Weapon Permit II
- Category
- Gunsmith
- Official description
- Wild will negotiate on your behalf to secure you a firearms permit usually reserved for Upper Level Merchants, allowing you to legally trade mid level contraband firearms and ammunition. The permit will only be delivered after reaching at least 50 Security Reputation.
On this page
How it works
At 50 Security reputation the permit arrives and level 2 becomes legal (revoked below 30). Displayed, it draws mercenary gun buyers (40% and up).
Gun route
What it does
Arranges a Class II Weapon Permit; it is issued once your Security reputation is high enough.
Rating
A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
A narrow use, a high price or a nightly fee usually makes fixing your current business the better spend. Buy it only for a specific plan.
On Thin MarginsPositive reputation changes are smaller and losses larger than on Mark Up. Build and retain the required Security reputation before tying up money in a newly purchased, unissued permit.
On Red InkReputation gains are halved and losses doubled relative to their unmodified values. A higher unlock price does not waive issuance conditions; preserve the reputation behind any issued permit.
Ratings by specialization
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- GunsmithARecommended time to buy: Mid game
- Rating
- A strong next step after the first-tier orders work and 50 Security reputation is reachable. Keep material and rent cash for the orders the displayed permit brings.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
- Rating
- A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier.
| Specialization | Rating |
|---|---|
| Apprentice | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Water Merchant | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Fence | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Rock Bottom | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Hydroponic Farmer | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Gunsmith | ARecommended time to buy: Mid game A strong next step after the first-tier orders work and 50 Security reputation is reachable. Keep material and rent cash for the orders the displayed permit brings. |
| Chemist | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Rat Wrangler | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
| Aquafarmer | C A specialized progression cost rather than a universal sales upgrade. Issuance requires 50 Security reputation; buy only when matching weapons and orders can use the higher legal tier. |
Recommended time to buy
Mid game
Undiscounted unlock price on Mark Up: 600. Requires Weapon Permit I. Complete affordable opening orders and build reputation before paying for access that is not yet issuable.
Upgrades and perks that work well with it
- Weapon Permit I
The earlier permit is required and supplies the initial order route while reputation grows.
Price
No perk
- Price Gouge
- 600
- Mark Up
- 600
- Thin Margins
- 900
- Red Ink
- 1,200
Wild's Favorite
- Price Gouge
- 540
- Mark Up
- 540
- Thin Margins
- 810
- Red Ink
- 1,080
On Wild's Bad Side
- Price Gouge
- 660
- Mark Up
- 660
- Thin Margins
- 990
- Red Ink
- 1,320
Pillar of the Lower Levels
- Price Gouge
- 510
- Mark Up
- 510
- Thin Margins
- 765
- Red Ink
- 1,020
Wild's Favorite + Pillar of the Lower Levels
- Price Gouge
- 459
- Mark Up
- 459
- Thin Margins
- 689
- Red Ink
- 918
On Wild's Bad Side + Pillar of the Lower Levels
- Price Gouge
- 561
- Mark Up
- 561
- Thin Margins
- 842
- Red Ink
- 1,122
| Price Gouge | Mark Up | Thin Margins | Red Ink | |
|---|---|---|---|---|
| No perk | 600 | 600 | 900 | 1,200 |
| Wild's Favorite | 540 | 540 | 810 | 1,080 |
| On Wild's Bad Side | 660 | 660 | 990 | 1,320 |
| Pillar of the Lower Levels | 510 | 510 | 765 | 1,020 |
| Wild's Favorite + Pillar of the Lower Levels | 459 | 459 | 689 | 918 |
| On Wild's Bad Side + Pillar of the Lower Levels | 561 | 561 | 842 | 1,122 |
Favor pays first; the rest is cash.
Requirements and unlocks
- Requires
- Unlocks