Last updated: 2026-05-27
Powers up Grass-type moves when the Pokémon's HP is low.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Season: シーズンM-2 (2026-05-27)
Moves
Item
Ability
Nature
AP Spreads
Scarf Attacker
Scarf surprise with Scrappy ignoring immunities.
Hisuian Decidueye
| HP | 165 | 2 | |
|---|---|---|---|
| Atk | 164 | 32 | |
| Def | 100 | - | |
| SpA↓ | 103 | - | |
| SpD | 115 | - | |
| Spe↑ | 123 | 32 |
With base 60 Speed addressed by Choice Scarf to attack from above, this Hisuian Decidueye surprise build leverages Scrappy to hit Ghost types with Fighting moves neutrally, giving consistent damage.
Broaden coverage
Brave Bird hits dual-STAB-resisters Mega Meganium or Mega Venusaur super-effectively. Knock Off with strong effect is another candidate.Shadow Sneak for finishing blows — choose accordingly.
With Scarf-boosted Speed, push STAB Triple Arrows or Leaf Blade from above as an attacker. U-turn pivot and priority Shadow Sneak also on board, flexibly join cycle wars — playstyle viable.
STAB-resisting Pokémon
Pokémon halving both Grass/Fighting are not rare. Attack isn't outstanding, so without effective hits, U-turn and let teammates handle.
Example Threats
Shadow Sneak Trap
Shadow Sneak trap + Swords Dance.
Decidueye
| HP | 185 | 32 | |
|---|---|---|---|
| Atk↑ | 174 | 32 | |
| Def | 95 | - | |
| SpA↓ | 108 | - | |
| SpD | 120 | - | |
| Spe | 92 | 2 |
Decidueye physical setup-ace build that maxes HP and Attack, combining a signature move that prevents switching with a setup move to aim for a sweep.
Sitrus Berry maintains HP to create setup opportunities, and Forms a board where it locks down with priority moves while supplementing lost HP.
In favorable matchups, Spirit Shackle hits to prevent the opponent from escaping, and Swords DanceIts main role is to raise its own Attack to enhance breakthrough power. Its low Speed Shadow Sneak covers, and Uses its Ability to boost late-game Grass move power and break through — its role.
Type
Category
Properties
79 / 79
| Move | Type | Category | Power | Acc. | PP | Properties | Effect |
|---|---|---|---|---|---|---|---|
| Giga Impact | Normal | Phys | 150 | 90 | 8 | Contact | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Facade | Normal | Phys | 70 | 100 | 20 | Contact | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Hyper Beam | Normal | Spec | 150 | 90 | 8 | The target is attacked with a powerful beam. The user can't move on the next turn. | |
| Round | Normal | Spec | 60 | 100 | 16 | Sound | The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted. |
| Snore | Normal | Spec | 50 | 100 | 16 | Sound | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Helping Hand | Normal | Stat | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. | |
| Baton Pass | Normal | Stat | - | - | 20 | The user switches places with a party Pokémon in waiting and passes along any stat changes. | |
| Sleep Talk | Normal | Stat | - | - | 12 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | |
| Endure | Normal | Stat | - | - | 12 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | |
| Protect | Normal | Stat | - | - | 8 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
| Substitute | Normal | Stat | - | - | 12 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | |
| Double Team | Normal | Stat | - | - | 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. | |
| Swords Dance | Normal | Stat | - | - | 20 | Dance | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Solar Blade | Grass | Phys | 125 | 100 | 12 | ContactCut | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Leaf Blade | Grass | Phys | 90 | 100 | 16 | ContactCut | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Seed Bomb | Grass | Phys | 80 | 100 | 16 | Ball | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Grassy Glide | Grass | Phys | 55 | 100 | 20 | Contact | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Trailblaze | Grass | Phys | 50 | 100 | 20 | Contact | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Bullet Seed | Grass | Phys | 25 | 100 | 20 | Ball | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Frenzy Plant | Grass | Spec | 150 | 90 | 8 | The user slams the target with the roots of an enormous tree. The user can't move on the next turn. | |
| Leaf Storm | Grass | Spec | 130 | 90 | 8 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | |
| Solar Beam | Grass | Spec | 120 | 100 | 12 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. | |
| Energy Ball | Grass | Spec | 90 | 100 | 12 | Ball | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Giga Drain | Grass | Spec | 75 | 100 | 12 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | |
| Grass Knot | Grass | Spec | - | 100 | 20 | Contact | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grassy Terrain | Grass | Stat | - | - | 12 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |
| Synthesis | Grass | Stat | - | - | 8 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| Sunny Day | Fire | Stat | - | - | 8 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | |
| Rain Dance | Water | Stat | - | - | 8 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | |
