Last updated: 2026-06-10

#0709
Related Pokemon
The Pokémon's status conditions are cured when it switches out.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
May create another Berry after one is used.
Season: シーズンM-2 (2026-06-10)
Moves
Item
Ability
Nature
AP Spreads
Harvest Sitrus Wall
Harvest re-uses Sitrus Berry for healing wall.
Trevenant
| HP | 192 | 32 | |
|---|---|---|---|
| Atk | 130 | - | |
| Def↑ | 140 | 32 | |
| SpA↓ | 76 | - | |
| SpD | 104 | 2 | |
| Spe | 76 | - |
the ability Harvest and
Sitrus BerryTrevenant build combining this, with physically-specialized bulk to deflect opposing attacks.Leech Seed or Curse uses fixed-damage moves like this, and Gradually chips opponents down while keeping its own HP high — its composition.
Enters in matchups against physical attackers, Leech Seed or Curse inflicts to drain opponents' HP. Using Curse's recoil actively to
Sitrus Berry activates, and Inserts Protect to gain Ability triggers and fixed damage, stalling opponents out — core gameplay.
Type
Category
Target
Properties
73 / 73
| Move | Type | Category | Power | Acc. | PP | Properties | Target | Effect |
|---|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | 1 Foe | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | 1 Foe | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | 1 Foe | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | 1 Foe | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | 1 Foe | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Psych Up | Normal | Stat | - | - | 12 | 1 Foe | The user hypnotizes itself into copying any stat change made by the target. | |
| Pain Split | Normal | Stat | - | - | 20 | 1 Foe | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. | |
| Safeguard | Normal | Stat | - | - | 20 | Ally Side | The user creates a protective field that prevents status conditions for five turns. | |
| Sleep Talk | Normal | Stat | - | - | 12 | Self | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Swagger | Normal | Stat | - | 85 | 16 | 1 Foe | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. | |
| Endure | Normal | Stat | - | - | 12 | Self | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Scary Face | Normal | Stat | - | 100 | 12 | 1 Foe | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Protect | Normal | Stat | - | - | 8 | Self | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | Self | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Disable | Normal | Stat | - | 100 | 20 | 1 Foe | For four turns, the target will be unable to use whichever move it last used. | |
| Wood Hammer | Grass | Phys | 120 | 100 | 16 | Contact | 1 Foe | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Horn Leech | Grass | Phys | 75 | 100 | 10 | Contact | 1 Foe | The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | 1 Foe | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | 1 Foe | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | 1 Foe | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | 1 Foe | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | 1 Foe | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | 1 Foe | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | 1 Foe | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | Grass | Stat | - | - | 12 | Whole Field | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
| Forest’s Curse | Grass | Stat | - | 100 | 20 | 1 Foe | The user puts a forest curse on the target. This adds Grass type to the target's type. | |
| Ingrain | Grass | Stat | - | - | 20 | Self | The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | |
| Growth | Normal | Stat | - | - | 20 | Self | The user's body grows all at once, boosting the Attack and Sp. Atk stats. | |
| Leech Seed | Grass | Stat | - | 90 | 12 | 1 Foe | A seed is planted on the target. It steals some HP from the target every turn. | |
| Burning Jealousy | Fire | Spec | 70 | 100 | 8 | All Foes | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |
| Will-O-Wisp | Fire | Stat | - | 85 | 16 | 1 Foe | The user shoots a sinister flame at the target to inflict a burn. | |
| Sunny Day | Fire | Stat | - | - | 8 | Whole Field | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | Whole Field | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| X-Scissor | Bug | Phys | 80 | 100 | 16 | ContactCut | 1 Foe | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | 1 Foe | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Rock Slide | Rock | Phys | 75 | 90 | 12 | All Foes | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Poison Jab | Poison | Phys | 80 | 100 | 20 | Contact | 1 Foe | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Toxic | Poison | Stat | - | 90 | 12 | 1 Foe | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
| Earthquake | Ground | Phys | 100 | 100 | 12 | All | The user sets off an earthquake that strikes every Pokémon around it. | |
| Dig | Ground | Phys | 80 | 100 | 12 | Contact | 1 Foe | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Bulldoze | Ground | Phys | 60 | 100 | 20 | All | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |
| Haze | Ice | Stat | - | - | 20 | Whole Field | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Drain Punch | Fighting | Phys | 75 | 100 | 12 | ContactPunch | 1 Foe | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | 1 Foe | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Psychic | Psychic | Spec | 90 | 100 | 12 | 1 Foe | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | |
| Psychic Noise | Psychic | Spec | 75 | 100 | 12 | Sound | 1 Foe | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Ally Switch | Psychic | Stat | - | - | 16 | Self | The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | |
| Trick Room | Psychic | Stat | - | - | 8 | Whole Field | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Calm Mind | Psychic | Stat | - | - | 20 | Self | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | |
| Imprison | Psychic | Stat | - | - | 12 | 1 Foe | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Skill Swap | Psychic | Stat | - | - | 12 | 1 Foe | The user employs its psychic power to exchange Abilities with the target. | |
| Trick | Psychic | Stat | - | 100 | 12 | 1 Foe | The user catches the target off guard and swaps the target's held item with its own. | |
| Rest | Psychic | Stat | - | - | 8 | Self | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Reflect | Psychic | Stat | - | - | 20 | Ally Side | A wondrous wall of light is put up to reduce damage from physical moves for five turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | 1 Foe | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | 1 Foe | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | 1 Foe | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Punch | Ghost | Phys | 60 | - | 20 | ContactPunch | 1 Foe | The user throws a punch from the shadows. This attack never misses. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | 1 Foe | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | 1 Foe | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | 1 Foe | The user makes the target see a frightening mirage. It inflicts 50 HP of damage. | |
| Destiny Bond | Ghost | Stat | - | - | 8 | Self | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. | |
| Spite | Ghost | Stat | - | 100 | 12 | 1 Foe | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | Special | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | 1 Foe | The target is exposed to a sinister ray that causes confusion. | |
| Foul Play | Dark | Phys | 95 | 100 | 16 | Contact | 1 Foe | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Lash Out | Dark | Phys | 75 | 100 | 8 | Contact | 1 Foe | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | 1 Foe | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | 1 Foe | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Brutal Swing | Dark | Phys | 60 | 100 | 20 | Contact | All | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Thief | Dark | Phys | 60 | 100 | 20 | Contact | 1 Foe | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Dark Pulse | Dark | Spec | 80 | 100 | 16 | Pulse | 1 Foe | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |