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Extended .22 Magazine

Category
Gun Mod
Contraband level
Legal
Base value
35 creditsThe actual selling price varies with difficulty, condition, market prices, the buyer's budget and negotiation.
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Official description

Short description

A cheap 3D 48 round compact .22 magazine.

Inventory shape

1 × 3 cells · 3 occupied cells

How to get

Quick summary

Vendors

Lower Level Citizen

Sells goods when visiting your shop

Attracted by your Display Case

Visits your shop

  • If you chose Skip Intro · On day 2 · If you started as Gunsmith

Notes

  • Shares its sign with another seller, and the two come about equally often
  • Waits at least 1 day before visiting again
Frequency
Sometimesper visit
Quantity
1
Price

Vendor price

Price −20%
Conditions
—

Production and item use

3D Printer

Print Extended .22 Magazine

Availability and notes

Cost

  • Consume 3 3D Printing Filament.
  • At base speed: round 48 ÷ 24 up to whole nights; fitted modules change the speed.
Frequency
Alwaysper completed run
Quantity
2
Conditions
—

Other sources

Ironcraft 10

Disassemble Ironcraft 10 with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Ironcraft 10.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Extended .22 Magazine already fitted; no new copy is created.
Conditions
  • This exact Extended .22 Magazine is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Liberator 3D Printed Pistol

Disassemble Liberator 3D Printed Pistol with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Liberator 3D Printed Pistol.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Extended .22 Magazine already fitted; no new copy is created.
Conditions
  • This exact Extended .22 Magazine is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Nestfire Compact

Disassemble Nestfire Compact with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Nestfire Compact.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Extended .22 Magazine already fitted; no new copy is created.
Conditions
  • This exact Extended .22 Magazine is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Peacemaker Heavy SMG

Disassemble Peacemaker Heavy SMG with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Peacemaker Heavy SMG.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Extended .22 Magazine already fitted; no new copy is created.
Conditions
  • This exact Extended .22 Magazine is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Rampart Dual-Action Shotgun

Disassemble Rampart Dual-Action Shotgun with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Rampart Dual-Action Shotgun.
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Extended .22 Magazine already fitted; no new copy is created.
Conditions
  • This exact Extended .22 Magazine is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

Sentinel Mk. III.

Disassemble Sentinel Mk. III. with Screwdriver to recover materials and removable fitted parts.

Availability and notes

Cost

  • Consume 1 Sentinel Mk. III..
  • Existing removable fitted parts are returned before the firearm is destroyed. Parts that are growing, stuck or locked cannot be unloaded; unloading must be enabled.
  • Recovered items must fit in the destination inventory.
Frequency
Alwaysper eligible installed part
Quantity
Return one for each eligible Extended .22 Magazine already fitted; no new copy is created.
Conditions
  • This exact Extended .22 Magazine is already fitted and removable. It must not be growing, stuck or locked, and unloading must be enabled. No new copy is created.

People who buy this item

Sorted by the upper end of the base budget, before day-based increases and bonuses. Order- and item-value-dependent budgets follow.

Merchant

Merchant

Lower Levels

Buys saleable goods across categories, excluding Contraband.

Base budget

200–300 credits, rising as the days go by.