| Skitter Smack | Bug | Phys | 70 | 90 | 12 | Contact | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| U-turn | Bug | Phys | 70 | 100 | 20 | Contact | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Brave Bird | Flying | Phys | 120 | 100 | 16 | Contact | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Pluck | Flying | Phys | 60 | 100 | 20 | Contact | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Aerial Ace | Flying | Phys | 60 | - | 20 | ContactCut | The user confounds the target with speed, then slashes. This attack never misses. |
| Acrobatics | Flying | Phys | 55 | 100 | 16 | Contact | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Dual Wingbeat | Flying | Phys | 40 | 90 | 12 | Contact | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Hurricane | Flying | Spec | 110 | 70 | 12 | Wind | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Air Slash | Flying | Spec | 75 | 95 | 16 | Cut | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Air Cutter | Flying | Spec | 60 | 95 | 20 | CutWind | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Defog | Flying | Stat | - | - | 16 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |
| Tailwind | Flying | Stat | - | - | 16 | Wind | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Roost | Flying | Stat | - | - | 8 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. | |
| Feather Dance | Flying | Stat | - | 100 | 16 | Dance | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Smack Down | Rock | Phys | 50 | 100 | 16 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | |
| Haze | Ice | Stat | - | - | 20 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| Low Sweep | Fighting | Phys | 65 | 100 | 20 | Contact | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Low Kick | Fighting | Phys | - | 100 | 20 | Contact | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Psycho Cut | Psychic | Phys | 70 | 100 | 20 | Cut | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Imprison | Psychic | Stat | - | - | 12 | If opposing Pokémon know any move also known by the user, they are prevented from using it. | |
| Rest | Psychic | Stat | - | - | 8 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | |
| Light Screen | Psychic | Stat | - | - | 20 | A wondrous wall of light is put up to reduce damage from special moves for five turns. | |
| Poltergeist | Ghost | Phys | 110 | 90 | 8 | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. | |
| Spirit Shackle | Ghost | Phys | 90 | 100 | 12 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing. | |
| Phantom Force | Ghost | Phys | 90 | 100 | 12 | Contact | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Shadow Claw | Ghost | Phys | 70 | 100 | 16 | ContactCut | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Sneak | Ghost | Phys | 40 | 100 | 20 | Contact | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Shadow Ball | Ghost | Spec | 80 | 100 | 16 | Ball | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Hex | Ghost | Spec | 65 | 100 | 12 | This relentless attack does massive damage to a target affected by status conditions. | |
| Night Shade | Ghost | Spec | - | 100 | 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |
| Spite | Ghost | Stat | - | 100 | 12 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Curse | Ghost | Stat | - | - | 12 | A move that has different effects depending on whether the user is a Ghost type or not. | |
| Confuse Ray | Ghost | Stat | - | 100 | 12 | The target is exposed to a sinister ray that causes confusion. | |
| Sucker Punch | Dark | Phys | 70 | 100 | 8 | Contact | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Knock Off | Dark | Phys | 65 | 100 | 20 | Contact | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Nasty Plot | Dark | Stat | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |
| Steel Wing | Steel | Phys | 70 | 90 | 20 | Contact | The target is hit with wings of steel. This may also boost the user's Defense stat. |
| Scary Face | Normal | Stat | - | 100 | 12 | The user frightens the target with a scary face to harshly lower its Speed stat. | |
| Rock Tomb | Rock | Phys | 60 | 95 | 16 | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | |
| Focus Punch | Fighting | Phys | 150 | 100 | 20 | ContactPunch | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Close Combat | Fighting | Phys | 120 | 100 | 8 | Contact | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Triple Arrows | Fighting | Phys | 90 | 100 | 12 | The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch. | |
| Brick Break | Fighting | Phys | 75 | 100 | 16 | Contact | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Upper Hand | Fighting | Phys | 65 | 100 | 16 | Contact | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Reversal | Fighting | Phys | - | 100 | 16 | Contact | An all-out attack that becomes more powerful the less HP the user has. |
| Focus Blast | Fighting | Spec | 120 | 70 | 8 | Ball | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Aura Sphere | Fighting | Spec | 80 | - | 20 | BallPulse | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Coaching | Fighting | Stat | - | - | 12 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
| Bulk Up | Fighting | Stat | - | - | 20 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. | |
| Taunt | Dark | Stat | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |