Wild's Endorsement II
Advanced tab: only after you own the store
- Category
- Endorsement
- Official description
- Joe Wild talks up your store to his best contacts. Visiting customers have another 25% more budget to spend.
On this page
How it works
Another +25%, at 200 credits per 1%.
After the buyout
What it does
Customers who shop with a budget get a bigger budget.
Rating
Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
When stock is piling upConsider only if the preceding budget upgrades still leave valuable accepted stock unaffordable.
When production falls shortDefer while goods are scarce or sell through; the investment does not improve output.
Ratings by specialization
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
- Rating
- Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash.
| Specialization | Rating |
|---|---|
| Apprentice | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Water Merchant | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Fence | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Rock Bottom | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Hydroponic Farmer | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Gunsmith | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Chemist | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Rat Wrangler | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
| Aquafarmer | C Another 25% of base customer budget costs twice the first endorsement's unlock. The much larger capital cost needs an established post-ownership retail bottleneck, not merely unused cash. |
Recommended time to buy
Late game
Undiscounted unlock price on Mark Up: 5000. Only after ownership and Wild's Endorsement I. Compare the cost with the actual additional stock that buyers can now afford, and allow enough continuing sales.
Upgrades and perks that work well with it
- Wild's Endorsement I
The first endorsement is required and should already be making a useful difference to accepted retail stock.
Price
No perk
- Price Gouge
- 5,000
- Mark Up
- 5,000
- Thin Margins
- 7,500
- Red Ink
- 10,000
Wild's Favorite
- Price Gouge
- 4,500
- Mark Up
- 4,500
- Thin Margins
- 6,750
- Red Ink
- 9,000
On Wild's Bad Side
- Price Gouge
- 5,500
- Mark Up
- 5,500
- Thin Margins
- 8,250
- Red Ink
- 11,000
Pillar of the Lower Levels
- Price Gouge
- 4,250
- Mark Up
- 4,250
- Thin Margins
- 6,375
- Red Ink
- 8,500
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 3,825
- Mark Up
- 3,825
- Thin Margins
- 5,738
- Red Ink
- 7,650
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 4,675
- Mark Up
- 4,675
- Thin Margins
- 7,013
- Red Ink
- 9,350
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 5,000 | 5,000 | 7,500 | 10,000 |
| Wild's Favorite | 4,500 | 4,500 | 6,750 | 9,000 |
| On Wild's Bad Side | 5,500 | 5,500 | 8,250 | 11,000 |
| Pillar of the Lower Levels | 4,250 | 4,250 | 6,375 | 8,500 |
| Wild's Favorite + Pillar of the Lower Levels | 3,825 | 3,825 | 5,738 | 7,650 |
| On Wild's Bad Side + Pillar of the Lower Levels | 4,675 | 4,675 | 7,013 | 9,350 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- Unlocks
Customer budget increase
Store Renovation I
- Price
- 500
- Budget
- +10%
- Per 1%
- 50
Store Renovation II
- Price
- 750
- Budget
- +15%
- Per 1%
- 50
Wild's Endorsement I
- Price
- 2,500
- Budget
- +25%
- Per 1%
- 100
Wild's Endorsement II
- Price
- 5,000
- Budget
- +25%
- Per 1%
- 200
Wild's Endorsement III
- Price
- 10,000
- Budget
- +25%
- Per 1%
- 400
| Price | Budget | Per 1% | |
|---|---|---|---|
| Store Renovation I | 500 | +10% | 50 |
| Store Renovation II | 750 | +15% | 50 |
| Wild's Endorsement I | 2,500 | +25% | 100 |
| Wild's Endorsement II | 5,000 | +25% | 200 |
| Wild's Endorsement III | 10,000 | +25% | 400 |
Store Renovation III isn't in this table: it also raises budgets, through a step the Calendar's Status tab doesn't list.