惡 | 物理 | 95 | 100 | 16 | 接觸 | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| 狂舞揮打 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| 小偷 | 惡 | 物理 | 60 | 100 | 20 | 接觸 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| 惡之波動 | 惡 | 特殊 | 80 | 100 | 16 | 波動 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| 詭計 | 惡 | 變化 | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| 陀螺球 | 鋼 | 物理 | - | 100 | 8 | 接觸彈 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| 月亮之力 | 妖精 | 特殊 | 95 | 100 | 16 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |