Wild's Endorsement III
Advanced tab: only after you own the store
- Category
- Endorsement
- Official description
- Joe Wild puts his own name behind your store. Visiting customers have another 25% more budget to spend.
On this page
How it works
Another +25%, at 400 credits per 1%.
After the buyout
What it does
Customers who shop with a budget get a bigger budget.
Rating
A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upOnly after cheaper budget gains still leave a demonstrated valuable-stock backlog.
When production falls shortSkip while production or procurement is the limit, however much cash is available.
Ratings by specialization
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
- Rating
- A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment.
| Specialization | Rating |
|---|---|
| Apprentice | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Water Merchant | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Fence | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Rock Bottom | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Hydroponic Farmer | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Gunsmith | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Chemist | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Rat Wrangler | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
| Aquafarmer | C A final 25% of base customer budget at another doubled unlock price. The effect exists, but its poor marginal price makes it a late luxury rather than a sensible default investment. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 10000. Only after ownership and Wild's Endorsement II. Make the final budget increase earn its very high cost from real additional sales rather than buying it to complete the sequence.
Upgrades and perks that work well with it
- Wild's Endorsement II
The prior tier is required. Confirm it is fully useful before paying again for the same size of additional base-budget bonus.
Price
No perk
- Price Gouge
- 10,000
- Mark Up
- 10,000
- Thin Margins
- 15,000
- Red Ink
- 20,000
Wild's Favorite
- Price Gouge
- 9,000
- Mark Up
- 9,000
- Thin Margins
- 13,500
- Red Ink
- 18,000
On Wild's Bad Side
- Price Gouge
- 11,000
- Mark Up
- 11,000
- Thin Margins
- 16,500
- Red Ink
- 22,000
Pillar of the Lower Levels
- Price Gouge
- 8,500
- Mark Up
- 8,500
- Thin Margins
- 12,750
- Red Ink
- 17,000
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 7,650
- Mark Up
- 7,650
- Thin Margins
- 11,475
- Red Ink
- 15,300
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 9,350
- Mark Up
- 9,350
- Thin Margins
- 14,025
- Red Ink
- 18,700
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 10,000 | 10,000 | 15,000 | 20,000 |
| Wild's Favorite | 9,000 | 9,000 | 13,500 | 18,000 |
| On Wild's Bad Side | 11,000 | 11,000 | 16,500 | 22,000 |
| Pillar of the Lower Levels | 8,500 | 8,500 | 12,750 | 17,000 |
| Wild's Favorite + Pillar of the Lower Levels | 7,650 | 7,650 | 11,475 | 15,300 |
| On Wild's Bad Side + Pillar of the Lower Levels | 9,350 | 9,350 | 14,025 | 18,700 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
Customer budget increase
Store Renovation I
- Price
- 500
- Budget
- +10%
- Per 1%
- 50
Store Renovation II
- Price
- 750
- Budget
- +15%
- Per 1%
- 50
Wild's Endorsement I
- Price
- 2,500
- Budget
- +25%
- Per 1%
- 100
Wild's Endorsement II
- Price
- 5,000
- Budget
- +25%
- Per 1%
- 200
Wild's Endorsement III
- Price
- 10,000
- Budget
- +25%
- Per 1%
- 400
| Price | Budget | Per 1% | |
|---|---|---|---|
| Store Renovation I | 500 | +10% | 50 |
| Store Renovation II | 750 | +15% | 50 |
| Wild's Endorsement I | 2,500 | +25% | 100 |
| Wild's Endorsement II | 5,000 | +25% | 200 |
| Wild's Endorsement III | 10,000 | +25% | 400 |
Store Renovation III isn't in this table: it also raises budgets, through a step the Calendar's Status tab doesn't list.