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Weapon Permit I

Category
Gunsmith
Official description
Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Lower Level Merchants, allowing you to legally trade low level contraband firearms and ammunition. The permit will only be delivered after reaching at least 20 Security Reputation.
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How it works

Once your Security reputation reaches 20, a permit arrives when you open and level-1 guns and ammo become legal (revoked below 0). A displayed permit draws gun buyers (50% a day, rising on days they miss). Also comes with Firearm Neon Sign, which draws gun sellers when displayed.

Gun route

What it does

Arranges a Class I Weapon Permit; it is issued once your Security reputation is high enough.

Rating

BConditional choice

Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.

Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.

On Thin MarginsPositive reputation changes are smaller and losses larger than on Mark Up. Build and retain the required Security reputation before tying up money in a newly purchased, unissued permit.

On Red InkReputation gains are halved and losses doubled relative to their unmodified values. A higher unlock price does not waive issuance conditions; preserve the reputation behind any issued permit.

Ratings by specialization

  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • GunsmithOwned at start
    Rating
    The starting permit supports legal early weapons and the order visitor route. Keep it displayed and maintain the reputation needed to retain it.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
  • Rating
    Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.

Recommended time to buy

Mid game

Undiscounted unlock price on Mark Up: 300. Meet the issuance requirement and have a weapon outlet or order plan before tying up cash. Gunsmith already owns the upgrade and its first displayed permit at the start.

Upgrades and perks that work well with it

  • Retired Gunsmith

    A working printer and parts supply can fulfill the business opened by the displayed permit.

Related customers

Goods or prices change after you unlock it

Price

  • No perk

    Price Gouge
    300
    Mark Up
    300
    Thin Margins
    450
    Red Ink
    600
  • Wild's Favorite

    Price Gouge
    270
    Mark Up
    270
    Thin Margins
    405
    Red Ink
    540
  • On Wild's Bad Side

    Price Gouge
    330
    Mark Up
    330
    Thin Margins
    495
    Red Ink
    660
  • Pillar of the Lower Levels

    Price Gouge
    255
    Mark Up
    255
    Thin Margins
    383
    Red Ink
    510
  • Wild's Favorite + Pillar of the Lower Levels

    Price Gouge
    229
    Mark Up
    229
    Thin Margins
    344
    Red Ink
    459
  • On Wild's Bad Side + Pillar of the Lower Levels

    Price Gouge
    281
    Mark Up
    281
    Thin Margins
    421
    Red Ink
    561

Favor pays first; the rest is cash.

Requirements and unlocks

Requires
None
Unlocks

Items you receive after unlocking

Total base value: 100

Price on Mark Up: 300

Issued when you open the shutter, once your reputation with Security is 20 or more