Weapon Permit I
- Category
- Gunsmith
- Official description
- Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Lower Level Merchants, allowing you to legally trade low level contraband firearms and ammunition. The permit will only be delivered after reaching at least 20 Security Reputation.
On this page
How it works
Once your Security reputation reaches 20, a permit arrives when you open and level-1 guns and ammo become legal (revoked below 0). A displayed permit draws gun buyers (50% a day, rising on days they miss). Also comes with Firearm Neon Sign, which draws gun sellers when displayed.
Gun route
What it does
Arranges a Class I Weapon Permit; it is issued once your Security reputation is high enough.
Rating
Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
Buy it when the condition in the reason applies, such as stock waiting for buyers, crime building up or batteries running short. Until then, put the money into your current business.
On Thin MarginsPositive reputation changes are smaller and losses larger than on Mark Up. Build and retain the required Security reputation before tying up money in a newly purchased, unissued permit.
On Red InkReputation gains are halved and losses doubled relative to their unmodified values. A higher unlock price does not waive issuance conditions; preserve the reputation behind any issued permit.
Ratings by specialization
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- GunsmithOwned at start
- Rating
- The starting permit supports legal early weapons and the order visitor route. Keep it displayed and maintain the reputation needed to retain it.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
- Rating
- Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers.
| Specialization | Rating |
|---|---|
| Apprentice | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Water Merchant | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Fence | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Rock Bottom | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Hydroponic Farmer | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Gunsmith | Owned at start The starting permit supports legal early weapons and the order visitor route. Keep it displayed and maintain the reputation needed to retain it. |
| Chemist | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Rat Wrangler | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
| Aquafarmer | B Useful for a deliberate legal weapon route. Buying the unlock and receiving the permit are separate: issuance needs 20 Security reputation, and the permit must be displayed to attract its order customers. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 300. Meet the issuance requirement and have a weapon outlet or order plan before tying up cash. Gunsmith already owns the upgrade and its first displayed permit at the start.
Upgrades and perks that work well with it
- Retired Gunsmith
A working printer and parts supply can fulfill the business opened by the displayed permit.
Related customers
Goods or prices change after you unlock it
- Dr. Jackson
Sells after you unlock it
Price
No perk
- Price Gouge
- 300
- Mark Up
- 300
- Thin Margins
- 450
- Red Ink
- 600
Wild's Favorite
- Price Gouge
- 270
- Mark Up
- 270
- Thin Margins
- 405
- Red Ink
- 540
On Wild's Bad Side
- Price Gouge
- 330
- Mark Up
- 330
- Thin Margins
- 495
- Red Ink
- 660
Pillar of the Lower Levels
- Price Gouge
- 255
- Mark Up
- 255
- Thin Margins
- 383
- Red Ink
- 510
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 229
- Mark Up
- 229
- Thin Margins
- 344
- Red Ink
- 459
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 281
- Mark Up
- 281
- Thin Margins
- 421
- Red Ink
- 561
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 300 | 300 | 450 | 600 |
| Wild's Favorite | 270 | 270 | 405 | 540 |
| On Wild's Bad Side | 330 | 330 | 495 | 660 |
| Pillar of the Lower Levels | 255 | 255 | 383 | 510 |
| Wild's Favorite + Pillar of the Lower Levels | 229 | 229 | 344 | 459 |
| On Wild's Bad Side + Pillar of the Lower Levels | 281 | 281 | 421 | 561 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- None
- Unlocks
Items you receive after unlocking
Total base value: 100
Price on Mark Up: 300